struct panfrost_bo *var = bit_bo_create(dev, 4096);
struct panfrost_bo *attr = bit_bo_create(dev, 4096);
- struct mali_attr_meta vmeta = {
- .index = 0,
- .format = MALI_RGBA32UI
- };
-
- union mali_attr vary = {
- .elements = (var->gpu + 1024) | MALI_ATTR_LINEAR,
- .size = 1024
- };
-
- union mali_attr attr_ = {
- .elements = (attr->gpu + 1024) | MALI_ATTR_LINEAR,
- .size = 1024
- };
+ pan_pack(var->cpu, ATTRIBUTE, cfg) {
+ cfg.format = (MALI_RGBA32UI << 12);
+ cfg.unknown = true;
+ }
- uint64_t my_ubo = MALI_MAKE_UBO(64, ubo->gpu + 1024);
+ pan_pack(attr->cpu, ATTRIBUTE, cfg)
+ cfg.format = (MALI_RGBA32UI << 12);
- memcpy(ubo->cpu, &my_ubo, sizeof(my_ubo));
- memcpy(var->cpu, &vmeta, sizeof(vmeta));
+ pan_pack(var->cpu + 256, ATTRIBUTE_BUFFER, cfg) {
+ cfg.pointer = (var->gpu + 1024);
+ cfg.size = 1024;
+ }
- vmeta.unknown1 = 0x2; /* XXX: only attrib? */
- memcpy(attr->cpu, &vmeta, sizeof(vmeta));
- memcpy(var->cpu + 256, &vary, sizeof(vary));
- memcpy(attr->cpu + 256, &attr_, sizeof(vary));
+ pan_pack(attr->cpu + 256, ATTRIBUTE_BUFFER, cfg) {
+ cfg.pointer = (attr->gpu + 1024);
+ cfg.size = 1024;
+ }
if (sz_ubo)
memcpy(ubo->cpu + 1024, iubo, sz_ubo);
memcpy(shmem->cpu, &shmemp, sizeof(shmemp));
- struct mali_shader_meta meta = {
- .shader = shader->gpu,
- .attribute_count = 1,
- .varying_count = 1,
- .bifrost1 = {
- .unk1 = 0x800200,
- .uniform_buffer_count = 1,
- },
- .bifrost2 = {
- .unk3 = 0x0,
- .preload_regs = 0xc0,
- .uniform_count = sz_ubo / 16,
- .unk4 = 0x0,
- },
- };
+ pan_pack(shader_desc->cpu, STATE, cfg) {
+ cfg.shader.shader = shader->gpu;
+ cfg.shader.attribute_count = cfg.shader.varying_count = 1;
+ cfg.properties = 0x80020001;
+ cfg.preload.uniform_count = (sz_ubo / 16);
+ }
- memcpy(shader_desc->cpu, &meta, sizeof(meta));
memcpy(shader->cpu, prog.compiled.data, prog.compiled.size);
struct bifrost_payload_vertex payload = {
.prefix = {
+ .primitive = {
+ .opaque = { (5) << 26 }
+ }
},
.postfix = {
.gl_enables = 0x2,
1, 1, 1,
true);
- payload.prefix.workgroups_x_shift_3 = 5;
-
struct panfrost_bo *bos[] = {
scratchpad, shmem, shader, shader_desc, ubo, var, attr
};