util/list: Add list_foreach_entry_from_safe
[mesa.git] / src / util / 00-mesa-defaults.conf
index e5f333942b71a320edddbc906800c6de94e55614..22c0cc295a752299ec28f1e0011cb42954110c6b 100644 (file)
@@ -34,7 +34,8 @@ TODO: document the other workarounds.
    <!ATTLIST device       driver CDATA #IMPLIED>
    <!ELEMENT application  (option+)>
    <!ATTLIST application  name CDATA #REQUIRED
-                          executable CDATA #REQUIRED>
+                          executable CDATA #REQUIRED
+                          sha1 CDATA #IMPLIED>
    <!ELEMENT engine       (option+)>
 
    <!-- engine_name_match: A regexp matching the engine name -->
@@ -262,6 +263,21 @@ TODO: document the other workarounds.
             <option name="glsl_zero_init" value="true"/>
         </application>
 
+        <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe">
+            <!-- https://gitlab.freedesktop.org/mesa/mesa/issues/2598 -->
+            <option name="glsl_zero_init" value="true" />
+        </application>
+
+        <application name="GRID Autosport" executable="GridAutosport">
+            <!-- https://gitlab.freedesktop.org/mesa/mesa/issues/1258 -->
+            <option name="force_integer_tex_nearest" value="true" />
+        </application>
+
+        <application name="DIRT: Showdown" executable="dirt.i386">
+            <!-- https://gitlab.freedesktop.org/mesa/mesa/issues/1258 -->
+            <option name="force_integer_tex_nearest" value="true" />
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->
 
@@ -399,6 +415,51 @@ TODO: document the other workarounds.
         <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
             <option name="mesa_glthread" value="true"/>
         </application>
+        <application name="RPCS3" executable="rpcs3">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="PCSX2" executable="PCSX2">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="From The Depths" executable="From_The_Depths.x86_64">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <!-- #Minimum fps 136 ==> 144 -->
+        <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
+            <option name="mesa_glthread" value="true" />
+        </application>
+
+        <!-- 10% fps increase -->
+        <application name="Beholder (32-bit)" executable="Beholder.x86">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="Beholder (64-bit)" executable="Beholder.x86_64">
+            <option name="mesa_glthread" value="true" />
+        </application>
+
+        <!-- X3 games: 15% avg fps increase while flying in space -->
+        <application name="X3 Reunion" executable="X3R_main">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="X3 Terran Conflict" executable="X3TR_main">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="X3 Albion Prelude" executable="X3AP_main">
+            <option name="mesa_glthread" value="true" />
+        </application>
+
+        <!-- +30% avg fps -->
+        <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="Transport Fever" executable="TransportFever">
+            <option name="mesa_glthread" value="true" />
+        </application>
 
         <!-- Adaptive sync blacklist follows below: -->
         <application name="gnome-shell" executable="gnome-shell">
@@ -503,6 +564,7 @@ TODO: document the other workarounds.
 
         <application name="gfxbench" executable="testfw_app">
             <option name="vk_x11_override_min_image_count" value="2" />
+            <option name="vk_wsi_force_bgra8_unorm_first" value="true" />
         </application>
 
         <!-- Gallium Nine workarounds: -->
@@ -537,9 +599,6 @@ TODO: document the other workarounds.
         </application>
     </device>
     <device driver="radeonsi">
-        <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
-            <option name="radeonsi_clear_db_cache_before_clear" value="true" />
-        </application>
         <application name="American Truck Simulator" executable="amtrucks">
             <option name="radeonsi_zerovram" value="true" />
         </application>
@@ -559,6 +618,27 @@ TODO: document the other workarounds.
             <!-- Helps offscreen tests -->
             <option name="mesa_glthread" value="true"/>
         </application>
+        <!-- YoYo game engine workarounds -->
+        <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
+            <option name="radeonsi_sync_compile" value="true" />
+            <option name="radeonsi_zerovram" value="true" />
+        </application>
+        <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
+            <option name="radeonsi_sync_compile" value="true" />
+        </application>
+        <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
+            <option name="radeonsi_sync_compile" value="true" />
+        </application>
+        <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
+            <option name="radeonsi_sync_compile" value="true" />
+        </application>
+        <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
+            <option name="radeonsi_sync_compile" value="true" />
+        </application>
+        <!-- https://gitlab.freedesktop.org/mesa/mesa/issues/2647 -->
+        <application name="Kerbal Space Program" executable="KSP.x86_64">
+            <option name="radeonsi_no_infinite_interp" value="true" />
+        </application>
     </device>
     <device driver="virtio_gpu">
         <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
@@ -596,4 +676,9 @@ TODO: document the other workarounds.
             <option name="vs_position_always_invariant" value="true" />
         </application>
     </device>
+    <device driver="radv">
+        <application name="Shadow Of The Tomb Raider" executable="ShadowOfTheTombRaider">
+            <option name="radv_report_llvm9_version_string" value="true" />
+        </application>
+    </device>
 </driconf>