#define MALI_ALPHA_TO_COVERAGE (1 << 1)
+#define MALI_SFBD_ENABLE (1 << 4)
+#define MALI_SFBD_SRGB (1 << 8)
#define MALI_NO_DITHER (1 << 9)
#define MALI_DEPTH_RANGE_A (1 << 12)
#define MALI_DEPTH_RANGE_B (1 << 13)
struct mali_stencil_packed stencil_back;
union {
- struct {
- u32 unk3 : 7;
- /* On Bifrost, some system values are preloaded in
- * registers R55-R62 by the thread dispatcher prior to
- * the start of shader execution. This is a bitfield
- * with one entry for each register saying which
- * registers need to be preloaded. Right now, the known
- * values are:
- *
- * Vertex/compute:
- * - R55 : gl_LocalInvocationID.xy
- * - R56 : gl_LocalInvocationID.z + unknown in high 16 bits
- * - R57 : gl_WorkGroupID.x
- * - R58 : gl_WorkGroupID.y
- * - R59 : gl_WorkGroupID.z
- * - R60 : gl_GlobalInvocationID.x
- * - R61 : gl_GlobalInvocationID.y/gl_VertexID (without base)
- * - R62 : gl_GlobalInvocationID.z/gl_InstanceID (without base)
- *
- * Fragment:
- * - R55 : unknown, never seen (but the bit for this is
- * always set?)
- * - R56 : unknown (bit always unset)
- * - R57 : gl_PrimitiveID
- * - R58 : gl_FrontFacing in low bit, potentially other stuff
- * - R59 : u16 fragment coordinates (used to compute
- * gl_FragCoord.xy, together with sample positions)
- * - R60 : gl_SampleMask (used in epilog, so pretty
- * much always used, but the bit is always 0 -- is
- * this just always pushed?)
- * - R61 : gl_SampleMaskIn and gl_SampleID, used by
- * varying interpolation.
- * - R62 : unknown (bit always unset).
- *
- * Later GPUs (starting with Mali-G52?) support
- * preloading float varyings into r0-r7. This is
- * indicated by setting 0x40. There is no distinction
- * here between 1 varying and 2.
- */
- u32 preload_regs : 8;
- /* In units of 8 bytes or 64 bits, since the
- * uniform/const port loads 64 bits at a time.
- */
- u32 uniform_count : 7;
- u32 unk4 : 10; // = 2
- } bifrost2;
+ struct mali_preload_packed bifrost_preload;
struct {
u32 unknown2_7;
} midgard2;