<panxml>
+ <enum name="Attribute Type">
+ <value name="1D" value="1"/>
+ <value name="1D POT Divisor" value="2"/>
+ <value name="1D Modulus" value="3"/>
+ <value name="1D NPOT Divisor" value="4"/>
+ <value name="Continuation" value="32"/>
+ </enum>
+
+ <enum name="Attribute Special">
+ <value name="Vertex ID" value="34"/>
+ <value name="Instance ID" value="36"/>
+ <value name="Frag Coord" value="37"/>
+ <value name="Front Facing" value="38"/>
+ <value name="Point Coord" value="97"/>
+ </enum>
+
+ <enum name="Channel">
+ <value name="R" value="0"/>
+ <value name="G" value="1"/>
+ <value name="B" value="2"/>
+ <value name="A" value="3"/>
+ <value name="0" value="4"/>
+ <value name="1" value="5"/>
+ </enum>
+
+ <enum name="Depth Source">
+ <value name="None" value="0"/>
+ <value name="Fixed function" value="2"/>
+ <value name="Shader" value="3"/>
+ </enum>
+
<enum name="Job Type">
<value name="Not started" value="0"/>
<value name="Null" value="1"/>
<value name="Quad strip" value="15"/>
</enum>
+ <enum name="Exception Access">
+ <value name="None" value="0"/>
+ <value name="Execute" value="2"/>
+ <value name="Read" value="1"/>
+ <value name="Write" value="3"/>
+ </enum>
+
<enum name="Func">
<value name="Never" value="0"/>
<value name="Less" value="1"/>
<value name="Always" value="7"/>
</enum>
+ <enum name="Format">
+ <value name="ETC2 RGB8" value="1"/>
+ <value name="ETC2 R11 UNORM" value="2"/>
+ <value name="ETC2 RGBA8" value="3"/>
+ <value name="ETC2 RG11 UNORM" value="4"/>
+ <value name="BC1 UNORM" value="7"/>
+ <value name="BC2 UNORM" value="8"/>
+ <value name="BC3 UNORM" value="9"/>
+ <value name="BC4 UNORM" value="10"/>
+ <value name="BC4 SNORM" value="11"/>
+ <value name="BC5 UNORM" value="12"/>
+ <value name="BC5 SNORM" value="13"/>
+ <value name="BC6H UF16" value="14"/>
+ <value name="BC6H SF16" value="15"/>
+ <value name="BC7 UNORM" value="16"/>
+ <value name="ETC2 R11 SNORM" value="17"/>
+ <value name="ETC2 RG11 SNORM" value="18"/>
+ <value name="ETC2 RGB8A1" value="19"/>
+ <value name="ASTC 3D LDR" value="20"/>
+ <value name="ASTC 3D HDR" value="21"/>
+ <value name="ASTC 2D LDR" value="22"/>
+ <value name="ASTC 2D HDR" value="23"/>
+ <value name="RGB565" value="64"/>
+ <value name="RGB5 X1 UNORM" value="65"/>
+ <value name="RGB5 A1 UNORM" value="66"/>
+ <value name="RGB10 A2 UNORM" value="67"/>
+ <value name="RGB10 A2 SNORM" value="69"/>
+ <value name="RGB10 A2UI" value="71"/>
+ <value name="RGB10 A2I" value="73"/>
+ <value name="RGB332 UNORM" value="75"/>
+ <value name="RGB233 UNORM" value="76"/>
+ <value name="Z24X8 UNORM" value="77"/>
+ <value name="R32 FIXED" value="81"/>
+ <value name="RG32 FIXED" value="82"/>
+ <value name="RGB32 FIXED" value="83"/>
+ <value name="RGBA32 FIXED" value="84"/>
+ <value name="R11F G11F B10F" value="89"/>
+ <value name="R9F G9F B9F E5F" value="91"/>
+ <value name="VARYING POS" value="94"/>
+ <value name="VARYING DISCARD" value="95"/>
+ <value name="R8 SNORM" value="99"/>
+ <value name="R16 SNORM" value="100"/>
+ <value name="R32 SNORM" value="101"/>
+ <value name="RG8 SNORM" value="107"/>
+ <value name="RG16 SNORM" value="108"/>
+ <value name="RG32 SNORM" value="109"/>
+ <value name="RGB8 SNORM" value="115"/>
+ <value name="RGB16 SNORM" value="116"/>
+ <value name="RGB32 SNORM" value="117"/>
+ <value name="RGBA8 SNORM" value="123"/>
+ <value name="RGBA16 SNORM" value="124"/>
+ <value name="RGBA32 SNORM" value="125"/>
+ <value name="R8UI" value="131"/>
+ <value name="R16UI" value="132"/>
+ <value name="R32UI" value="133"/>
+ <value name="RG8UI" value="139"/>
+ <value name="RG16UI" value="140"/>
+ <value name="RG32UI" value="141"/>
+ <value name="RGB8UI" value="147"/>
+ <value name="RGB16UI" value="148"/>
+ <value name="RGB32UI" value="149"/>
+ <value name="RGBA8UI" value="155"/>
+ <value name="RGBA16UI" value="156"/>
+ <value name="RGBA32UI" value="157"/>
+ <value name="R8 UNORM" value="163"/>
+ <value name="R16 UNORM" value="164"/>
+ <value name="R32 UNORM" value="165"/>
+ <value name="R32F" value="167"/>
+ <value name="RG8 UNORM" value="171"/>
+ <value name="RG16 UNORM" value="172"/>
+ <value name="RG32 UNORM" value="173"/>
+ <value name="RG32F" value="175"/>
+ <value name="RGB8 UNORM" value="179"/>
+ <value name="RGB16 UNORM" value="180"/>
+ <value name="RGB32 UNORM" value="181"/>
+ <value name="RGB32F" value="183"/>
+ <value name="RGBA4 UNORM" value="186"/>
+ <value name="RGBA8 UNORM" value="187"/>
+ <value name="RGBA16 UNORM" value="188"/>
+ <value name="RGBA32 UNORM" value="189"/>
+ <value name="RGBA32F" value="191"/>
+ <value name="R8I" value="195"/>
+ <value name="R16I" value="196"/>
+ <value name="R32I" value="197"/>
+ <value name="R16F" value="199"/>
+ <value name="RG8I" value="203"/>
+ <value name="RG16I" value="204"/>
+ <value name="RG32I" value="205"/>
+ <value name="RG16F" value="207"/>
+ <value name="RGB8I" value="211"/>
+ <value name="RGB16I" value="212"/>
+ <value name="RGB32I" value="213"/>
+ <value name="RGB16F" value="215"/>
+ <value name="RGBA8I" value="219"/>
+ <value name="RGBA16I" value="220"/>
+ <value name="RGBA32I" value="221"/>
+ <value name="RGBA16F" value="223"/>
+ <value name="RGBA4" value="232"/>
+ <value name="RGBA8 2" value="237"/>
+ <value name="RGB10 A2 2" value="238"/>
+ </enum>
+
+ <enum name="Block Format">
+ <!--- 16x16 block u-interleaved -->
+ <value name="Tiled" value="0"/>
+ <value name="Linear" value="2"/>
+ <value name="AFBC" value="3"/>
+ </enum>
+
<enum name="Mipmap Mode">
<value name="Nearest" value="0"/>
<value name="None" value="1"/>
<value name="Trilinear" value="3"/>
</enum>
+ <enum name="MSAA">
+ <value name="Single" value="0"/>
+ <!-- N samples, 1 surface, resolved -->
+ <value name="Average" value="1"/>
+ <!-- N samples, 1 surface, unresolved -->
+ <value name="Multiple" value="2"/>
+ <!-- N samples, N surfaces -->
+ <value name="Layered" value="3"/>
+ </enum>
+
<enum name="Stencil Op">
<value name="Keep" value="0"/>
<value name="Replace" value="1"/>
<value name="Mirrored Clamp to Border" value="15"/>
</enum>
+ <struct name="Attribute">
+ <field name="Buffer index" size="9" start="0" type="uint"/>
+ <field name="Unknown" size="1" start="9" type="bool" default="true"/>
+ <field name="Format" size="22" start="10" type="uint"/>
+ <field name="Offset" size="32" start="32" type="int"/>
+ </struct>
+
+ <struct name="Attribute Buffer">
+ <field name="Special" size="8" start="0" type="Attribute Special"/>
+ <field name="Type" size="6" start="0" type="Attribute Type" default="1D"/>
+ <field name="Pointer" size="50" start="6" type="address" modifier="shr(6)"/>
+ <field name="Stride" size="32" start="64" type="uint"/>
+ <field name="Size" size="32" start="96" type="uint"/>
+
+ <field name="Divisor R" size="5" start="56" type="uint"/>
+ <field name="Divisor P" size="3" start="61" type="uint"/>
+ <field name="Divisor E" size="1" start="61" type="uint"/>
+ </struct>
+
+ <struct name="Attribute Buffer Continuation NPOT">
+ <field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>
+ <field name="Divisor Numerator" size="32" start="1:0" type="uint"/>
+ <field name="Divisor" size="32" start="3:0" type="uint"/>
+ </struct>
+
+ <struct name="Blend Equation" size="1">
+ <field name="RGB Mode" size="12" start="0" type="uint"/>
+ <field name="Alpha Mode" size="12" start="12" type="uint"/>
+ <field name="Color mask" size="4" start="28" type="uint" default="15"/>
+ </struct>
+
+ <struct name="Blend Flags" size="1">
+ <field name="Load destination" size="1" start="0" type="bool" default="false"/>
+ <field name="Midgard blend shader" size="1" start="1" type="bool" default="false"/>
+ <field name="Enable" size="1" start="9" type="bool" default="true"/>
+ <field name="sRGB" size="1" start="10" type="bool" default="false"/>
+ <field name="Dither disable" size="1" start="11" type="bool" default="false"/>
+ </struct>
+
<struct name="Midgard Sampler">
<field name="Magnify Nearest" size="1" start="0" type="bool" default="true"/>
<field name="Minify Nearest" size="1" start="1" type="bool" default="true"/>
<field name="LOD bias" size="16" start="2:0" type="uint" default="0"/>
</struct>
+ <struct name="Bifrost Texture" size="8">
+ <field name="Type" size="4" start="0:0" type="uint" default="2"/>
+ <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>
+ <field name="Format" size="22" start="0:10" type="uint"/>
+ <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>
+ <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>
+ <field name="Swizzle" size="12" start="2:0" type="uint"/>
+ <field name="Texel ordering" size="4" start="2:12" type="Texture Layout"/>
+ <field name="Levels" size="5" start="2:16" type="uint"/>
+ <field name="Minimum LOD" size="13" start="3:0" type="uint" default="0"/>
+ <field name="Maximum LOD" size="13" start="3:16" type="uint" default="0"/>
+ <field name="Surfaces" size="64" start="4:0" type="address"/>
+ </struct>
+
+ <struct name="Midgard Properties" size="1">
+ <field name="Uniform buffer count" size="8" start="0" type="uint"/>
+ <field name="Depth source" size="2" start="8" type="Depth Source" default="None"/>
+ <field name="Early-z enable" size="1" start="10" type="bool" default="false"/>
+ <field name="Helper invocation enable" size="1" start="11" type="bool" default="false"/>
+ <field name="Reads depth/stencil" size="1" start="12" type="bool" default="false"/>
+ <field name="Writes globals" size="1" start="13" type="bool" default="false"/>
+ <field name="Reads tilebuffer" size="1" start="14" type="bool" default="false"/>
+ <field name="Work register count" size="5" start="16" type="uint"/>
+ <field name="Uniform count" size="5" start="21" type="uint"/>
+ <field name="Stencil from shader" size="1" start="28" type="bool"/>
+ <field name="Suppress Inf/NaN" size="1" start="29" type="bool"/>
+ </struct>
+
+ <struct name="Bifrost Properties" size="1">
+ <field name="Uniform buffer count" size="8" start="0" type="uint"/>
+ <!--- If set, disables registers [R16, R47] for full thread count -->
+ <field name="Full thread" size="1" start="13" type="bool" default="false"/>
+ <field name="Early-z enable" size="1" start="19" type="bool" default="false"/>
+ <field name="First ATEST" size="1" start="30" type="bool" default="false"/>
+ <!-- XXX: This is awful -->
+ <field name="Unknown" size="32" start="0" type="uint"/>
+ </struct>
+
<struct name="Stencil">
<field name="Reference Value" size="8" start="0" type="uint"/>
<field name="Mask" size="8" start="8" type="uint" default="0xFF"/>