X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Ffreedreno%2Ffreedreno_screen.c;h=9f0867ba83af6119a950515d9f70e9ee984b2d39;hp=042e0384f1a692f9c97cb479a7da1072f5815489;hb=f6187aa1c3506a75d55fd7966a7314785f7bff77;hpb=17e16ba9db2aef353babd84bfe9d874bbbc59c6a diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c b/src/gallium/drivers/freedreno/freedreno_screen.c index 042e0384f1a..9f0867ba83a 100644 --- a/src/gallium/drivers/freedreno/freedreno_screen.c +++ b/src/gallium/drivers/freedreno/freedreno_screen.c @@ -1,5 +1,3 @@ -/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ - /* * Copyright (C) 2012 Rob Clark * @@ -33,13 +31,15 @@ #include "util/u_memory.h" #include "util/u_inlines.h" -#include "util/u_format.h" -#include "util/u_format_s3tc.h" +#include "util/format/u_format.h" +#include "util/format/u_format_s3tc.h" +#include "util/u_screen.h" #include "util/u_string.h" #include "util/u_debug.h" #include "util/os_time.h" +#include "drm-uapi/drm_fourcc.h" #include #include #include @@ -55,35 +55,45 @@ #include "a3xx/fd3_screen.h" #include "a4xx/fd4_screen.h" #include "a5xx/fd5_screen.h" +#include "a6xx/fd6_screen.h" -#include "ir3/ir3_nir.h" +/* for fd_get_driver/device_uuid() */ +#include "common/freedreno_uuid.h" -/* XXX this should go away */ -#include "state_tracker/drm_driver.h" +#include "ir3/ir3_nir.h" +#include "ir3/ir3_compiler.h" +#include "a2xx/ir2.h" static const struct debug_named_value debug_options[] = { {"msgs", FD_DBG_MSGS, "Print debug messages"}, - {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"}, + {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"}, {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"}, {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"}, {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"}, {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"}, {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"}, - {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"}, + {"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"}, {"nobin", FD_DBG_NOBIN, "Disable hw binning"}, - {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"}, - {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"}, + {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"}, + /* BIT(10) */ {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"}, {"flush", FD_DBG_FLUSH, "Force flush after every draw"}, {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"}, {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"}, {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"}, {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"}, - {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"}, + {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"}, {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"}, {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"}, {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"}, - {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"}, + {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"}, + {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"}, + {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"}, + {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"}, + {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"}, + {"layout", FD_DBG_LAYOUT, "Dump resource layouts"}, + {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"}, + {"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"}, DEBUG_NAMED_VALUE_END }; @@ -91,13 +101,12 @@ DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0) int fd_mesa_debug = 0; bool fd_binning_enabled = true; -static bool glsl120 = false; static const char * fd_screen_get_name(struct pipe_screen *pscreen) { static char buffer[128]; - util_snprintf(buffer, sizeof(buffer), "FD%03d", + snprintf(buffer, sizeof(buffer), "FD%03d", fd_screen(pscreen)->device_id); return buffer; } @@ -143,14 +152,22 @@ fd_screen_destroy(struct pipe_screen *pscreen) if (screen->dev) fd_device_del(screen->dev); + if (screen->ro) + FREE(screen->ro); + fd_bc_fini(&screen->batch_cache); + fd_gmem_screen_fini(pscreen); slab_destroy_parent(&screen->transfer_pool); - mtx_destroy(&screen->lock); + simple_mtx_destroy(&screen->lock); + + if (screen->compiler) + ir3_compiler_destroy(screen->compiler); - ralloc_free(screen->compiler); + ralloc_free(screen->live_batches); + free(screen->perfcntr_queries); free(screen); } @@ -174,39 +191,55 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: - case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: - case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: - case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: - case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_STRING_MARKER: case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_INVALIDATE_BUFFER: + case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND: + case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS: + case PIPE_CAP_NIR_COMPACT_ARRAYS: return 1; + case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: + return !is_a2xx(screen); + + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: + return is_a2xx(screen); + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: + return !is_a2xx(screen); + + case PIPE_CAP_PACKED_UNIFORMS: + return !is_a2xx(screen); + + case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: + case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: + return screen->has_robustness; + case PIPE_CAP_VERTEXID_NOBASE: return is_a3xx(screen) || is_a4xx(screen); case PIPE_CAP_COMPUTE: return has_compute(screen); - case PIPE_CAP_SHADER_STENCIL_EXPORT: - case PIPE_CAP_TGSI_TEXCOORD: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: - case PIPE_CAP_TEXTURE_MIRROR_CLAMP: - case PIPE_CAP_QUERY_MEMORY_INFO: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: + case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE: return 0; - case PIPE_CAP_SM3: + case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: + case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: + case PIPE_CAP_VERTEX_SHADER_SATURATE: case PIPE_CAP_PRIMITIVE_RESTART: + case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_INDEP_BLEND_ENABLE: @@ -217,26 +250,28 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_CLIP_HALFZ: - return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen); + return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_FAKE_SW_MSAA: return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE); case PIPE_CAP_TEXTURE_MULTISAMPLE: - return is_a5xx(screen); + return is_a5xx(screen) || is_a6xx(screen); + + case PIPE_CAP_SURFACE_SAMPLE_COUNT: + return is_a6xx(screen); case PIPE_CAP_DEPTH_CLIP_DISABLE: return is_a3xx(screen) || is_a4xx(screen); case PIPE_CAP_POLYGON_OFFSET_CLAMP: - return is_a5xx(screen); + return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); - case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: - return 0; case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: if (is_a3xx(screen)) return 16; if (is_a4xx(screen)) return 32; if (is_a5xx(screen)) return 32; + if (is_a6xx(screen)) return 64; return 0; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: /* We could possibly emulate more by pretending 2d/rect textures and @@ -245,13 +280,14 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) if (is_a3xx(screen)) return 8192; if (is_a4xx(screen)) return 16384; if (is_a5xx(screen)) return 16384; + if (is_a6xx(screen)) return 1 << 27; return 0; case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_TEXTURE_QUERY_LOD: - return is_a4xx(screen) || is_a5xx(screen); + return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_START_INSTANCE: /* Note that a5xx can do this, it just can't (at least with @@ -266,104 +302,48 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_GLSL_FEATURE_LEVEL: case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: - if (glsl120) - return 120; return is_ir3(screen) ? 140 : 120; + case PIPE_CAP_ESSL_FEATURE_LEVEL: + /* we can probably enable 320 for a5xx too, but need to test: */ + if (is_a6xx(screen)) return 320; + if (is_a5xx(screen)) return 310; + if (is_ir3(screen)) return 300; + return 120; + case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: - if (is_a5xx(screen)) - return 4; + if (is_a6xx(screen)) return 64; + if (is_a5xx(screen)) return 4; return 0; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: - if (is_a4xx(screen) || is_a5xx(screen)) + if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) return 4; return 0; - /* Unsupported features. */ - case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: - case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: - case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: - case PIPE_CAP_USER_VERTEX_BUFFERS: - case PIPE_CAP_QUERY_PIPELINE_STATISTICS: - case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: - case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: - case PIPE_CAP_TEXTURE_GATHER_SM5: - case PIPE_CAP_SAMPLE_SHADING: - case PIPE_CAP_TEXTURE_GATHER_OFFSETS: - case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: - case PIPE_CAP_MULTI_DRAW_INDIRECT: - case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: - case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: - case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: - case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: - case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: - case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: - case PIPE_CAP_DEPTH_BOUNDS_TEST: - case PIPE_CAP_TGSI_TXQS: /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */ case PIPE_CAP_FORCE_PERSAMPLE_INTERP: - case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: - case PIPE_CAP_CLEAR_TEXTURE: - case PIPE_CAP_DRAW_PARAMETERS: - case PIPE_CAP_TGSI_PACK_HALF_FLOAT: - case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: - case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: - case PIPE_CAP_GENERATE_MIPMAP: - case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: - case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: - case PIPE_CAP_CULL_DISTANCE: - case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: - case PIPE_CAP_TGSI_VOTE: - case PIPE_CAP_MAX_WINDOW_RECTANGLES: - case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: - case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: - case PIPE_CAP_TGSI_ARRAY_COMPONENTS: - case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: - case PIPE_CAP_TGSI_FS_FBFETCH: - case PIPE_CAP_TGSI_MUL_ZERO_WINS: - case PIPE_CAP_DOUBLES: - case PIPE_CAP_INT64: - case PIPE_CAP_INT64_DIVMOD: - case PIPE_CAP_TGSI_TEX_TXF_LZ: - case PIPE_CAP_TGSI_CLOCK: - case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: - case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: - case PIPE_CAP_TGSI_BALLOT: - case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: - case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: - case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: - case PIPE_CAP_POST_DEPTH_COVERAGE: - case PIPE_CAP_BINDLESS_TEXTURE: - case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: - case PIPE_CAP_QUERY_SO_OVERFLOW: - case PIPE_CAP_MEMOBJ: - case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS: - case PIPE_CAP_TILE_RASTER_ORDER: - case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: - case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: - case PIPE_CAP_FENCE_SIGNAL: - case PIPE_CAP_CONSTBUF0_FLAGS: - case PIPE_CAP_PACKED_UNIFORMS: - case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES: - case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES: - case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES: - case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES: - case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE: - case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS: - case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS: + return 0; + + case PIPE_CAP_FBFETCH: + if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE && + is_a6xx(screen)) + return 1; + return 0; + case PIPE_CAP_SAMPLE_SHADING: + if (is_a6xx(screen)) return 1; return 0; case PIPE_CAP_CONTEXT_PRIORITY_MASK: return screen->priority_mask; case PIPE_CAP_DRAW_INDIRECT: - if (is_a4xx(screen) || is_a5xx(screen)) + if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) return 1; return 0; case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: - if (is_a4xx(screen) || is_a5xx(screen)) + if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) return 1; return 0; @@ -373,9 +353,25 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return 1; return 0; + case PIPE_CAP_NIR_IMAGES_AS_DEREF: + return 0; + case PIPE_CAP_MAX_VIEWPORTS: return 1; + case PIPE_CAP_MAX_VARYINGS: + return 16; + + case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: + /* We don't really have a limit on this, it all goes into the main + * memory buffer. Needs to be at least 120 / 4 (minimum requirement + * for GL_MAX_TESS_PATCH_COMPONENTS). + */ + return 128; + + case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: + return 64 * 1024 * 1024; + case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: /* manage the variants for these ourself, to avoid breaking precompile: */ @@ -385,6 +381,14 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return 1; return 0; + /* Geometry shaders.. */ + case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: + return 512; + case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: + return 2048; + case PIPE_CAP_MAX_GS_INVOCATIONS: + return 32; + /* Stream output. */ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: if (is_ir3(screen)) @@ -392,33 +396,37 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return 0; case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: + case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: + case PIPE_CAP_TGSI_TEXCOORD: if (is_ir3(screen)) return 1; return 0; + case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: + return 1; + case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL: + return is_a2xx(screen); case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: if (is_ir3(screen)) return 16 * 4; /* should only be shader out limit? */ return 0; - /* Geometry shader output, unsupported. */ - case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: - case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: - case PIPE_CAP_MAX_VERTEX_STREAMS: - return 0; - - case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: - return 2048; - /* Texturing. */ - case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: + case PIPE_CAP_MAX_TEXTURE_2D_SIZE: + if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen)) + return 16384; + else + return 8192; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: - return MAX_MIP_LEVELS; + if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen)) + return 15; + else + return 14; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 11; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: - return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0; + return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0; /* Render targets. */ case PIPE_CAP_MAX_RENDER_TARGETS: @@ -427,28 +435,12 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return is_a3xx(screen) ? 1 : 0; /* Queries. */ - case PIPE_CAP_QUERY_BUFFER_OBJECT: - return 0; case PIPE_CAP_OCCLUSION_QUERY: - return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen); + return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_QUERY_TIME_ELAPSED: /* only a4xx, requires new enough kernel so we know max_freq: */ - return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen)); - - case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: - case PIPE_CAP_MIN_TEXEL_OFFSET: - return -8; - - case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: - case PIPE_CAP_MAX_TEXEL_OFFSET: - return 7; - - case PIPE_CAP_ENDIANNESS: - return PIPE_ENDIAN_LITTLE; - - case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: - return 64; + return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)); case PIPE_CAP_VENDOR_ID: return 0x5143; @@ -461,11 +453,13 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return 10; case PIPE_CAP_UMA: return 1; + case PIPE_CAP_MEMOBJ: + return fd_device_version(screen->dev) >= FD_VERSION_MEMORY_FD; case PIPE_CAP_NATIVE_FENCE_FD: return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD; + default: + return u_pipe_screen_get_param_defaults(pscreen, param); } - debug_printf("unknown param %d\n", param); - return 0; } static float @@ -512,13 +506,16 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_VERTEX: break; + case PIPE_SHADER_TESS_CTRL: + case PIPE_SHADER_TESS_EVAL: + case PIPE_SHADER_GEOMETRY: + if (is_a6xx(screen)) + break; + return 0; case PIPE_SHADER_COMPUTE: if (has_compute(screen)) break; return 0; - case PIPE_SHADER_GEOMETRY: - /* maye we could emulate.. */ - return 0; default: DBG("unknown shader type %d", shader); return 0; @@ -543,7 +540,7 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, * split between VS and FS. Use lower limit of 256 to * avoid getting into impossible situations: */ - return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]); + return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]); case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return is_ir3(screen) ? 16 : 1; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: @@ -554,8 +551,11 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, * everything is just normal registers. This is just temporary * hack until load_input/store_output handle arrays in a similar * way as load_var/store_var.. + * + * For tessellation stages, inputs are loaded using ldlw or ldg, both + * of which support indirection. */ - return 0; + return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL; case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: /* a2xx compiler doesn't handle indirect: */ @@ -566,42 +566,37 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: + case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: + case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: + case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: + case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INTEGERS: - if (glsl120) - return 0; return is_ir3(screen) ? 1 : 0; case PIPE_SHADER_CAP_INT64_ATOMICS: + case PIPE_SHADER_CAP_FP16_DERIVATIVES: + case PIPE_SHADER_CAP_INT16: + case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS: return 0; case PIPE_SHADER_CAP_FP16: - return 0; + return ((is_a5xx(screen) || is_a6xx(screen)) && + (shader == PIPE_SHADER_COMPUTE || + shader == PIPE_SHADER_FRAGMENT) && + !(fd_mesa_debug & FD_DBG_NOFP16)); case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return 16; case PIPE_SHADER_CAP_PREFERRED_IR: - if (is_ir3(screen)) - return PIPE_SHADER_IR_NIR; - return PIPE_SHADER_IR_TGSI; + return PIPE_SHADER_IR_NIR; case PIPE_SHADER_CAP_SUPPORTED_IRS: - if (is_ir3(screen)) { - return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI); - } else { - return (1 << PIPE_SHADER_IR_TGSI); - } - return 0; + return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI); case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; - case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: - case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: - case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: - case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: - case PIPE_SHADER_CAP_SCALAR_ISA: - return 1; case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: - if (is_a5xx(screen)) { + if (is_a5xx(screen) || is_a6xx(screen)) { /* a5xx (and a4xx for that matter) has one state-block * for compute-shader SSBO's and another that is shared * by VS/HS/DS/GS/FS.. so to simplify things for now @@ -669,7 +664,7 @@ fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type, case PIPE_COMPUTE_CAP_IR_TARGET: if (ret) - sprintf(ret, ir); + sprintf(ret, "%s", ir); return strlen(ir) * sizeof(char); case PIPE_COMPUTE_CAP_GRID_DIMENSION: @@ -725,12 +720,26 @@ fd_get_compiler_options(struct pipe_screen *pscreen, if (is_ir3(screen)) return ir3_get_compiler_options(screen->compiler); + return ir2_get_compiler_options(); +} + +static struct disk_cache * +fd_get_disk_shader_cache(struct pipe_screen *pscreen) +{ + struct fd_screen *screen = fd_screen(pscreen); + + if (is_ir3(screen)) { + struct ir3_compiler *compiler = screen->compiler; + return compiler->disk_cache; + } + return NULL; } -boolean +bool fd_screen_bo_get_handle(struct pipe_screen *pscreen, struct fd_bo *bo, + struct renderonly_scanout *scanout, unsigned stride, struct winsys_handle *whandle) { @@ -739,16 +748,49 @@ fd_screen_bo_get_handle(struct pipe_screen *pscreen, if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) { return fd_bo_get_name(bo, &whandle->handle) == 0; } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) { + if (renderonly_get_handle(scanout, whandle)) + return true; whandle->handle = fd_bo_handle(bo); - return TRUE; + return true; } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) { whandle->handle = fd_bo_dmabuf(bo); - return TRUE; + return true; } else { - return FALSE; + return false; } } +static void +fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen, + enum pipe_format format, + int max, uint64_t *modifiers, + unsigned int *external_only, + int *count) +{ + struct fd_screen *screen = fd_screen(pscreen); + int i, num = 0; + + max = MIN2(max, screen->num_supported_modifiers); + + if (!max) { + max = screen->num_supported_modifiers; + external_only = NULL; + modifiers = NULL; + } + + for (i = 0; i < max; i++) { + if (modifiers) + modifiers[num] = screen->supported_modifiers[i]; + + if (external_only) + external_only[num] = 0; + + num++; + } + + *count = num; +} + struct fd_bo * fd_screen_bo_from_handle(struct pipe_screen *pscreen, struct winsys_handle *whandle) @@ -775,8 +817,29 @@ fd_screen_bo_from_handle(struct pipe_screen *pscreen, return bo; } +static void _fd_fence_ref(struct pipe_screen *pscreen, + struct pipe_fence_handle **ptr, + struct pipe_fence_handle *pfence) +{ + fd_fence_ref(ptr, pfence); +} + +static void +fd_screen_get_device_uuid(struct pipe_screen *pscreen, char *uuid) +{ + struct fd_screen *screen = fd_screen(pscreen); + + fd_get_device_uuid(uuid, screen->gpu_id); +} + +static void +fd_screen_get_driver_uuid(struct pipe_screen *pscreen, char *uuid) +{ + fd_get_driver_uuid(uuid); +} + struct pipe_screen * -fd_screen_create(struct fd_device *dev) +fd_screen_create(struct fd_device *dev, struct renderonly *ro) { struct fd_screen *screen = CALLOC_STRUCT(fd_screen); struct pipe_screen *pscreen; @@ -787,8 +850,6 @@ fd_screen_create(struct fd_device *dev) if (fd_mesa_debug & FD_DBG_NOBIN) fd_binning_enabled = false; - glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120); - if (!screen) return NULL; @@ -797,6 +858,14 @@ fd_screen_create(struct fd_device *dev) screen->dev = dev; screen->refcnt = 1; + if (ro) { + screen->ro = renderonly_dup(ro); + if (!screen->ro) { + DBG("could not create renderonly object"); + goto fail; + } + } + // maybe this should be in context? screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D); if (!screen->pipe) { @@ -810,6 +879,10 @@ fd_screen_create(struct fd_device *dev) } screen->gmemsize_bytes = val; + if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) { + fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base); + } + if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) { DBG("could not get device-id"); goto fail; @@ -854,6 +927,9 @@ fd_screen_create(struct fd_device *dev) screen->priority_mask = (1 << val) - 1; } + if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) + screen->has_robustness = true; + struct sysinfo si; sysinfo(&si); screen->ram_size = si.totalram; @@ -875,6 +951,8 @@ fd_screen_create(struct fd_device *dev) * send a patch ;-) */ switch (screen->gpu_id) { + case 200: + case 201: case 205: case 220: fd2_screen_init(pscreen); @@ -885,39 +963,63 @@ fd_screen_create(struct fd_device *dev) case 330: fd3_screen_init(pscreen); break; + case 405: case 420: case 430: fd4_screen_init(pscreen); break; + case 510: case 530: + case 540: fd5_screen_init(pscreen); break; + case 618: + case 630: + case 640: + case 650: + fd6_screen_init(pscreen); + break; default: debug_printf("unsupported GPU: a%03d\n", screen->gpu_id); goto fail; } - if (screen->gpu_id >= 500) { - screen->gmem_alignw = 64; - screen->gmem_alignh = 32; + if (screen->gpu_id >= 600) { + screen->gmem_alignw = 16; + screen->gmem_alignh = 4; + screen->tile_alignw = is_a650(screen) ? 96 : 32; + screen->tile_alignh = 32; + screen->num_vsc_pipes = 32; + } else if (screen->gpu_id >= 500) { + screen->gmem_alignw = screen->tile_alignw = 64; + screen->gmem_alignh = screen->tile_alignh = 32; screen->num_vsc_pipes = 16; } else { - screen->gmem_alignw = 32; - screen->gmem_alignh = 32; + screen->gmem_alignw = screen->tile_alignw = 32; + screen->gmem_alignh = screen->tile_alignh = 32; screen->num_vsc_pipes = 8; } - /* NOTE: don't enable reordering on a2xx, since completely untested. - * Also, don't enable if we have too old of a kernel to support + if (fd_mesa_debug & FD_DBG_PERFC) { + screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id, + &screen->num_perfcntr_groups); + } + + /* NOTE: don't enable if we have too old of a kernel to support * growable cmdstream buffers, since memory requirement for cmdstream * buffers would be too much otherwise. */ - if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)) + if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS) screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER); + if (BATCH_DEBUG) + screen->live_batches = _mesa_pointer_set_create(NULL); + fd_bc_init(&screen->batch_cache); - (void) mtx_init(&screen->lock, mtx_plain); + list_inithead(&screen->context_list); + + (void) simple_mtx_init(&screen->lock, mtx_plain); pscreen->destroy = fd_screen_destroy; pscreen->get_param = fd_screen_get_param; @@ -925,9 +1027,11 @@ fd_screen_create(struct fd_device *dev) pscreen->get_shader_param = fd_screen_get_shader_param; pscreen->get_compute_param = fd_get_compute_param; pscreen->get_compiler_options = fd_get_compiler_options; + pscreen->get_disk_shader_cache = fd_get_disk_shader_cache; fd_resource_screen_init(pscreen); fd_query_screen_init(pscreen); + fd_gmem_screen_init(pscreen); pscreen->get_name = fd_screen_get_name; pscreen->get_vendor = fd_screen_get_vendor; @@ -935,10 +1039,15 @@ fd_screen_create(struct fd_device *dev) pscreen->get_timestamp = fd_screen_get_timestamp; - pscreen->fence_reference = fd_fence_ref; + pscreen->fence_reference = _fd_fence_ref; pscreen->fence_finish = fd_fence_finish; pscreen->fence_get_fd = fd_fence_get_fd; + pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers; + + pscreen->get_device_uuid = fd_screen_get_device_uuid; + pscreen->get_driver_uuid = fd_screen_get_driver_uuid; + slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16); return pscreen;