#include "compiler/nir/nir.h"
#include "util/u_dynarray.h"
-
-/* Define the general compiler entry point */
-
-#define MAX_SYSVAL_COUNT 32
-
-/* Allow 2D of sysval IDs, while allowing nonparametric sysvals to equal
- * their class for equal comparison */
-
-#define PAN_SYSVAL(type, no) (((no) << 16) | PAN_SYSVAL_##type)
-#define PAN_SYSVAL_TYPE(sysval) ((sysval) & 0xffff)
-#define PAN_SYSVAL_ID(sysval) ((sysval) >> 16)
-
-/* Define some common types. We start at one for easy indexing of hash
- * tables internal to the compiler */
-
-enum {
- PAN_SYSVAL_VIEWPORT_SCALE = 1,
- PAN_SYSVAL_VIEWPORT_OFFSET = 2,
- PAN_SYSVAL_TEXTURE_SIZE = 3,
- PAN_SYSVAL_SSBO = 4,
- PAN_SYSVAL_NUM_WORK_GROUPS = 5,
- PAN_SYSVAL_SAMPLER = 7,
-} pan_sysval;
-
-#define PAN_TXS_SYSVAL_ID(texidx, dim, is_array) \
- ((texidx) | ((dim) << 7) | ((is_array) ? (1 << 9) : 0))
-
-#define PAN_SYSVAL_ID_TO_TXS_TEX_IDX(id) ((id) & 0x7f)
-#define PAN_SYSVAL_ID_TO_TXS_DIM(id) (((id) >> 7) & 0x3)
-#define PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(id) !!((id) & (1 << 9))
-
-/* Special attribute slots for vertex builtins. Sort of arbitrary but let's be
- * consistent with the blob so we can compare traces easier. */
-
-enum {
- PAN_VERTEX_ID = 16,
- PAN_INSTANCE_ID = 17,
- PAN_MAX_ATTRIBUTE
-} pan_special_attributes;
-
-typedef struct {
- int work_register_count;
- int uniform_count;
- int uniform_cutoff;
-
- /* Prepended before uniforms, mapping to SYSVAL_ names for the
- * sysval */
-
- unsigned sysval_count;
- unsigned sysvals[MAX_SYSVAL_COUNT];
-
- unsigned varyings[32];
- enum mali_format varying_type[32];
-
- /* Boolean properties of the program */
- bool writes_point_size;
-
- int first_tag;
-
- struct util_dynarray compiled;
-
- /* For a blend shader using a constant color -- patch point. If
- * negative, there's no constant. */
-
- int blend_patch_offset;
-
- /* The number of bytes to allocate per-thread for Thread Local Storage
- * (register spilling), or zero if no spilling is used */
- unsigned tls_size;
-
- /* IN: For a fragment shader with a lowered alpha test, the ref value */
- float alpha_ref;
-} midgard_program;
+#include "panfrost/util/pan_ir.h"
int
-midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_blend, unsigned blend_rt, unsigned gpu_id, bool shaderdb);
+midgard_compile_shader_nir(nir_shader *nir, panfrost_program *program, bool is_blend, unsigned blend_rt, unsigned gpu_id, bool shaderdb, bool silent);
/* NIR options are shared between the standalone compiler and the online
* compiler. Defining it here is the simplest, though maybe not the Right
static const nir_shader_compiler_options midgard_nir_options = {
.lower_ffma = true,
- .lower_sub = true,
.lower_scmp = true,
+ .lower_flrp16 = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_ffract = true,
.lower_rotate = true,
.lower_pack_half_2x16 = true,
- .lower_pack_half_2x16_split = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_pack_snorm_4x8 = true,
.lower_unpack_half_2x16 = true,
- .lower_unpack_half_2x16_split = true,
.lower_unpack_unorm_2x16 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_unpack_snorm_4x8 = true,
+ .lower_pack_split = true,
.lower_doubles_options = nir_lower_dmod,
+ .lower_bitfield_extract_to_shifts = true,
.vectorize_io = true,
.use_interpolated_input_intrinsics = true
};