.attribute_count = 1,
.varying_count = 1,
.bifrost_props = { .opaque = { 0x80020001 } },
- .bifrost2 = {
- .unk3 = 0x0,
- .preload_regs = 0xc0,
- .uniform_count = sz_ubo / 16,
- .unk4 = 0x0,
- },
+ .bifrost_preload = { .opaque = { (sz_ubo / 16) << 15 } },
};
memcpy(shader_desc->cpu, &meta, sizeof(meta));