Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / util / 00-mesa-defaults.conf
index 1cc98479926c475c69379f91fd7e2e693eca7631..b3358104e89601ef44565f90317322da11583853 100644 (file)
@@ -34,8 +34,10 @@ TODO: document the other workarounds.
    <!ATTLIST device       driver CDATA #IMPLIED>
    <!ELEMENT application  (option+)>
    <!ATTLIST application  name CDATA #REQUIRED
-                          executable CDATA #REQUIRED
-                          sha1 CDATA #IMPLIED>
+                          executable CDATA #IMPLIED
+                          sha1 CDATA #IMPLIED
+                          application_name_match CDATA #IMPLIED
+                          application_versions CDATA #IMPLIED>
    <!ELEMENT engine       (option+)>
 
    <!-- engine_name_match: A regexp matching the engine name -->
@@ -278,7 +280,15 @@ TODO: document the other workarounds.
             <option name="force_integer_tex_nearest" value="true" />
         </application>
 
-        <!-- The GL thread whitelist is below, workarounds are above.
+        <!-- Workarounds for SPECviewperf relying on invalid / non-conformant
+             OpenGL behavior. Older SPECviewperf versions might also need this.
+          -->
+        <application name="SPECviewperf13" executable="viewperf">
+            <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <option name="allow_glsl_120_subset_in_110" value="true" />
+        </application>
+
+        <!-- The GL thread allowlist is below, workarounds are above.
              Keep it that way. -->
 
         <application name="Alien Isolation" executable="AlienIsolation">
@@ -461,7 +471,7 @@ TODO: document the other workarounds.
             <option name="mesa_glthread" value="true" />
         </application>
 
-        <!-- Adaptive sync blacklist follows below: -->
+        <!-- Adaptive sync denylist follows below: -->
         <application name="gnome-shell" executable="gnome-shell">
             <option name="adaptive_sync" value="false" />
         </application>
@@ -501,6 +511,9 @@ TODO: document the other workarounds.
         <application name="compton" executable="compton">
             <option name="adaptive_sync" value="false" />
         </application>
+        <application name="picom" executable="picom">
+            <option name="adaptive_sync" value="false" />
+        </application>
         <application name="xfwm4" executable="xfwm4">
             <option name="adaptive_sync" value="false" />
         </application>
@@ -585,6 +598,12 @@ TODO: document the other workarounds.
         <application name="DOOM" executable="DOOMx64vk.exe">
             <option name="vk_x11_strict_image_count" value="true" />
         </application>
+
+        <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for
+             IMMEDIATE. This fixes a 10% performance issue with RADV. -->
+        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
+            <option name="vk_x11_ensure_min_image_count" value="true" />
+        </application>
     </device>
     <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
     <device driver="vmwgfx">
@@ -639,6 +658,20 @@ TODO: document the other workarounds.
         <application name="Kerbal Space Program" executable="KSP.x86_64">
             <option name="radeonsi_no_infinite_interp" value="true" />
         </application>
+        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
+        <application name="7 Days to Die" executable="7DaysToDie.x86_64">
+            <option name="radeonsi_zerovram" value="true" />
+        </application>
+        <application name="7 Days to Die" executable="7DaysToDie.x86">
+            <option name="radeonsi_zerovram" value="true" />
+        </application>
+        <application name="SPECviewperf13" executable="viewperf">
+            <option name="radeonsi_sync_compile" value="true" />
+            <option name="radeonsi_clamp_div_by_zero" value="true" />
+        </application>
+        <application name="Road Redemption" executable="RoadRedemption.x86_64">
+            <option name="radeonsi_clamp_div_by_zero" value="true" />
+        </application>
     </device>
     <device driver="virtio_gpu">
         <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
@@ -647,12 +680,19 @@ TODO: document the other workarounds.
         too dark. -->
         <application name="Half Life 2" executable="hl2_linux">
             <option name="gles_emulate_bgra" value="true" />
+            <option name="gles_apply_bgra_dest_swizzle" value="true"/>
         </application>
         <application name="Portal" executable="hl2_linux">
             <option name="gles_emulate_bgra" value="true" />
+            <option name="gles_apply_bgra_dest_swizzle" value="true"/>
+        </application>
+        <application name="Portal 2" executable="hl2_linux">
+            <option name="gles_emulate_bgra" value="true" />
+            <option name="gles_apply_bgra_dest_swizzle" value="true"/>
         </application>
         <application name="Left 4 Dead 2" executable="hl2_linux">
             <option name="gles_emulate_bgra" value="true" />
+            <option name="gles_apply_bgra_dest_swizzle" value="true"/>
         </application>
         <application name="Dota 2" executable="dota2">
             <option name="gles_emulate_bgra" value="true" />
@@ -679,6 +719,27 @@ TODO: document the other workarounds.
     <device driver="radv">
         <application name="Shadow Of The Tomb Raider" executable="ShadowOfTheTombRaider">
             <option name="radv_report_llvm9_version_string" value="true" />
+       </application>
+
+       <application name="RAGE 2" executable="RAGE2.exe">
+            <option name="radv_enable_mrt_output_nan_fixup" value="true" />
+        </application>
+
+        <application name="Path of Exile (64-bit, Steam)" executable="PathOfExile_x64Steam.exe">
+            <option name="radv_no_dynamic_bounds" value="true" />
+        </application>
+        <application name="Path of Exile (32-bit, Steam)" executable="PathOfExileSteam.exe">
+            <option name="radv_no_dynamic_bounds" value="true" />
+        </application>
+        <application name="Path of Exile (64-bit)" executable="PathOfExile_x64.exe">
+            <option name="radv_no_dynamic_bounds" value="true" />
+        </application>
+        <application name="Path of Exile (32-bit)" executable="PathOfExile.exe">
+            <option name="radv_no_dynamic_bounds" value="true" />
+        </application>
+
+       <application name="World War Z" application_name_match="WWZ">
+            <option name="radv_override_uniform_offset_alignment" value="16" />
         </application>
     </device>
 </driconf>