DRI_CONF_DESC(en,gettext("Disable dual source blending")) \
DRI_CONF_OPT_END
+#define DRI_CONF_DISABLE_ARB_GPU_SHADER5(def) \
+DRI_CONF_OPT_BEGIN_B(disable_arb_gpu_shader5, def) \
+ DRI_CONF_DESC(en,"Disable GL_ARB_gpu_shader5") \
+DRI_CONF_OPT_END
+
#define DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(def) \
DRI_CONF_OPT_BEGIN_B(dual_color_blend_by_location, def) \
DRI_CONF_DESC(en,gettext("Identify dual color blending sources by location rather than index")) \
DRI_CONF_DESC(en,gettext("Allow layout qualifiers on function parameters.")) \
DRI_CONF_OPT_END
+#define DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(def) \
+DRI_CONF_OPT_BEGIN_B(allow_draw_out_of_order, def) \
+ DRI_CONF_DESC(en,gettext("Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.")) \
+DRI_CONF_OPT_END
+
#define DRI_CONF_FORCE_GL_VENDOR(def) \
DRI_CONF_OPT_BEGIN(force_gl_vendor, string, def) \
DRI_CONF_DESC(en,gettext("Allow GPU vendor to be overridden.")) \
DRI_CONF_DESC(en,gettext("Adapt the monitor sync to the application performance (when possible)")) \
DRI_CONF_OPT_END
+#define DRI_CONF_VK_WSI_FORCE_BGRA8_UNORM_FIRST(def) \
+DRI_CONF_OPT_BEGIN_B(vk_wsi_force_bgra8_unorm_first, def) \
+ DRI_CONF_DESC(en,gettext("Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as the first format")) \
+DRI_CONF_OPT_END
+
#define DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(def) \
DRI_CONF_OPT_BEGIN_V(vk_x11_override_min_image_count, int, def, "0:999") \
DRI_CONF_DESC(en,gettext("Override the VkSurfaceCapabilitiesKHR::minImageCount (0 = no override)")) \
DRI_CONF_DESC(en,gettext("Force uninitialized variables to default to zero")) \
DRI_CONF_OPT_END
+#define DRI_CONF_VS_POSITION_ALWAYS_INVARIANT(def) \
+DRI_CONF_OPT_BEGIN_B(vs_position_always_invariant, def) \
+ DRI_CONF_DESC(en,gettext("Force the vertex shader's gl_Position output to be considered 'invariant'")) \
+DRI_CONF_OPT_END
+
#define DRI_CONF_ALLOW_RGB10_CONFIGS(def) \
DRI_CONF_OPT_BEGIN_B(allow_rgb10_configs, def) \
DRI_CONF_DESC(en,gettext("Allow exposure of visuals and fbconfigs with rgb10a2 formats")) \
DRI_CONF_DESC(en,gettext("Allow exposure of visuals and fbconfigs with fp16 formats")) \
DRI_CONF_OPT_END
+#define DRI_CONF_FORCE_INTEGER_TEX_NEAREST(def) \
+DRI_CONF_OPT_BEGIN_B(force_integer_tex_nearest, def) \
+ DRI_CONF_DESC(en,gettext("Force integer textures to use nearest filtering")) \
+DRI_CONF_OPT_END
+
/**
* \brief Initialization configuration options
*/
* \brief radeonsi specific configuration options
*/
-#define DRI_CONF_RADEONSI_ENABLE_SISCHED(def) \
-DRI_CONF_OPT_BEGIN_B(radeonsi_enable_sisched, def) \
- DRI_CONF_DESC(en,gettext("Use the LLVM sisched option for shader compiles")) \
-DRI_CONF_OPT_END
-
#define DRI_CONF_RADEONSI_ASSUME_NO_Z_FIGHTS(def) \
DRI_CONF_OPT_BEGIN_B(radeonsi_assume_no_z_fights, def) \
DRI_CONF_DESC(en,gettext("Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)")) \
DRI_CONF_OPT_BEGIN_V(gles_samples_passed_value, def, minimum, maximum) \
DRI_CONF_DESC(en,gettext("GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED")) \
DRI_CONF_OPT_END
+
+/**
+ * \brief RADV specific configuration options
+ */
+
+#define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \
+DRI_CONF_OPT_BEGIN_B(radv_report_llvm9_version_string, def) \
+ DRI_CONF_DESC(en,gettext("Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(def) \
+DRI_CONF_OPT_BEGIN_B(radv_enable_mrt_output_nan_fixup, def) \
+ DRI_CONF_DESC(en,gettext("Replace NaN outputs from fragment shaders with zeroes for floating point render target")) \
+DRI_CONF_OPT_END