vulkan: add vk_x11_strict_image_count option
[mesa.git] / src / util / 00-mesa-defaults.conf
index 81f23c9794140155dcf964058d48b66607f47ff0..8f3e84788d9054959a47a5147174cf249ad691ca 100644 (file)
@@ -1,3 +1,4 @@
+<?xml version="1.0" standalone="yes"?>
 <!--
 
 ============================================
@@ -27,6 +28,27 @@ TODO: document the other workarounds.
 
 -->
 
+<!DOCTYPE driconf [
+   <!ELEMENT driconf      (device+)>
+   <!ELEMENT device       (application | engine)+>
+   <!ATTLIST device       driver CDATA #IMPLIED>
+   <!ELEMENT application  (option+)>
+   <!ATTLIST application  name CDATA #REQUIRED
+                          executable CDATA #REQUIRED>
+   <!ELEMENT engine       (option+)>
+
+   <!-- engine_name_match: A regexp matching the engine name -->
+   <!-- engine_version: A list of version in range format
+             (version 1 to 4 and version 7 to 8 : "1:4,7:8") -->
+
+   <!ATTLIST engine       engine_name_match CDATA #REQUIRED
+                          engine_versions CDATA #REQUIRED>
+
+   <!ELEMENT option       EMPTY>
+   <!ATTLIST option       name CDATA #REQUIRED
+                          value CDATA #REQUIRED>
+]>
+
 <driconf>
     <!-- Please always enable app-specific workarounds for all drivers and
          screens. -->
@@ -98,6 +120,11 @@ TODO: document the other workarounds.
             <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
         </application>
 
+        <application name="Doom 3: BFG" executable="Doom3BFG.exe">
+            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
+            <option name="force_glsl_extensions_warn" value="true" />
+        </application>
+
         <application name="Dying Light" executable="DyingLightGame">
             <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
         </application>
@@ -128,6 +155,8 @@ TODO: document the other workarounds.
 
         <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <option name="glsl_correct_derivatives_after_discard" value="true" />
+            <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
         </application>
 
         <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
@@ -208,6 +237,10 @@ TODO: document the other workarounds.
             <option name="glsl_correct_derivatives_after_discard" value="true"/>
         </application>
 
+        <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
+            <option name="force_compat_profile" value="true" />
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->
 
@@ -229,6 +262,9 @@ TODO: document the other workarounds.
         <application name="Civilization 6" executable="Civ6">
             <option name="mesa_glthread" value="true"/>
         </application>
+        <application name="Civilization 6" executable="Civ6Sub">
+            <option name="mesa_glthread" value="true"/>
+        </application>
 
         <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
             <option name="mesa_glthread" value="true"/>
@@ -331,6 +367,9 @@ TODO: document the other workarounds.
         <application name="Desktop — Plasma" executable="plasmashell">
             <option name="adaptive_sync" value="false" />
         </application>
+        <application name="budgie-wm" executable="budgie-wm">
+            <option name="adaptive_sync" value="false" />
+        </application>
         <application name="kwin_x11" executable="kwin_x11">
             <option name="adaptive_sync" value="false" />
         </application>
@@ -346,9 +385,15 @@ TODO: document the other workarounds.
         <application name="startplasma" executable="startplasma">
             <option name="adaptive_sync" value="false" />
         </application>
+        <application name="sddm-greeter" executable="sddm-greeter">
+            <option name="adaptive_sync" value="false" />
+        </application>
         <application name="krunner" executable="krunner">
             <option name="adaptive_sync" value="false" />
         </application>
+        <application name="spectacle" executable="spectacle">
+            <option name="adaptive_sync" value="false" />
+        </application>
         <application name="marco" executable="marco">
             <option name="adaptive_sync" value="false" />
         </application>
@@ -391,9 +436,15 @@ TODO: document the other workarounds.
         <application name="Konqueror" executable="konqueror">
             <option name="adaptive_sync" value="false" />
         </application>
+        <application name="Falkon" executable="falkon">
+            <option name="adaptive_sync" value="false" />
+        </application>
         <application name="Seamonkey" executable="seamonkey">
             <option name="adaptive_sync" value="false" />
         </application>
+        <application name="Waterfox" executable="waterfox">
+            <option name="adaptive_sync" value="false" />
+        </application>
         <application name="VLC Media Player" executable="vlc">
             <option name="adaptive_sync" value="false" />
         </application>
@@ -406,6 +457,27 @@ TODO: document the other workarounds.
         <application name="mpv" executable="mpv">
             <option name="adaptive_sync" value="false" />
         </application>
+        <application name="Xorg" executable="Xorg">
+            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
+        </application>
+
+        <application name="gfxbench" executable="testfw_app">
+            <option name="vk_x11_override_min_image_count" value="2" />
+        </application>
+
+        <!-- Gallium Nine workarounds: -->
+        <application name="Rayman Legends" executable="Rayman Legends.exe">
+            <option name="dynamic_texture_workaround" value="true" />
+        </application>
+
+        <!-- Vulkan workarounds: -->
+
+        <!-- Works around the game not starting (does not deal with
+             the implementation returning more images than the minimum
+             specified by the application. -->
+        <engine engine_name_match="UnrealEngine4.*" engine_versions="0:21">
+            <option name="vk_x11_strict_image_count" value="true" />
+        </engine>
     </device>
     <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
     <device driver="vmwgfx">
@@ -423,11 +495,49 @@ TODO: document the other workarounds.
         <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
             <option name="radeonsi_clear_db_cache_before_clear" value="true" />
         </application>
+        <application name="American Truck Simulator" executable="amtrucks">
+            <option name="radeonsi_zerovram" value="true" />
+        </application>
+        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
+            <option name="radeonsi_zerovram" value="true" />
+        </application>
         <application name="No Mans Sky" executable="NMS.exe">
             <option name="radeonsi_zerovram" value="true" />
         </application>
         <application name="Civilization 6" executable="Civ6">
             <option name="radeonsi_enable_nir" value="true"/>
         </application>
+        <application name="Civilization 6" executable="Civ6Sub">
+            <option name="radeonsi_enable_nir" value="true"/>
+        </application>
+        <application name="DiRT Rally" executable="DirtRally">
+            <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
+        </application>
+    </device>
+    <device driver="virtio_gpu">
+        <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
+        host this format is not supported and the blit will go to BGRA_UNORM
+        resulting in an unintended linearization and the final output being
+        too dark. -->
+        <application name="Half Life 2" executable="hl2_linux">
+            <option name="gles_emulate_bgra" value="true" />
+        </application>
+        <application name="Portal" executable="hl2_linux">
+            <option name="gles_emulate_bgra" value="true" />
+        </application>
+        <application name="Left 4 Dead 2" executable="hl2_linux">
+            <option name="gles_emulate_bgra" value="true" />
+        </application>
+        <application name="Dota 2" executable="dota2">
+            <option name="gles_emulate_bgra" value="true" />
+        </application>
+        <!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB
+         surface that is capable to do texture views, since on GLES the BGRA
+         format provided by EXT_texture_BGRA8888 has no sRGB counterpart and
+         is not in the list of suppoerted TextureView formats we need to
+         emulate this  -->
+        <application name="The Raven Remastered" executable="Raven">
+            <option name="gles_emulate_bgra" value="true" />
+        </application>
     </device>
 </driconf>