panfrost: Free NIR of blit shaders
[mesa.git] / src / panfrost / lib / pan_blit.c
index 041059eeda11f4df3b0579e1f4d3c1f3248ba219..deec17ba720b785a148d4444c8bee2e2bc155044 100644 (file)
@@ -101,6 +101,7 @@ panfrost_build_blit_shader(panfrost_program *program, unsigned gpu_id, gl_frag_r
                 nir_store_var(b, c_out, nir_channel(b, &tex->dest.ssa, 0), 0xFF);
 
         midgard_compile_shader_nir(shader, program, false, 0, gpu_id, false, true);
+        ralloc_free(shader);
 }
 
 /* Compile and upload all possible blit shaders ahead-of-time to reduce draw
@@ -186,37 +187,33 @@ panfrost_load_midg(
         unsigned width = u_minify(image->width0, image->first_level);
         unsigned height = u_minify(image->height0, image->first_level);
 
-        struct mali_viewport viewport = {
-                .clip_minx = -INFINITY,
-                .clip_miny = -INFINITY,
-                .clip_maxx = INFINITY,
-                .clip_maxy = INFINITY,
-                .clip_minz = 0.0,
-                .clip_maxz = 1.0,
+        struct panfrost_transfer viewport = panfrost_pool_alloc(pool, MALI_VIEWPORT_LENGTH);
+        struct panfrost_transfer sampler = panfrost_pool_alloc(pool, MALI_MIDGARD_SAMPLER_LENGTH);
+        struct panfrost_transfer varying = panfrost_pool_alloc(pool, MALI_ATTRIBUTE_LENGTH);
+        struct panfrost_transfer varying_buffer  = panfrost_pool_alloc(pool, MALI_ATTRIBUTE_BUFFER_LENGTH);
 
-                .viewport0 = { 0, 0 },
-                .viewport1 = { MALI_POSITIVE(width), MALI_POSITIVE(height) }
-        };
+        pan_pack(viewport.cpu, VIEWPORT, cfg) {
+                cfg.scissor_maximum_x = width - 1; /* Inclusive */
+                cfg.scissor_maximum_y = height - 1;
+        }
 
-        union mali_attr varying = {
-               .elements = coordinates | MALI_ATTR_LINEAR,
-               .stride = 4 * sizeof(float),
-               .size = 4 * sizeof(float) * vertex_count,
-       };
-
-        struct mali_attr_meta varying_meta = {
-                .index = 0,
-                .unknown1 = 2,
-                .swizzle = (MALI_CHANNEL_RED << 0) | (MALI_CHANNEL_GREEN << 3),
-                .format = MALI_RGBA32F
-        };
+        pan_pack(varying_buffer.cpu, ATTRIBUTE_BUFFER, cfg) {
+                cfg.pointer = coordinates;
+                cfg.stride = 4 * sizeof(float);
+                cfg.size = cfg.stride * vertex_count;
+        }
 
-        struct mali_stencil_test stencil = {
-                .mask = 0xFF,
-                .func = MALI_FUNC_ALWAYS,
-                .sfail = MALI_STENCIL_OP_REPLACE,
-                .dpfail = MALI_STENCIL_OP_REPLACE,
-                .dppass = MALI_STENCIL_OP_REPLACE,
+        pan_pack(varying.cpu, ATTRIBUTE, cfg) {
+                cfg.buffer_index = 0;
+                cfg.format = (MALI_CHANNEL_R << 0) | (MALI_CHANNEL_G << 3) | (MALI_RGBA32F << 12);
+        }
+
+        struct mali_stencil_packed stencil;
+        pan_pack(&stencil, STENCIL, cfg) {
+                cfg.compare_function = MALI_FUNC_ALWAYS;
+                cfg.stencil_fail = MALI_STENCIL_OP_REPLACE;
+                cfg.depth_fail = MALI_STENCIL_OP_REPLACE;
+                cfg.depth_pass = MALI_STENCIL_OP_REPLACE;
         };
 
         union midgard_blend replace = {
@@ -250,7 +247,7 @@ panfrost_load_midg(
                         .flags_lo = 0x20,
                         .work_count = 4,
                 },
-                .coverage_mask = 0xF,
+                .coverage_mask = ~0,
                 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x10,
                 .unknown2_4 = 0x4e0,
                 .stencil_mask_front = ~0,
@@ -293,30 +290,26 @@ panfrost_load_midg(
          * textures, removing the need to separately key the blit shaders for
          * 2D and 3D variants */
 
-        struct panfrost_transfer texture_t = panfrost_pool_alloc(pool, sizeof(struct mali_texture_descriptor) + sizeof(mali_ptr) * 2 * MAX2(image->nr_samples, 1));
+        struct panfrost_transfer texture_t = panfrost_pool_alloc(pool, MALI_MIDGARD_TEXTURE_LENGTH + sizeof(mali_ptr) * 2 * MAX2(image->nr_samples, 1));
 
         panfrost_new_texture(texture_t.cpu,
                         image->width0, image->height0,
                         MAX2(image->nr_samples, 1), 1,
-                        image->format, MALI_TEX_2D,
+                        image->format, MALI_TEXTURE_DIMENSION_2D,
                         image->modifier,
                         image->first_level, image->last_level,
                         0, 0,
                         image->nr_samples,
                         0,
-                        (MALI_CHANNEL_RED << 0) | (MALI_CHANNEL_GREEN << 3) | (MALI_CHANNEL_BLUE << 6) | (MALI_CHANNEL_ALPHA << 9),
+                        (MALI_CHANNEL_R << 0) | (MALI_CHANNEL_G << 3) | (MALI_CHANNEL_B << 6) | (MALI_CHANNEL_A << 9),
                         image->bo->gpu + image->first_layer *
                                 panfrost_get_layer_stride(image->slices,
-                                        image->type == MALI_TEX_3D,
+                                        image->dim == MALI_TEXTURE_DIMENSION_3D,
                                         image->cubemap_stride, image->first_level),
                         image->slices);
 
-        struct mali_sampler_descriptor sampler = {
-                .filter_mode = MALI_SAMP_MAG_NEAREST | MALI_SAMP_MIN_NEAREST,
-                .wrap_s = MALI_WRAP_MODE_CLAMP_TO_EDGE,
-                .wrap_t = MALI_WRAP_MODE_CLAMP_TO_EDGE,
-                .wrap_r = MALI_WRAP_MODE_CLAMP_TO_EDGE,
-        };
+        pan_pack(sampler.cpu, MIDGARD_SAMPLER, cfg)
+                cfg.normalized_coordinates = false;
 
         struct panfrost_transfer shader_meta_t = panfrost_pool_alloc(pool, sizeof(shader_meta) + 8 * sizeof(struct midgard_blend_rt));
         memcpy(shader_meta_t.cpu, &shader_meta, sizeof(shader_meta));
@@ -354,11 +347,11 @@ panfrost_load_midg(
                         .gl_enables = 0x7,
                         .position_varying = coordinates,
                         .textures = panfrost_pool_upload(pool, &texture_t.gpu, sizeof(texture_t.gpu)),
-                        .sampler_descriptor = panfrost_pool_upload(pool, &sampler, sizeof(sampler)),
+                        .sampler_descriptor = sampler.gpu,
                         .shader = shader_meta_t.gpu,
-                        .varyings = panfrost_pool_upload(pool, &varying, sizeof(varying)),
-                        .varying_meta = panfrost_pool_upload(pool, &varying_meta, sizeof(varying_meta)),
-                        .viewport = panfrost_pool_upload(pool, &viewport, sizeof(viewport)),
+                        .varyings = varying_buffer.gpu,
+                        .varying_meta = varying.gpu,
+                        .viewport = viewport.gpu,
                         .shared_memory = fbd
                 }
         };