#if FEATURE_dlist
-static void vbo_save_callback_init( GLcontext *ctx )
+static void vbo_save_callback_init( struct gl_context *ctx )
{
ctx->Driver.NewList = vbo_save_NewList;
ctx->Driver.EndList = vbo_save_EndList;
-void vbo_save_init( GLcontext *ctx )
+void vbo_save_init( struct gl_context *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
}
-void vbo_save_destroy( GLcontext *ctx )
+void vbo_save_destroy( struct gl_context *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
/* Note that this can occur during the playback of a display list:
*/
-void vbo_save_fallback( GLcontext *ctx, GLboolean fallback )
+void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;