struct pan_image *image,
unsigned loc)
{
+ bool srgb = util_format_is_srgb(image->format);
unsigned width = u_minify(image->width0, image->first_level);
unsigned height = u_minify(image->height0, image->first_level);
cfg.format = (MALI_CHANNEL_R << 0) | (MALI_CHANNEL_G << 3) | (MALI_RGBA32F << 12);
}
- struct mali_stencil_packed stencil;
- pan_pack(&stencil, STENCIL, cfg) {
- cfg.compare_function = MALI_FUNC_ALWAYS;
- cfg.stencil_fail = MALI_STENCIL_OP_REPLACE;
- cfg.depth_fail = MALI_STENCIL_OP_REPLACE;
- cfg.depth_pass = MALI_STENCIL_OP_REPLACE;
- };
+ struct mali_blend_equation_packed eq;
+
+ pan_pack(&eq, BLEND_EQUATION, cfg) {
+ cfg.rgb_mode = 0x122;
+ cfg.alpha_mode = 0x122;
+
+ if (loc < FRAG_RESULT_DATA0)
+ cfg.color_mask = 0x0;
+ }
union midgard_blend replace = {
- .equation = {
- .rgb_mode = 0x122,
- .alpha_mode = 0x122,
- .color_mask = MALI_MASK_R | MALI_MASK_G | MALI_MASK_B | MALI_MASK_A,
- }
+ .equation = eq
};
if (blend_shader)
bool ms = image->nr_samples > 1;
- struct mali_shader_meta shader_meta = {
- .shader = pool->dev->blit_shaders.loads[loc][T][ms],
- .sampler_count = 1,
- .texture_count = 1,
- .varying_count = 1,
- .midgard1 = {
- .flags_lo = 0x20,
- .work_count = 4,
- },
- .coverage_mask = ~0,
- .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x10,
- .unknown2_4 = 0x4e0,
- .stencil_mask_front = ~0,
- .stencil_mask_back = ~0,
- .stencil_front = stencil,
- .stencil_back = stencil,
- .blend = {
- .shader = blend_shader
- }
- };
+ struct mali_midgard_properties_packed properties;
- if (ms)
- shader_meta.unknown2_3 |= MALI_HAS_MSAA | MALI_PER_SAMPLE;
- else
- shader_meta.unknown2_4 |= MALI_NO_MSAA;
+ struct panfrost_transfer shader_meta_t = panfrost_pool_alloc_aligned(
+ pool, MALI_STATE_LENGTH + 8 * sizeof(struct midgard_blend_rt), 128);
- assert(shader_meta.shader);
-
- if (pool->dev->quirks & MIDGARD_SFBD) {
- shader_meta.unknown2_4 |= (0x10 | MALI_NO_DITHER);
- shader_meta.blend = replace;
-
- if (loc < FRAG_RESULT_DATA0)
- shader_meta.blend.equation.color_mask = 0x0;
+ pan_pack(&properties, MIDGARD_PROPERTIES, cfg) {
+ cfg.work_register_count = 4;
+ cfg.early_z_enable = (loc >= FRAG_RESULT_DATA0);
+ cfg.stencil_from_shader = (loc == FRAG_RESULT_STENCIL);
+ cfg.depth_source = (loc == FRAG_RESULT_DEPTH) ?
+ MALI_DEPTH_SOURCE_SHADER :
+ MALI_DEPTH_SOURCE_FIXED_FUNCTION;
}
- if (loc == FRAG_RESULT_DEPTH) {
- shader_meta.midgard1.flags_lo |= MALI_WRITES_Z;
- shader_meta.unknown2_3 |= MALI_DEPTH_WRITEMASK;
- } else if (loc == FRAG_RESULT_STENCIL) {
- shader_meta.midgard1.flags_hi |= MALI_WRITES_S;
- shader_meta.unknown2_4 |= MALI_STENCIL_TEST;
- } else {
- shader_meta.midgard1.flags_lo |= MALI_EARLY_Z;
+ pan_pack(shader_meta_t.cpu, STATE, cfg) {
+ cfg.shader.shader = pool->dev->blit_shaders.loads[loc][T][ms];
+ cfg.shader.varying_count = 1;
+ cfg.shader.texture_count = 1;
+ cfg.shader.sampler_count = 1;
+
+ cfg.properties = properties.opaque[0];
+
+ cfg.multisample_misc.sample_mask = 0xFFFF;
+ cfg.multisample_misc.multisample_enable = ms;
+ cfg.multisample_misc.evaluate_per_sample = ms;
+ cfg.multisample_misc.depth_write_mask = (loc == FRAG_RESULT_DEPTH);
+ cfg.multisample_misc.depth_function = MALI_FUNC_ALWAYS;
+
+ cfg.stencil_mask_misc.stencil_enable = (loc == FRAG_RESULT_STENCIL);
+ cfg.stencil_mask_misc.stencil_mask_front = 0xFF;
+ cfg.stencil_mask_misc.stencil_mask_back = 0xFF;
+ cfg.stencil_mask_misc.unknown_1 = 0x7;
+
+ cfg.stencil_front.compare_function = MALI_FUNC_ALWAYS;
+ cfg.stencil_front.stencil_fail = MALI_STENCIL_OP_REPLACE;
+ cfg.stencil_front.depth_fail = MALI_STENCIL_OP_REPLACE;
+ cfg.stencil_front.depth_pass = MALI_STENCIL_OP_REPLACE;
+
+ cfg.stencil_back = cfg.stencil_front;
+
+ if (pool->dev->quirks & MIDGARD_SFBD) {
+ cfg.stencil_mask_misc.sfbd_write_enable = true;
+ cfg.stencil_mask_misc.sfbd_dither_disable = true;
+ cfg.stencil_mask_misc.sfbd_srgb = srgb;
+ cfg.multisample_misc.sfbd_blend_shader = blend_shader;
+ memcpy(&cfg.sfbd_blend, &replace, sizeof(replace));
+ } else if (!(pool->dev->quirks & IS_BIFROST)) {
+ memcpy(&cfg.sfbd_blend, &blend_shader, sizeof(blend_shader));
+ }
+
+ assert(cfg.shader.shader);
}
/* Create the texture descriptor. We partially compute the base address
* textures, removing the need to separately key the blit shaders for
* 2D and 3D variants */
- struct panfrost_transfer texture_t = panfrost_pool_alloc(pool, MALI_MIDGARD_TEXTURE_LENGTH + sizeof(mali_ptr) * 2 * MAX2(image->nr_samples, 1));
+ struct panfrost_transfer texture_t = panfrost_pool_alloc_aligned(
+ pool, MALI_MIDGARD_TEXTURE_LENGTH + sizeof(mali_ptr) * 2 * MAX2(image->nr_samples, 1), 128);
panfrost_new_texture(texture_t.cpu,
image->width0, image->height0,
pan_pack(sampler.cpu, MIDGARD_SAMPLER, cfg)
cfg.normalized_coordinates = false;
- struct panfrost_transfer shader_meta_t = panfrost_pool_alloc(pool, sizeof(shader_meta) + 8 * sizeof(struct midgard_blend_rt));
- memcpy(shader_meta_t.cpu, &shader_meta, sizeof(shader_meta));
-
for (unsigned i = 0; i < 8; ++i) {
- void *dest = shader_meta_t.cpu + sizeof(shader_meta) + sizeof(struct midgard_blend_rt) * i;
+ void *dest = shader_meta_t.cpu + MALI_STATE_LENGTH + sizeof(struct midgard_blend_rt) * i;
if (loc == (FRAG_RESULT_DATA0 + i)) {
struct midgard_blend_rt blend_rt = {
- .flags = 0x200 | MALI_BLEND_NO_DITHER,
.blend = replace,
};
- if (util_format_is_srgb(image->format))
- blend_rt.flags |= MALI_BLEND_SRGB;
+ unsigned flags = 0;
+ pan_pack(&flags, BLEND_FLAGS, cfg) {
+ cfg.dither_disable = true;
+ cfg.srgb = srgb;
+ cfg.midgard_blend_shader = blend_shader;
+ }
+ blend_rt.flags.opaque[0] = flags;
- if (blend_shader) {
- blend_rt.flags |= MALI_BLEND_MRT_SHADER;
+ if (blend_shader)
blend_rt.blend.shader = blend_shader;
- }
memcpy(dest, &blend_rt, sizeof(struct midgard_blend_rt));
} else {