struct bifrost_payload_vertex payload = {
.prefix = {
+ .primitive = {
+ .opaque = { (5) << 26 }
+ }
},
.postfix = {
.gl_enables = 0x2,
1, 1, 1,
true);
- payload.prefix.workgroups_x_shift_3 = 5;
-
struct panfrost_bo *bos[] = {
scratchpad, shmem, shader, shader_desc, ubo, var, attr
};