#include <stdint.h>
#include <stdbool.h>
-#include <panfrost-misc.h>
+#include <inttypes.h>
+
+typedef uint8_t u8;
+typedef uint16_t u16;
+typedef uint32_t u32;
+typedef uint64_t u64;
+typedef uint64_t mali_ptr;
enum mali_job_type {
JOB_NOT_STARTED = 0,
/* Flags apply to unknown2_3? */
#define MALI_HAS_MSAA (1 << 0)
+
+/* Execute fragment shader per-sample if set (e.g. to implement gl_SampleID
+ * reads) */
+#define MALI_PER_SAMPLE (1 << 2)
#define MALI_CAN_DISCARD (1 << 5)
/* Applies on SFBD systems, specifying that programmable blending is in use */
#define MALI_DEPTH_WRITEMASK (1 << 11)
+#define MALI_DEPTH_CLIP_NEAR (1 << 12)
+#define MALI_DEPTH_CLIP_FAR (1 << 13)
+
/* Next flags to unknown2_4 */
#define MALI_STENCIL_TEST (1 << 0)
-/* What?! */
-#define MALI_SAMPLE_ALPHA_TO_COVERAGE_NO_BLEND_SHADER (1 << 1)
+#define MALI_ALPHA_TO_COVERAGE (1 << 1)
#define MALI_NO_DITHER (1 << 9)
#define MALI_DEPTH_RANGE_A (1 << 12)
* for Bifrost framebuffer output.
*/
#define MALI_FORMAT_SPECIAL2 (7 << 5)
+#define MALI_EXTRACT_TYPE(fmt) ((fmt) & 0xe0)
/* If the high 3 bits are 3 to 6 these two bits say how many components
* there are.
*/
#define MALI_NR_CHANNELS(n) ((n - 1) << 3)
+#define MALI_EXTRACT_CHANNELS(fmt) ((((fmt) >> 3) & 3) + 1)
/* If the high 3 bits are 3 to 6, then the low 3 bits say how big each
* component is, except the special MALI_CHANNEL_FLOAT which overrides what the
* MALI_FORMAT_UNORM, it means a 32-bit float.
*/
#define MALI_CHANNEL_FLOAT 7
+#define MALI_EXTRACT_BITS(fmt) (fmt & 0x7)
enum mali_format {
+ /* Not all formats are in fact available, need to query dynamically to
+ * check. Factory settings for Juno enables only ETC2 and ASTC, no
+ * DXT/RGTC formats.
+ * */
+
+ /* 0x0 invalid */
MALI_ETC2_RGB8 = MALI_FORMAT_COMPRESSED | 0x1,
MALI_ETC2_R11_UNORM = MALI_FORMAT_COMPRESSED | 0x2,
MALI_ETC2_RGBA8 = MALI_FORMAT_COMPRESSED | 0x3,
MALI_ETC2_RG11_UNORM = MALI_FORMAT_COMPRESSED | 0x4,
- MALI_ETC2_R11_SNORM = MALI_FORMAT_COMPRESSED | 0x11,
- MALI_ETC2_RG11_SNORM = MALI_FORMAT_COMPRESSED | 0x12,
+ /* 0x5 reserved */
+ MALI_NXR = MALI_FORMAT_COMPRESSED | 0x6, /* Nokia eXtended Range */
+ MALI_BC1_UNORM = MALI_FORMAT_COMPRESSED | 0x7, /* DXT1 */
+ MALI_BC2_UNORM = MALI_FORMAT_COMPRESSED | 0x8, /* DXT3 */
+ MALI_BC3_UNORM = MALI_FORMAT_COMPRESSED | 0x9, /* DXT5 */
+ MALI_BC4_UNORM = MALI_FORMAT_COMPRESSED | 0xA, /* RGTC1_UNORM */
+ MALI_BC4_SNORM = MALI_FORMAT_COMPRESSED | 0xB, /* RGTC1_SNORM */
+ MALI_BC5_UNORM = MALI_FORMAT_COMPRESSED | 0xC, /* RGTC2_UNORM */
+ MALI_BC5_SNORM = MALI_FORMAT_COMPRESSED | 0xD, /* RGTC2_SNORM */
+ MALI_BC6H_UF16 = MALI_FORMAT_COMPRESSED | 0xE,
+ MALI_BC6H_SF16 = MALI_FORMAT_COMPRESSED | 0xF,
+ MALI_BC7_UNORM = MALI_FORMAT_COMPRESSED | 0x10,
+ MALI_ETC2_R11_SNORM = MALI_FORMAT_COMPRESSED | 0x11, /* EAC_SNORM */
+ MALI_ETC2_RG11_SNORM = MALI_FORMAT_COMPRESSED | 0x12, /* EAC_SNORM */
MALI_ETC2_RGB8A1 = MALI_FORMAT_COMPRESSED | 0x13,
- MALI_ASTC_SRGB_SUPP = MALI_FORMAT_COMPRESSED | 0x16,
- MALI_ASTC_HDR_SUPP = MALI_FORMAT_COMPRESSED | 0x17,
+ MALI_ASTC_3D_LDR = MALI_FORMAT_COMPRESSED | 0x14,
+ MALI_ASTC_3D_HDR = MALI_FORMAT_COMPRESSED | 0x15,
+ MALI_ASTC_2D_LDR = MALI_FORMAT_COMPRESSED | 0x16,
+ MALI_ASTC_2D_HDR = MALI_FORMAT_COMPRESSED | 0x17,
MALI_RGB565 = MALI_FORMAT_SPECIAL | 0x0,
+ MALI_RGB5_X1_UNORM = MALI_FORMAT_SPECIAL | 0x1,
MALI_RGB5_A1_UNORM = MALI_FORMAT_SPECIAL | 0x2,
MALI_RGB10_A2_UNORM = MALI_FORMAT_SPECIAL | 0x3,
MALI_RGB10_A2_SNORM = MALI_FORMAT_SPECIAL | 0x5,
MALI_RGB10_A2UI = MALI_FORMAT_SPECIAL | 0x7,
MALI_RGB10_A2I = MALI_FORMAT_SPECIAL | 0x9,
- /* YUV formats */
- MALI_NV12 = MALI_FORMAT_SPECIAL | 0xc,
+ MALI_RGB332_UNORM = MALI_FORMAT_SPECIAL | 0xb,
+ MALI_RGB233_UNORM = MALI_FORMAT_SPECIAL | 0xc,
- MALI_Z32_UNORM = MALI_FORMAT_SPECIAL | 0xD,
+ MALI_Z24X8_UNORM = MALI_FORMAT_SPECIAL | 0xd,
MALI_R32_FIXED = MALI_FORMAT_SPECIAL | 0x11,
MALI_RG32_FIXED = MALI_FORMAT_SPECIAL | 0x12,
MALI_RGB32_FIXED = MALI_FORMAT_SPECIAL | 0x13,
};
-/* Alpha coverage is encoded as 4-bits (from a clampf), with inversion
- * literally performing a bitwise invert. This function produces slightly wrong
- * results and I'm not sure why; some rounding issue I suppose... */
-
-#define MALI_ALPHA_COVERAGE(clampf) ((uint16_t) (int) (clampf * 15.0f))
-#define MALI_GET_ALPHA_COVERAGE(nibble) ((float) nibble / 15.0f)
-
/* Applies to midgard1.flags_lo */
/* Should be set when the fragment shader updates the depth value. */
#define MALI_WRITES_Z (1 << 4)
-/* Should the hardware perform early-Z testing? Normally should be set
- * for performance reasons. Clear if you use: discard,
- * alpha-to-coverage... * It's also possible this disables
- * forward-pixel kill; we're not quite sure which bit is which yet.
- * TODO: How does this interact with blending?*/
+/* Should the hardware perform early-Z testing? Set if the shader does not use
+ * discard, alpha-to-coverage, shader depth writes, and if the shader has no
+ * side effects (writes to global memory or images) unless early-z testing is
+ * forced in the shader.
+ */
#define MALI_EARLY_Z (1 << 6)
* it might read depth/stencil in particular, also set MALI_READS_ZS */
#define MALI_READS_ZS (1 << 8)
-#define MALI_READS_TILEBUFFER (1 << 12)
+
+/* The shader might write to global memory (via OpenCL, SSBOs, or images).
+ * Reading is okay, as are ordinary writes to the tilebuffer/varyings. Setting
+ * incurs a performance penalty. On a fragment shader, this bit implies there
+ * are side effects, hence it interacts with early-z. */
+#define MALI_WRITES_GLOBAL (1 << 9)
+
+#define MALI_READS_TILEBUFFER (1 << 10)
/* Applies to midgard1.flags_hi */
/* Should be set when the fragment shader updates the stencil value. */
#define MALI_WRITES_S (1 << 2)
+/* Mode to suppress generation of Infinity and NaN values by clamping inf
+ * (-inf) to MAX_FLOAT (-MIN_FLOAT) and flushing NaN to 0.0
+ *
+ * Compare suppress_inf/suppress_nan flags on the Bifrost clause header for the
+ * same functionality.
+ *
+ * This is not conformant on GLES3 or OpenCL, but is optional on GLES2, where
+ * it works around app bugs (e.g. in glmark2-es2 -bterrain with FP16).
+ */
+#define MALI_SUPPRESS_INF_NAN (1 << 3)
+
+/* Flags for bifrost1.unk1 */
+
+/* Shader uses less than 32 registers, partitioned as [R0, R15] U [R48, R63],
+ * allowing for full thread count. If clear, the full [R0, R63] register set is
+ * available at half thread count */
+#define MALI_BIFROST_FULL_THREAD (1 << 9)
+
+/* Enable early-z testing (presumably). This flag may not be set if the shader:
+ *
+ * - Uses blending
+ * - Uses discard
+ * - Writes gl_FragDepth
+ *
+ * This differs from Midgard which sets the MALI_EARLY_Z flag even with
+ * blending, although I've begun to suspect that flag does not in fact enable
+ * EARLY_Z alone. */
+#define MALI_BIFROST_EARLY_Z (1 << 15)
+
+/* First clause type is ATEST */
+#define MALI_BIFROST_FIRST_ATEST (1 << 26)
+
/* The raw Midgard blend payload can either be an equation or a shader
* address, depending on the context */
/* On Bifrost systems (all MRT), each render target gets one of these
* descriptors */
+enum bifrost_shader_type {
+ BIFROST_BLEND_F16 = 0,
+ BIFROST_BLEND_F32 = 1,
+ BIFROST_BLEND_I32 = 2,
+ BIFROST_BLEND_U32 = 3,
+ BIFROST_BLEND_I16 = 4,
+ BIFROST_BLEND_U16 = 5,
+};
+
+#define BIFROST_MAX_RENDER_TARGET_COUNT 8
+
struct bifrost_blend_rt {
/* This is likely an analogue of the flags on
* midgard_blend_rt */
* constant_hi = int(f / 255)
* constant_lo = 65535*f - (65535/255) * constant_hi
*/
-
u16 constant;
struct mali_blend_equation equation;
+
/*
* - 0x19 normally
* - 0x3 when this slot is unused (everything else is 0 except the index)
* - 0x11 when this is the fourth slot (and it's used)
-+ * - 0 when there is a blend shader
+ * - 0 when there is a blend shader
*/
u16 unk2;
+
/* increments from 0 to 3 */
u16 index;
- union {
- struct {
- /* So far, I've only seen:
- * - R001 for 1-component formats
- * - RG01 for 2-component formats
- * - RGB1 for 3-component formats
- * - RGBA for 4-component formats
- */
- u32 swizzle : 12;
- enum mali_format format : 8;
-
- /* Type of the shader output variable. Note, this can
- * be different from the format.
- *
- * 0: f16 (mediump float)
- * 1: f32 (highp float)
- * 2: i32 (highp int)
- * 3: u32 (highp uint)
- * 4: i16 (mediump int)
- * 5: u16 (mediump uint)
- */
- u32 shader_type : 3;
- u32 zero : 9;
- };
-
- /* Only the low 32 bits of the blend shader are stored, the
- * high 32 bits are implicitly the same as the original shader.
- * According to the kernel driver, the program counter for
- * shaders is actually only 24 bits, so shaders cannot cross
- * the 2^24-byte boundary, and neither can the blend shader.
- * The blob handles this by allocating a 2^24 byte pool for
- * shaders, and making sure that any blend shaders are stored
- * in the same pool as the original shader. The kernel will
- * make sure this allocation is aligned to 2^24 bytes.
- */
- u32 shader;
- };
+ union {
+ struct {
+ /* So far, I've only seen:
+ * - R001 for 1-component formats
+ * - RG01 for 2-component formats
+ * - RGB1 for 3-component formats
+ * - RGBA for 4-component formats
+ */
+ u32 swizzle : 12;
+ enum mali_format format : 8;
+
+ /* Type of the shader output variable. Note, this can
+ * be different from the format.
+ * enum bifrost_shader_type
+ */
+ u32 zero1 : 4;
+ u32 shader_type : 3;
+ u32 zero2 : 5;
+ };
+
+ /* Only the low 32 bits of the blend shader are stored, the
+ * high 32 bits are implicitly the same as the original shader.
+ * According to the kernel driver, the program counter for
+ * shaders is actually only 24 bits, so shaders cannot cross
+ * the 2^24-byte boundary, and neither can the blend shader.
+ * The blob handles this by allocating a 2^24 byte pool for
+ * shaders, and making sure that any blend shaders are stored
+ * in the same pool as the original shader. The kernel will
+ * make sure this allocation is aligned to 2^24 bytes.
+ */
+ u32 shader;
+ };
} __attribute__((packed));
/* Descriptor for the shader. Following this is at least one, up to four blend
u32 unknown2_2;
- u16 alpha_coverage;
+ /* Generated from SAMPLE_COVERAGE_VALUE and SAMPLE_COVERAGE_INVERT. See
+ * 13.8.3 ("Multisample Fragment Operations") in the OpenGL ES 3.2
+ * specification. Only matters when multisampling is enabled. */
+ u16 coverage_mask;
+
u16 unknown2_3;
u8 stencil_mask_front;
u64 pointer;
};
-struct bifrost_vertex_only {
- u32 unk2; /* =0x2 */
-
- u32 zero0;
-
- u64 zero1;
-} __attribute__((packed));
-
struct bifrost_tiler_heap_meta {
u32 zero;
u32 heap_size;
mali_ptr tiler_heap_end;
/* hierarchy weights? but they're still 0 after the job has run... */
- u32 zeros[12];
+ u32 zeros[10];
+ u32 unk1;
+ u32 unk7e007e;
} __attribute__((packed));
struct bifrost_tiler_meta {
- u64 zero0;
- u16 hierarchy_mask;
+ u32 tiler_heap_next_start; /* To be written by the GPU */
+ u32 used_hierarchy_mask; /* To be written by the GPU */
+ u16 hierarchy_mask; /* Five values observed: 0xa, 0x14, 0x28, 0x50, 0xa0 */
u16 flags;
u16 width;
u16 height;
- u64 zero1;
+ u64 zero0;
mali_ptr tiler_heap_meta;
/* TODO what is this used for? */
u64 zeros[20];
mali_ptr tiler_meta;
u64 zero1, zero2, zero3, zero4, zero5, zero6;
-
- u32 gl_enables;
- u32 zero7;
- u64 zero8;
} __attribute__((packed));
struct mali_vertex_tiler_postfix {
+ u16 gl_enables; // 0x6 on Midgard, 0x2 on Bifrost
+
+ /* Both zero for non-instanced draws. For instanced draws, a
+ * decomposition of padded_num_vertices. See the comments about the
+ * corresponding fields in mali_attr for context. */
+
+ unsigned instance_shift : 5;
+ unsigned instance_odd : 3;
+
+ u8 zero4;
+
+ /* Offset for first vertex in buffer */
+ u32 offset_start;
+
+ u64 zero5;
+
/* Zero for vertex jobs. Pointer to the position (gl_Position) varying
* output from the vertex shader for tiler jobs.
*/
*/
u64 uniform_buffers;
- /* This is a pointer to an array of pointers to the texture
+ /* On Bifrost, this is a pointer to an array of bifrost_texture_descriptor.
+ * On Midgard, this is a pointer to an array of pointers to the texture
* descriptors, number of pointers bounded by number of textures. The
* indirection is needed to accomodate varying numbers and sizes of
* texture descriptors */
- u64 texture_trampoline;
+ u64 textures;
/* For OpenGL, from what I've seen, this is intimately connected to
* texture_meta. cwabbott says this is not the case under Vulkan, hence
struct midgard_payload_vertex_tiler {
struct mali_vertex_tiler_prefix prefix;
-
- u16 gl_enables; // 0x5
-
- /* Both zero for non-instanced draws. For instanced draws, a
- * decomposition of padded_num_vertices. See the comments about the
- * corresponding fields in mali_attr for context. */
-
- unsigned instance_shift : 5;
- unsigned instance_odd : 3;
-
- u8 zero4;
-
- /* Offset for first vertex in buffer */
- u32 offset_start;
-
- u64 zero5;
-
struct mali_vertex_tiler_postfix postfix;
union midgard_primitive_size primitive_size;
struct bifrost_payload_vertex {
struct mali_vertex_tiler_prefix prefix;
- struct bifrost_vertex_only vertex;
struct mali_vertex_tiler_postfix postfix;
} __attribute__((packed));
struct bifrost_tiler_only tiler;
struct mali_vertex_tiler_postfix tiler_postfix;
u64 padding; /* zero */
- struct bifrost_vertex_only vertex;
struct mali_vertex_tiler_postfix vertex_postfix;
} __attribute__((packed));
uint32_t unknown7;
} __attribute__((packed));
+/* While Midgard texture descriptors are variable length, Bifrost descriptors
+ * are fixed like samplers with more pointers to expand if necessary */
+
+struct bifrost_texture_descriptor {
+ unsigned format_unk : 4; /* 2 */
+ enum mali_texture_type type : 2;
+ unsigned zero : 4;
+ unsigned format_swizzle : 12;
+ enum mali_format format : 8;
+ unsigned srgb : 1;
+ unsigned format_unk3 : 1; /* 0 */
+
+ uint16_t width; /* MALI_POSITIVE */
+ uint16_t height; /* MALI_POSITIVE */
+
+ /* OpenGL swizzle */
+ unsigned swizzle : 12;
+ enum mali_texture_layout layout : 4;
+ uint8_t levels : 8; /* Number of levels-1 if mipmapped, 0 if not */
+ unsigned unk1 : 8;
+
+ unsigned levels_unk : 24; /* 0 */
+ unsigned level_2 : 8; /* Number of levels, again? */
+
+ mali_ptr payload;
+
+ uint16_t array_size;
+ uint16_t unk4;
+
+ uint16_t depth;
+ uint16_t unk5;
+} __attribute__((packed));
+
/* filter_mode */
#define MALI_SAMP_MAG_NEAREST (1 << 0)
float border_color[4];
} __attribute__((packed));
+/* Bifrost sampler descriptors look pretty similar */
+
+#define BIFROST_SAMP_MIN_NEAREST (1)
+#define BIFROST_SAMP_MAG_LINEAR (1)
+
+struct bifrost_sampler_descriptor {
+ uint8_t unk1;
+
+ enum mali_wrap_mode wrap_r : 4;
+ enum mali_wrap_mode wrap_t : 4;
+ enum mali_wrap_mode wrap_s : 4;
+ uint8_t unk8 : 4;
+
+ uint8_t unk2 : 1;
+ uint8_t norm_coords : 1;
+ uint8_t unk3 : 1;
+ uint8_t min_filter : 1;
+ uint8_t zero1 : 1;
+ uint8_t mag_filter : 1;
+ uint8_t mip_filter : 1;
+
+ int16_t min_lod;
+ int16_t max_lod;
+
+ uint64_t zero2;
+ uint64_t zero3;
+ uint64_t zero4;
+} __attribute__((packed));
+
/* viewport0/viewport1 form the arguments to glViewport. viewport1 is
* modified by MALI_POSITIVE; viewport0 is as-is.
*/
/* More below this, maybe */
} __attribute__((packed));
-/* Format bits for the render target flags */
-#define MALI_MFBD_FORMAT_MSAA (1 << 1)
-#define MALI_MFBD_FORMAT_SRGB (1 << 2)
+/* SINGLE to disable multisampling, AVERAGE for
+ * EXT_multisampled_render_to_texture operation where multiple tilebuffer
+ * samples are implicitly resolved before writeout, MULTIPLE to write multiple
+ * samples inline, and LAYERED for ES3-style multisampling with each sample in
+ * a different buffer.
+ */
+
+enum mali_msaa_mode {
+ MALI_MSAA_SINGLE = 0,
+ MALI_MSAA_AVERAGE = 1,
+ MALI_MSAA_MULTIPLE = 2,
+ MALI_MSAA_LAYERED = 3,
+};
+
+#define MALI_MFBD_FORMAT_SRGB (1 << 0)
struct mali_rt_format {
unsigned unk1 : 32;
unsigned nr_channels : 2; /* MALI_POSITIVE */
- unsigned unk3 : 5;
+ unsigned unk3 : 4;
+ unsigned unk4 : 1;
enum mali_block_format block : 2;
- unsigned flags : 4;
+ enum mali_msaa_mode msaa : 2;
+ unsigned flags : 2;
unsigned swizzle : 12;
unsigned no_preload : 1;
} __attribute__((packed));
+/* Flags for afbc.flags and ds_afbc.flags */
+
+#define MALI_AFBC_FLAGS 0x10009
+
+/* Lossless RGB and RGBA colorspace transform */
+#define MALI_AFBC_YTR (1 << 17)
+
struct mali_render_target {
struct mali_rt_format format;
mali_ptr metadata;
u32 stride; // stride in units of tiles
- u32 unk; // = 0x20000
+ u32 flags; // = 0x20000
} afbc;
mali_ptr framebuffer;
u32 zero2 : 4;
- u32 framebuffer_stride : 28; // in units of bytes
- u32 zero3;
+ u32 framebuffer_stride : 28; // in units of bytes, row to next
+ u32 layer_stride; /* For multisample rendering */
u32 clear_color_1; // RGBA8888 from glClear, actually used by hardware
u32 clear_color_2; // always equal, but unclear function?
*/
/* flags_hi */
-#define MALI_EXTRA_PRESENT (0x10)
+#define MALI_EXTRA_PRESENT (0x1)
/* flags_lo */
#define MALI_EXTRA_ZS (0x4)
unsigned flags_lo : 4;
enum mali_block_format zs_block : 2;
- unsigned flags_hi : 26;
+
+ /* Number of samples in Z/S attachment, MALI_POSITIVE. So zero for
+ * 1-sample (non-MSAA), 0x3 for MSAA 4x, etc */
+ unsigned zs_samples : 4;
+ unsigned flags_hi : 22;
union {
/* Note: AFBC is only allowed for 24/8 combined depth/stencil. */
struct {
mali_ptr depth_stencil_afbc_metadata;
u32 depth_stencil_afbc_stride; // in units of tiles
- u32 zero1;
+ u32 flags;
mali_ptr depth_stencil;
mali_ptr depth;
u32 depth_stride_zero : 4;
u32 depth_stride : 28;
- u32 zero1;
+ u32 depth_layer_stride;
mali_ptr stencil;
u32 stencil_stride_zero : 4;
u32 stencil_stride : 28;
- u32 zero2;
+ u32 stencil_layer_stride;
} ds_linear;
};
- u64 zero3, zero4;
+ u32 clear_color_1;
+ u32 clear_color_2;
+ u64 zero3;
} __attribute__((packed));
/* Flags for mfbd_flags */
u32 zero3;
u16 width2, height2;
u32 unk1 : 19; // = 0x01000
- u32 rt_count_1 : 2; // off-by-one (use MALI_POSITIVE)
- u32 unk2 : 3; // = 0
+ u32 rt_count_1 : 3; // off-by-one (use MALI_POSITIVE)
+ u32 unk2 : 2; // = 0
u32 rt_count_2 : 3; // no off-by-one
u32 zero4 : 5;
/* 0x30 */
u32 mfbd_flags : 24; // = 0x100
float clear_depth;
- struct midgard_tiler_descriptor tiler;
+ union {
+ struct midgard_tiler_descriptor tiler;
+ struct {
+ mali_ptr tiler_meta;
+ u32 zeros[16];
+ };
+ };
/* optional: struct mali_framebuffer_extra extra */
/* struct mali_render_target rts[] */