X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fradeonsi%2Fsi_pipe.c;h=e366b6b5458bd1c1aad5af8cac8ded5ab1d781c4;hp=0140729d247e2f9298fca9f4a0c18ee84f68637a;hb=babd87f2e0865fde1386c4797131c26265b2da09;hpb=19d04191c4e7c2022fb3534d94ad21683feb1604 diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index 0140729d247..e366b6b5458 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -24,14 +24,15 @@ */ #include "si_pipe.h" + +#include "driver_ddebug/dd_util.h" +#include "gallium/winsys/amdgpu/drm/amdgpu_public.h" +#include "gallium/winsys/radeon/drm/radeon_drm_public.h" +#include "radeon/radeon_uvd.h" +#include "si_compute.h" #include "si_public.h" #include "si_shader_internal.h" -#include "si_compute.h" #include "sid.h" - -#include "ac_llvm_util.h" -#include "radeon/radeon_uvd.h" -#include "gallivm/lp_bld_misc.h" #include "util/disk_cache.h" #include "util/u_log.h" #include "util/u_memory.h" @@ -40,118 +41,126 @@ #include "util/u_upload_mgr.h" #include "util/xmlconfig.h" #include "vl/vl_decoder.h" -#include "driver_ddebug/dd_util.h" -#include "gallium/winsys/radeon/drm/radeon_drm_public.h" -#include "gallium/winsys/amdgpu/drm/amdgpu_public.h" #include +static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags); + static const struct debug_named_value debug_options[] = { - /* Shader logging options: */ - { "vs", DBG(VS), "Print vertex shaders" }, - { "ps", DBG(PS), "Print pixel shaders" }, - { "gs", DBG(GS), "Print geometry shaders" }, - { "tcs", DBG(TCS), "Print tessellation control shaders" }, - { "tes", DBG(TES), "Print tessellation evaluation shaders" }, - { "cs", DBG(CS), "Print compute shaders" }, - { "noir", DBG(NO_IR), "Don't print the LLVM IR"}, - { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"}, - { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"}, - { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" }, - - /* Shader compiler options the shader cache should be aware of: */ - { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" }, - { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." }, - { "gisel", DBG(GISEL), "Enable LLVM global instruction selector." }, - { "w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders." }, - { "w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders." }, - { "w32cs", DBG(W32_CS), "Use Wave32 for computes shaders." }, - { "w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders." }, - { "w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders." }, - { "w64cs", DBG(W64_CS), "Use Wave64 for computes shaders." }, - - /* Shader compiler options (with no effect on the shader cache): */ - { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" }, - { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" }, - { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." }, - - /* Information logging options: */ - { "info", DBG(INFO), "Print driver information" }, - { "tex", DBG(TEX), "Print texture info" }, - { "compute", DBG(COMPUTE), "Print compute info" }, - { "vm", DBG(VM), "Print virtual addresses when creating resources" }, - - /* Driver options: */ - { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." }, - { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" }, - { "nowc", DBG(NO_WC), "Disable GTT write combining" }, - { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." }, - { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." }, - { "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." }, - - /* 3D engine options: */ - { "alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader." }, - { "pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls." }, - { "nopd", DBG(NO_PD), "Disable the primitive discard compute shader." }, - { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." }, - { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" }, - { "nodpbb", DBG(NO_DPBB), "Disable DPBB." }, - { "nodfsm", DBG(NO_DFSM), "Disable DFSM." }, - { "dpbb", DBG(DPBB), "Enable DPBB." }, - { "dfsm", DBG(DFSM), "Enable DFSM." }, - { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" }, - { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." }, - { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" }, - { "notiling", DBG(NO_TILING), "Disable tiling" }, - { "nodcc", DBG(NO_DCC), "Disable DCC." }, - { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." }, - { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" }, - { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" }, - { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" }, - - /* Tests: */ - { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." }, - { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." }, - { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." }, - { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." }, - { "testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance" }, - { "testgds", DBG(TEST_GDS), "Test GDS." }, - { "testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management." }, - { "testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management." }, - - DEBUG_NAMED_VALUE_END /* must be last */ + /* Shader logging options: */ + {"vs", DBG(VS), "Print vertex shaders"}, + {"ps", DBG(PS), "Print pixel shaders"}, + {"gs", DBG(GS), "Print geometry shaders"}, + {"tcs", DBG(TCS), "Print tessellation control shaders"}, + {"tes", DBG(TES), "Print tessellation evaluation shaders"}, + {"cs", DBG(CS), "Print compute shaders"}, + {"noir", DBG(NO_IR), "Don't print the LLVM IR"}, + {"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"}, + {"noasm", DBG(NO_ASM), "Don't print disassembled shaders"}, + {"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"}, + + /* Shader compiler options the shader cache should be aware of: */ + {"gisel", DBG(GISEL), "Enable LLVM global instruction selector."}, + {"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."}, + {"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."}, + {"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."}, + {"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."}, + {"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."}, + {"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."}, + {"noinfinterp", DBG(KILL_PS_INF_INTERP), "Kill PS with infinite interp coeff"}, + + /* Shader compiler options (with no effect on the shader cache): */ + {"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"}, + {"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"}, + {"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."}, + + /* Information logging options: */ + {"info", DBG(INFO), "Print driver information"}, + {"tex", DBG(TEX), "Print texture info"}, + {"compute", DBG(COMPUTE), "Print compute info"}, + {"vm", DBG(VM), "Print virtual addresses when creating resources"}, + {"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."}, + + /* Driver options: */ + {"forcedma", DBG(FORCE_SDMA), "Use SDMA for all operations when possible."}, + {"nodma", DBG(NO_SDMA), "Disable SDMA"}, + {"nodmaclear", DBG(NO_SDMA_CLEARS), "Disable SDMA clears"}, + {"nodmacopyimage", DBG(NO_SDMA_COPY_IMAGE), "Disable SDMA image copies"}, + {"nowc", DBG(NO_WC), "Disable GTT write combining"}, + {"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."}, + {"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."}, + {"zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations."}, + + /* 3D engine options: */ + {"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."}, + {"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."}, + {"nggc", DBG(ALWAYS_NGG_CULLING_ALL), "Always use NGG culling even when it can hurt."}, + {"nggctess", DBG(ALWAYS_NGG_CULLING_TESS), "Always use NGG culling for tessellation."}, + {"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."}, + {"alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader."}, + {"pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls."}, + {"nopd", DBG(NO_PD), "Disable the primitive discard compute shader."}, + {"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."}, + {"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"}, + {"nodpbb", DBG(NO_DPBB), "Disable DPBB."}, + {"nodfsm", DBG(NO_DFSM), "Disable DFSM."}, + {"dpbb", DBG(DPBB), "Enable DPBB."}, + {"dfsm", DBG(DFSM), "Enable DFSM."}, + {"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"}, + {"norbplus", DBG(NO_RB_PLUS), "Disable RB+."}, + {"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"}, + {"notiling", DBG(NO_TILING), "Disable tiling"}, + {"nodcc", DBG(NO_DCC), "Disable DCC."}, + {"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."}, + {"nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer"}, + {"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"}, + {"nofmask", DBG(NO_FMASK), "Disable MSAA compression"}, + + DEBUG_NAMED_VALUE_END /* must be last */ +}; + +static const struct debug_named_value test_options[] = { + /* Tests: */ + {"testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit."}, + {"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."}, + {"testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit."}, + {"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."}, + {"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"}, + {"testgds", DBG(TEST_GDS), "Test GDS."}, + {"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."}, + {"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."}, + + DEBUG_NAMED_VALUE_END /* must be last */ }; -static void si_init_compiler(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler) +void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler) { - /* Only create the less-optimizing version of the compiler on APUs - * predating Ryzen (Raven). */ - bool create_low_opt_compiler = !sscreen->info.has_dedicated_vram && - sscreen->info.chip_class <= GFX8; - - enum ac_target_machine_options tm_options = - (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) | - (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) | - (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) | - (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) | - (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) | - (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) | - (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0); - - ac_init_llvm_once(); - ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options); - compiler->passes = ac_create_llvm_passes(compiler->tm); - - if (compiler->tm_wave32) - compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32); - if (compiler->low_opt_tm) - compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm); + /* Only create the less-optimizing version of the compiler on APUs + * predating Ryzen (Raven). */ + bool create_low_opt_compiler = + !sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8; + + enum ac_target_machine_options tm_options = + (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) | + (sscreen->info.chip_class <= GFX8 ? AC_TM_FORCE_DISABLE_XNACK : + sscreen->info.chip_class <= GFX10 ? AC_TM_FORCE_ENABLE_XNACK : 0) | + (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) | + (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) | + (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0); + + ac_init_llvm_once(); + ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options); + compiler->passes = ac_create_llvm_passes(compiler->tm); + + if (compiler->tm_wave32) + compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32); + if (compiler->low_opt_tm) + compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm); } static void si_destroy_compiler(struct ac_llvm_compiler *compiler) { - ac_destroy_llvm_compiler(compiler); + ac_destroy_llvm_compiler(compiler); } /* @@ -159,176 +168,194 @@ static void si_destroy_compiler(struct ac_llvm_compiler *compiler) */ static void si_destroy_context(struct pipe_context *context) { - struct si_context *sctx = (struct si_context *)context; - int i; - - util_queue_finish(&sctx->screen->shader_compiler_queue); - util_queue_finish(&sctx->screen->shader_compiler_queue_low_priority); - - /* Unreference the framebuffer normally to disable related logic - * properly. - */ - struct pipe_framebuffer_state fb = {}; - if (context->set_framebuffer_state) - context->set_framebuffer_state(context, &fb); - - si_release_all_descriptors(sctx); - - if (sctx->chip_class >= GFX10) - gfx10_destroy_query(sctx); - - pipe_resource_reference(&sctx->esgs_ring, NULL); - pipe_resource_reference(&sctx->gsvs_ring, NULL); - pipe_resource_reference(&sctx->tess_rings, NULL); - pipe_resource_reference(&sctx->null_const_buf.buffer, NULL); - pipe_resource_reference(&sctx->sample_pos_buffer, NULL); - si_resource_reference(&sctx->border_color_buffer, NULL); - free(sctx->border_color_table); - si_resource_reference(&sctx->scratch_buffer, NULL); - si_resource_reference(&sctx->compute_scratch_buffer, NULL); - si_resource_reference(&sctx->wait_mem_scratch, NULL); - - si_pm4_free_state(sctx, sctx->init_config, ~0); - if (sctx->init_config_gs_rings) - si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0); - for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++) - si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]); - - if (sctx->fixed_func_tcs_shader.cso) - sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso); - if (sctx->custom_dsa_flush) - sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush); - if (sctx->custom_blend_resolve) - sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve); - if (sctx->custom_blend_fmask_decompress) - sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress); - if (sctx->custom_blend_eliminate_fastclear) - sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear); - if (sctx->custom_blend_dcc_decompress) - sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress); - if (sctx->vs_blit_pos) - sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos); - if (sctx->vs_blit_pos_layered) - sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered); - if (sctx->vs_blit_color) - sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color); - if (sctx->vs_blit_color_layered) - sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered); - if (sctx->vs_blit_texcoord) - sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord); - if (sctx->cs_clear_buffer) - sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer); - if (sctx->cs_copy_buffer) - sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer); - if (sctx->cs_copy_image) - sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image); - if (sctx->cs_copy_image_1d_array) - sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array); - if (sctx->cs_clear_render_target) - sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target); - if (sctx->cs_clear_render_target_1d_array) - sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array); - if (sctx->cs_dcc_retile) - sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile); - - if (sctx->blitter) - util_blitter_destroy(sctx->blitter); - - /* Release DCC stats. */ - for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) { - assert(!sctx->dcc_stats[i].query_active); - - for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++) - if (sctx->dcc_stats[i].ps_stats[j]) - sctx->b.destroy_query(&sctx->b, - sctx->dcc_stats[i].ps_stats[j]); - - si_texture_reference(&sctx->dcc_stats[i].tex, NULL); - } - - if (sctx->query_result_shader) - sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader); - if (sctx->sh_query_result_shader) - sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader); - - if (sctx->gfx_cs) - sctx->ws->cs_destroy(sctx->gfx_cs); - if (sctx->dma_cs) - sctx->ws->cs_destroy(sctx->dma_cs); - if (sctx->ctx) - sctx->ws->ctx_destroy(sctx->ctx); - - if (sctx->b.stream_uploader) - u_upload_destroy(sctx->b.stream_uploader); - if (sctx->b.const_uploader) - u_upload_destroy(sctx->b.const_uploader); - if (sctx->cached_gtt_allocator) - u_upload_destroy(sctx->cached_gtt_allocator); - - slab_destroy_child(&sctx->pool_transfers); - slab_destroy_child(&sctx->pool_transfers_unsync); - - if (sctx->allocator_zeroed_memory) - u_suballocator_destroy(sctx->allocator_zeroed_memory); - - sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL); - sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL); - sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL); - si_resource_reference(&sctx->eop_bug_scratch, NULL); - si_resource_reference(&sctx->index_ring, NULL); - si_resource_reference(&sctx->barrier_buf, NULL); - si_resource_reference(&sctx->last_ib_barrier_buf, NULL); - pb_reference(&sctx->gds, NULL); - pb_reference(&sctx->gds_oa, NULL); - - si_destroy_compiler(&sctx->compiler); - - si_saved_cs_reference(&sctx->current_saved_cs, NULL); - - _mesa_hash_table_destroy(sctx->tex_handles, NULL); - _mesa_hash_table_destroy(sctx->img_handles, NULL); - - util_dynarray_fini(&sctx->resident_tex_handles); - util_dynarray_fini(&sctx->resident_img_handles); - util_dynarray_fini(&sctx->resident_tex_needs_color_decompress); - util_dynarray_fini(&sctx->resident_img_needs_color_decompress); - util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress); - si_unref_sdma_uploads(sctx); - FREE(sctx); + struct si_context *sctx = (struct si_context *)context; + int i; + + /* Unreference the framebuffer normally to disable related logic + * properly. + */ + struct pipe_framebuffer_state fb = {}; + if (context->set_framebuffer_state) + context->set_framebuffer_state(context, &fb); + + si_release_all_descriptors(sctx); + + if (sctx->chip_class >= GFX10 && sctx->has_graphics) + gfx10_destroy_query(sctx); + + pipe_resource_reference(&sctx->esgs_ring, NULL); + pipe_resource_reference(&sctx->gsvs_ring, NULL); + pipe_resource_reference(&sctx->tess_rings, NULL); + pipe_resource_reference(&sctx->null_const_buf.buffer, NULL); + pipe_resource_reference(&sctx->sample_pos_buffer, NULL); + si_resource_reference(&sctx->border_color_buffer, NULL); + free(sctx->border_color_table); + si_resource_reference(&sctx->scratch_buffer, NULL); + si_resource_reference(&sctx->compute_scratch_buffer, NULL); + si_resource_reference(&sctx->wait_mem_scratch, NULL); + si_resource_reference(&sctx->small_prim_cull_info_buf, NULL); + + if (sctx->cs_preamble_state) + si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0); + if (sctx->cs_preamble_gs_rings) + si_pm4_free_state(sctx, sctx->cs_preamble_gs_rings, ~0); + for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++) + si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]); + + if (sctx->fixed_func_tcs_shader.cso) + sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso); + if (sctx->custom_dsa_flush) + sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush); + if (sctx->custom_blend_resolve) + sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve); + if (sctx->custom_blend_fmask_decompress) + sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress); + if (sctx->custom_blend_eliminate_fastclear) + sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear); + if (sctx->custom_blend_dcc_decompress) + sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress); + if (sctx->vs_blit_pos) + sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos); + if (sctx->vs_blit_pos_layered) + sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered); + if (sctx->vs_blit_color) + sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color); + if (sctx->vs_blit_color_layered) + sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered); + if (sctx->vs_blit_texcoord) + sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord); + if (sctx->cs_clear_buffer) + sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer); + if (sctx->cs_copy_buffer) + sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer); + if (sctx->cs_copy_image) + sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image); + if (sctx->cs_copy_image_1d_array) + sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array); + if (sctx->cs_clear_render_target) + sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target); + if (sctx->cs_clear_render_target_1d_array) + sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array); + if (sctx->cs_clear_12bytes_buffer) + sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer); + if (sctx->cs_dcc_decompress) + sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_decompress); + if (sctx->cs_dcc_retile) + sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile); + + for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) { + for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) { + if (sctx->cs_fmask_expand[i][j]) { + sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]); + } + } + } + + if (sctx->blitter) + util_blitter_destroy(sctx->blitter); + + /* Release DCC stats. */ + for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) { + assert(!sctx->dcc_stats[i].query_active); + + for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++) + if (sctx->dcc_stats[i].ps_stats[j]) + sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[i].ps_stats[j]); + + si_texture_reference(&sctx->dcc_stats[i].tex, NULL); + } + + if (sctx->query_result_shader) + sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader); + if (sctx->sh_query_result_shader) + sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader); + + if (sctx->gfx_cs) + sctx->ws->cs_destroy(sctx->gfx_cs); + if (sctx->sdma_cs) + sctx->ws->cs_destroy(sctx->sdma_cs); + if (sctx->ctx) + sctx->ws->ctx_destroy(sctx->ctx); + + if (sctx->b.stream_uploader) + u_upload_destroy(sctx->b.stream_uploader); + if (sctx->b.const_uploader) + u_upload_destroy(sctx->b.const_uploader); + if (sctx->cached_gtt_allocator) + u_upload_destroy(sctx->cached_gtt_allocator); + + slab_destroy_child(&sctx->pool_transfers); + slab_destroy_child(&sctx->pool_transfers_unsync); + + if (sctx->allocator_zeroed_memory) + u_suballocator_destroy(sctx->allocator_zeroed_memory); + + sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL); + sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL); + sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL); + si_resource_reference(&sctx->eop_bug_scratch, NULL); + si_resource_reference(&sctx->index_ring, NULL); + si_resource_reference(&sctx->barrier_buf, NULL); + si_resource_reference(&sctx->last_ib_barrier_buf, NULL); + pb_reference(&sctx->gds, NULL); + pb_reference(&sctx->gds_oa, NULL); + + si_destroy_compiler(&sctx->compiler); + + si_saved_cs_reference(&sctx->current_saved_cs, NULL); + + _mesa_hash_table_destroy(sctx->tex_handles, NULL); + _mesa_hash_table_destroy(sctx->img_handles, NULL); + + util_dynarray_fini(&sctx->resident_tex_handles); + util_dynarray_fini(&sctx->resident_img_handles); + util_dynarray_fini(&sctx->resident_tex_needs_color_decompress); + util_dynarray_fini(&sctx->resident_img_needs_color_decompress); + util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress); + si_unref_sdma_uploads(sctx); + free(sctx->sdma_uploads); + FREE(sctx); } static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx) { - struct si_context *sctx = (struct si_context *)ctx; - - return sctx->ws->ctx_query_reset_status(sctx->ctx); + struct si_context *sctx = (struct si_context *)ctx; + struct si_screen *sscreen = sctx->screen; + enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx); + + if (status != PIPE_NO_RESET) { + /* Call the gallium frontend to set a no-op API dispatch. */ + if (sctx->device_reset_callback.reset) { + sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status); + } + + /* Re-create the auxiliary context, because it won't submit + * any new IBs due to a GPU reset. + */ + simple_mtx_lock(&sscreen->aux_context_lock); + + struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log; + sscreen->aux_context->set_log_context(sscreen->aux_context, NULL); + sscreen->aux_context->destroy(sscreen->aux_context); + + sscreen->aux_context = si_create_context( + &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) | + (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY)); + sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log); + simple_mtx_unlock(&sscreen->aux_context_lock); + } + return status; } static void si_set_device_reset_callback(struct pipe_context *ctx, - const struct pipe_device_reset_callback *cb) + const struct pipe_device_reset_callback *cb) { - struct si_context *sctx = (struct si_context *)ctx; + struct si_context *sctx = (struct si_context *)ctx; - if (cb) - sctx->device_reset_callback = *cb; - else - memset(&sctx->device_reset_callback, 0, - sizeof(sctx->device_reset_callback)); -} - -bool si_check_device_reset(struct si_context *sctx) -{ - enum pipe_reset_status status; - - if (!sctx->device_reset_callback.reset) - return false; - - status = sctx->ws->ctx_query_reset_status(sctx->ctx); - if (status == PIPE_NO_RESET) - return false; - - sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status); - return true; + if (cb) + sctx->device_reset_callback = *cb; + else + memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback)); } /* Apitrace profiling: @@ -339,974 +366,933 @@ bool si_check_device_reset(struct si_context *sctx) * call and print the results. * 4) glretrace --benchmark --markers .. */ -static void si_emit_string_marker(struct pipe_context *ctx, - const char *string, int len) +static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len) { - struct si_context *sctx = (struct si_context *)ctx; + struct si_context *sctx = (struct si_context *)ctx; - dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number); + dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number); - if (sctx->log) - u_log_printf(sctx->log, "\nString marker: %*s\n", len, string); + if (sctx->log) + u_log_printf(sctx->log, "\nString marker: %*s\n", len, string); } -static void si_set_debug_callback(struct pipe_context *ctx, - const struct pipe_debug_callback *cb) +static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb) { - struct si_context *sctx = (struct si_context *)ctx; - struct si_screen *screen = sctx->screen; + struct si_context *sctx = (struct si_context *)ctx; + struct si_screen *screen = sctx->screen; - util_queue_finish(&screen->shader_compiler_queue); - util_queue_finish(&screen->shader_compiler_queue_low_priority); + util_queue_finish(&screen->shader_compiler_queue); + util_queue_finish(&screen->shader_compiler_queue_low_priority); - if (cb) - sctx->debug = *cb; - else - memset(&sctx->debug, 0, sizeof(sctx->debug)); + if (cb) + sctx->debug = *cb; + else + memset(&sctx->debug, 0, sizeof(sctx->debug)); } -static void si_set_log_context(struct pipe_context *ctx, - struct u_log_context *log) +static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log) { - struct si_context *sctx = (struct si_context *)ctx; - sctx->log = log; + struct si_context *sctx = (struct si_context *)ctx; + sctx->log = log; - if (log) - u_log_add_auto_logger(log, si_auto_log_cs, sctx); + if (log) + u_log_add_auto_logger(log, si_auto_log_cs, sctx); } -static void si_set_context_param(struct pipe_context *ctx, - enum pipe_context_param param, - unsigned value) +static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param, + unsigned value) { - struct radeon_winsys *ws = ((struct si_context *)ctx)->ws; - - switch (param) { - case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE: - ws->pin_threads_to_L3_cache(ws, value); - break; - default:; - } + struct radeon_winsys *ws = ((struct si_context *)ctx)->ws; + + switch (param) { + case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE: + ws->pin_threads_to_L3_cache(ws, value); + break; + default:; + } } -static struct pipe_context *si_create_context(struct pipe_screen *screen, - unsigned flags) +static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags) { - struct si_screen* sscreen = (struct si_screen *)screen; - - /* Don't create a context if it's not compute-only and hw is compute-only. */ - if (!sscreen->info.has_graphics && - !(flags & PIPE_CONTEXT_COMPUTE_ONLY)) - return NULL; - - struct si_context *sctx = CALLOC_STRUCT(si_context); - struct radeon_winsys *ws = sscreen->ws; - int shader, i; - bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0; - - if (!sctx) - return NULL; - - sctx->has_graphics = sscreen->info.chip_class == GFX6 || - !(flags & PIPE_CONTEXT_COMPUTE_ONLY); - - if (flags & PIPE_CONTEXT_DEBUG) - sscreen->record_llvm_ir = true; /* racy but not critical */ - - sctx->b.screen = screen; /* this must be set first */ - sctx->b.priv = NULL; - sctx->b.destroy = si_destroy_context; - sctx->screen = sscreen; /* Easy accessing of screen/winsys. */ - sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0; - - slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers); - slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers); - - sctx->ws = sscreen->ws; - sctx->family = sscreen->info.family; - sctx->chip_class = sscreen->info.chip_class; - - if (sctx->chip_class == GFX7 || - sctx->chip_class == GFX8 || - sctx->chip_class == GFX9) { - sctx->eop_bug_scratch = si_resource( - pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT, - 16 * sscreen->info.num_render_backends)); - if (!sctx->eop_bug_scratch) - goto fail; - } - - /* Initialize context allocators. */ - sctx->allocator_zeroed_memory = - u_suballocator_create(&sctx->b, 128 * 1024, - 0, PIPE_USAGE_DEFAULT, - SI_RESOURCE_FLAG_UNMAPPABLE | - SI_RESOURCE_FLAG_CLEAR, false); - if (!sctx->allocator_zeroed_memory) - goto fail; - - sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024, - 0, PIPE_USAGE_STREAM, - SI_RESOURCE_FLAG_READ_ONLY); - if (!sctx->b.stream_uploader) - goto fail; - - sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, - 0, PIPE_USAGE_STAGING, 0); - if (!sctx->cached_gtt_allocator) - goto fail; - - sctx->ctx = sctx->ws->ctx_create(sctx->ws); - if (!sctx->ctx) - goto fail; - - if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) { - sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, - (void*)si_flush_dma_cs, - sctx, stop_exec_on_failure); - } - - bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->dma_cs; - sctx->b.const_uploader = u_upload_create(&sctx->b, 256 * 1024, - 0, PIPE_USAGE_DEFAULT, - SI_RESOURCE_FLAG_32BIT | - (use_sdma_upload ? - SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0)); - if (!sctx->b.const_uploader) - goto fail; - - if (use_sdma_upload) - u_upload_enable_flush_explicit(sctx->b.const_uploader); - - sctx->gfx_cs = ws->cs_create(sctx->ctx, - sctx->has_graphics ? RING_GFX : RING_COMPUTE, - (void*)si_flush_gfx_cs, sctx, stop_exec_on_failure); - - /* Border colors. */ - sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * - sizeof(*sctx->border_color_table)); - if (!sctx->border_color_table) - goto fail; - - sctx->border_color_buffer = si_resource( - pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, - SI_MAX_BORDER_COLORS * - sizeof(*sctx->border_color_table))); - if (!sctx->border_color_buffer) - goto fail; - - sctx->border_color_map = - ws->buffer_map(sctx->border_color_buffer->buf, - NULL, PIPE_TRANSFER_WRITE); - if (!sctx->border_color_map) - goto fail; - - sctx->ngg = sctx->chip_class >= GFX10; - - /* Initialize context functions used by graphics and compute. */ - if (sctx->chip_class >= GFX10) - sctx->emit_cache_flush = gfx10_emit_cache_flush; - else - sctx->emit_cache_flush = si_emit_cache_flush; - - sctx->b.emit_string_marker = si_emit_string_marker; - sctx->b.set_debug_callback = si_set_debug_callback; - sctx->b.set_log_context = si_set_log_context; - sctx->b.set_context_param = si_set_context_param; - sctx->b.get_device_reset_status = si_get_reset_status; - sctx->b.set_device_reset_callback = si_set_device_reset_callback; - - si_init_all_descriptors(sctx); - si_init_buffer_functions(sctx); - si_init_clear_functions(sctx); - si_init_blit_functions(sctx); - si_init_compute_functions(sctx); - si_init_compute_blit_functions(sctx); - si_init_debug_functions(sctx); - si_init_fence_functions(sctx); - si_init_query_functions(sctx); - si_init_state_compute_functions(sctx); - si_init_context_texture_functions(sctx); - - /* Initialize graphics-only context functions. */ - if (sctx->has_graphics) { - if (sctx->chip_class >= GFX10) - gfx10_init_query(sctx); - si_init_msaa_functions(sctx); - si_init_shader_functions(sctx); - si_init_state_functions(sctx); - si_init_streamout_functions(sctx); - si_init_viewport_functions(sctx); - - sctx->blitter = util_blitter_create(&sctx->b); - if (sctx->blitter == NULL) - goto fail; - sctx->blitter->skip_viewport_restore = true; - - si_init_draw_functions(sctx); - si_initialize_prim_discard_tunables(sctx); - } - - /* Initialize SDMA functions. */ - if (sctx->chip_class >= GFX7) - cik_init_sdma_functions(sctx); - else - si_init_dma_functions(sctx); - - if (sscreen->debug_flags & DBG(FORCE_DMA)) - sctx->b.resource_copy_region = sctx->dma_copy; - - sctx->sample_mask = 0xffff; - - /* Initialize multimedia functions. */ - if (sscreen->info.has_hw_decode) { - sctx->b.create_video_codec = si_uvd_create_decoder; - sctx->b.create_video_buffer = si_video_buffer_create; - } else { - sctx->b.create_video_codec = vl_create_decoder; - sctx->b.create_video_buffer = vl_video_buffer_create; - } - - if (sctx->chip_class >= GFX9) { - sctx->wait_mem_scratch = si_resource( - pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 8)); - if (!sctx->wait_mem_scratch) - goto fail; - - /* Initialize the memory. */ - si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, - V_370_MEM, V_370_ME, &sctx->wait_mem_number); - } - - /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads - * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */ - if (sctx->chip_class == GFX7) { - sctx->null_const_buf.buffer = - pipe_aligned_buffer_create(screen, - SI_RESOURCE_FLAG_32BIT, - PIPE_USAGE_DEFAULT, 16, - sctx->screen->info.tcc_cache_line_size); - if (!sctx->null_const_buf.buffer) - goto fail; - sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0; - - unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE; - for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) { - for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) { - sctx->b.set_constant_buffer(&sctx->b, shader, i, - &sctx->null_const_buf); - } - } - - si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, - &sctx->null_const_buf); - si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, - &sctx->null_const_buf); - si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, - &sctx->null_const_buf); - si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, - &sctx->null_const_buf); - si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, - &sctx->null_const_buf); - } - - uint64_t max_threads_per_block; - screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI, - PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, - &max_threads_per_block); - - /* The maximum number of scratch waves. Scratch space isn't divided - * evenly between CUs. The number is only a function of the number of CUs. - * We can decrease the constant to decrease the scratch buffer size. - * - * sctx->scratch_waves must be >= the maximum posible size of - * 1 threadgroup, so that the hw doesn't hang from being unable - * to start any. - * - * The recommended value is 4 per CU at most. Higher numbers don't - * bring much benefit, but they still occupy chip resources (think - * async compute). I've seen ~2% performance difference between 4 and 32. - */ - sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units, - max_threads_per_block / 64); - - si_init_compiler(sscreen, &sctx->compiler); - - /* Bindless handles. */ - sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, - _mesa_key_pointer_equal); - sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, - _mesa_key_pointer_equal); - - util_dynarray_init(&sctx->resident_tex_handles, NULL); - util_dynarray_init(&sctx->resident_img_handles, NULL); - util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL); - util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL); - util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL); - - sctx->sample_pos_buffer = - pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, - sizeof(sctx->sample_positions)); - pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, - sizeof(sctx->sample_positions), &sctx->sample_positions); - - /* this must be last */ - si_begin_new_gfx_cs(sctx); - - if (sctx->chip_class == GFX7) { - /* Clear the NULL constant buffer, because loads should return zeros. - * Note that this forces CP DMA to be used, because clover deadlocks - * for some reason when the compute codepath is used. - */ - uint32_t clear_value = 0; - si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, - sctx->null_const_buf.buffer->width0, - &clear_value, 4, SI_COHERENCY_SHADER, true); - } - return &sctx->b; + struct si_screen *sscreen = (struct si_screen *)screen; + STATIC_ASSERT(DBG_COUNT <= 64); + + /* Don't create a context if it's not compute-only and hw is compute-only. */ + if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY)) + return NULL; + + struct si_context *sctx = CALLOC_STRUCT(si_context); + struct radeon_winsys *ws = sscreen->ws; + int shader, i; + bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0; + + if (!sctx) + return NULL; + + sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY); + + if (flags & PIPE_CONTEXT_DEBUG) + sscreen->record_llvm_ir = true; /* racy but not critical */ + + sctx->b.screen = screen; /* this must be set first */ + sctx->b.priv = NULL; + sctx->b.destroy = si_destroy_context; + sctx->screen = sscreen; /* Easy accessing of screen/winsys. */ + sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0; + + slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers); + slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers); + + sctx->ws = sscreen->ws; + sctx->family = sscreen->info.family; + sctx->chip_class = sscreen->info.chip_class; + + if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) { + sctx->eop_bug_scratch = si_resource(pipe_buffer_create( + &sscreen->b, 0, PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends)); + if (!sctx->eop_bug_scratch) + goto fail; + } + + /* Initialize context allocators. */ + sctx->allocator_zeroed_memory = + u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT, + SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false); + if (!sctx->allocator_zeroed_memory) + goto fail; + + sctx->b.stream_uploader = + u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY); + if (!sctx->b.stream_uploader) + goto fail; + + sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0); + if (!sctx->cached_gtt_allocator) + goto fail; + + sctx->ctx = sctx->ws->ctx_create(sctx->ws); + if (!sctx->ctx) + goto fail; + + if (sscreen->info.num_rings[RING_DMA] && !(sscreen->debug_flags & DBG(NO_SDMA)) && + /* SDMA causes corruption on RX 580: + * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1399 + * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1889 + */ + (sctx->chip_class != GFX8 || sscreen->debug_flags & DBG(FORCE_SDMA)) && + /* SDMA timeouts sometimes on gfx10 so disable it for now. See: + * https://bugs.freedesktop.org/show_bug.cgi?id=111481 + * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1907 + */ + (sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_SDMA))) { + sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void *)si_flush_dma_cs, sctx, + stop_exec_on_failure); + } + + bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->sdma_cs; + sctx->b.const_uploader = + u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT, + SI_RESOURCE_FLAG_32BIT | + (use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0)); + if (!sctx->b.const_uploader) + goto fail; + + if (use_sdma_upload) + u_upload_enable_flush_explicit(sctx->b.const_uploader); + + sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE, + (void *)si_flush_gfx_cs, sctx, stop_exec_on_failure); + + /* Border colors. */ + sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)); + if (!sctx->border_color_table) + goto fail; + + sctx->border_color_buffer = si_resource(pipe_buffer_create( + screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table))); + if (!sctx->border_color_buffer) + goto fail; + + sctx->border_color_map = + ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE); + if (!sctx->border_color_map) + goto fail; + + sctx->ngg = sscreen->use_ngg; + + /* Initialize context functions used by graphics and compute. */ + if (sctx->chip_class >= GFX10) + sctx->emit_cache_flush = gfx10_emit_cache_flush; + else + sctx->emit_cache_flush = si_emit_cache_flush; + + sctx->b.emit_string_marker = si_emit_string_marker; + sctx->b.set_debug_callback = si_set_debug_callback; + sctx->b.set_log_context = si_set_log_context; + sctx->b.set_context_param = si_set_context_param; + sctx->b.get_device_reset_status = si_get_reset_status; + sctx->b.set_device_reset_callback = si_set_device_reset_callback; + + si_init_all_descriptors(sctx); + si_init_buffer_functions(sctx); + si_init_clear_functions(sctx); + si_init_blit_functions(sctx); + si_init_compute_functions(sctx); + si_init_compute_blit_functions(sctx); + si_init_debug_functions(sctx); + si_init_fence_functions(sctx); + si_init_query_functions(sctx); + si_init_state_compute_functions(sctx); + si_init_context_texture_functions(sctx); + + /* Initialize graphics-only context functions. */ + if (sctx->has_graphics) { + if (sctx->chip_class >= GFX10) + gfx10_init_query(sctx); + si_init_msaa_functions(sctx); + si_init_shader_functions(sctx); + si_init_state_functions(sctx); + si_init_cs_preamble_state(sctx); + si_init_streamout_functions(sctx); + si_init_viewport_functions(sctx); + + sctx->blitter = util_blitter_create(&sctx->b); + if (sctx->blitter == NULL) + goto fail; + sctx->blitter->skip_viewport_restore = true; + + /* Some states are expected to be always non-NULL. */ + sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter); + sctx->queued.named.blend = sctx->noop_blend; + + sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter); + sctx->queued.named.dsa = sctx->noop_dsa; + + sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter); + sctx->queued.named.rasterizer = sctx->discard_rasterizer_state; + + si_init_draw_functions(sctx); + + /* If aux_context == NULL, we are initializing aux_context right now. */ + bool is_aux_context = !sscreen->aux_context; + si_initialize_prim_discard_tunables(sscreen, is_aux_context, + &sctx->prim_discard_vertex_count_threshold, + &sctx->index_ring_size_per_ib); + } + + /* Initialize SDMA functions. */ + if (sctx->chip_class >= GFX7) + cik_init_sdma_functions(sctx); + else + sctx->dma_copy = si_resource_copy_region; + + if (sscreen->debug_flags & DBG(FORCE_SDMA)) + sctx->b.resource_copy_region = sctx->dma_copy; + + sctx->sample_mask = 0xffff; + + /* Initialize multimedia functions. */ + if (sscreen->info.has_hw_decode) { + sctx->b.create_video_codec = si_uvd_create_decoder; + sctx->b.create_video_buffer = si_video_buffer_create; + } else { + sctx->b.create_video_codec = vl_create_decoder; + sctx->b.create_video_buffer = vl_video_buffer_create; + } + + if (sctx->chip_class >= GFX9 || si_compute_prim_discard_enabled(sctx)) { + sctx->wait_mem_scratch = + si_aligned_buffer_create(screen, SI_RESOURCE_FLAG_UNMAPPABLE, + PIPE_USAGE_DEFAULT, 8, + sscreen->info.tcc_cache_line_size); + if (!sctx->wait_mem_scratch) + goto fail; + } + + /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads + * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */ + if (sctx->chip_class == GFX7) { + sctx->null_const_buf.buffer = + pipe_aligned_buffer_create(screen, SI_RESOURCE_FLAG_32BIT, PIPE_USAGE_DEFAULT, 16, + sctx->screen->info.tcc_cache_line_size); + if (!sctx->null_const_buf.buffer) + goto fail; + sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0; + + unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE; + for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) { + for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) { + sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf); + } + } + + si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf); + si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf); + si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf); + si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf); + si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf); + } + + uint64_t max_threads_per_block; + screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, + &max_threads_per_block); + + /* The maximum number of scratch waves. Scratch space isn't divided + * evenly between CUs. The number is only a function of the number of CUs. + * We can decrease the constant to decrease the scratch buffer size. + * + * sctx->scratch_waves must be >= the maximum posible size of + * 1 threadgroup, so that the hw doesn't hang from being unable + * to start any. + * + * The recommended value is 4 per CU at most. Higher numbers don't + * bring much benefit, but they still occupy chip resources (think + * async compute). I've seen ~2% performance difference between 4 and 32. + */ + sctx->scratch_waves = + MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64); + + /* Bindless handles. */ + sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); + sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); + + util_dynarray_init(&sctx->resident_tex_handles, NULL); + util_dynarray_init(&sctx->resident_img_handles, NULL); + util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL); + util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL); + util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL); + + sctx->sample_pos_buffer = + pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions)); + pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions), + &sctx->sample_positions); + + /* The remainder of this function initializes the gfx CS and must be last. */ + assert(sctx->gfx_cs->current.cdw == 0); + si_begin_new_gfx_cs(sctx); + assert(sctx->gfx_cs->current.cdw == sctx->initial_gfx_cs_size); + + /* Initialize per-context buffers. */ + if (sctx->wait_mem_scratch) { + si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME, + &sctx->wait_mem_number); + } + + if (sctx->chip_class == GFX7) { + /* Clear the NULL constant buffer, because loads should return zeros. + * Note that this forces CP DMA to be used, because clover deadlocks + * for some reason when the compute codepath is used. + */ + uint32_t clear_value = 0; + si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0, + &clear_value, 4, SI_COHERENCY_SHADER, true); + } + + sctx->initial_gfx_cs_size = sctx->gfx_cs->current.cdw; + return &sctx->b; fail: - fprintf(stderr, "radeonsi: Failed to create a context.\n"); - si_destroy_context(&sctx->b); - return NULL; + fprintf(stderr, "radeonsi: Failed to create a context.\n"); + si_destroy_context(&sctx->b); + return NULL; } -static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, - void *priv, unsigned flags) +static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv, + unsigned flags) { - struct si_screen *sscreen = (struct si_screen *)screen; - struct pipe_context *ctx; + struct si_screen *sscreen = (struct si_screen *)screen; + struct pipe_context *ctx; + uint64_t total_ram; + + if (sscreen->debug_flags & DBG(CHECK_VM)) + flags |= PIPE_CONTEXT_DEBUG; + + ctx = si_create_context(screen, flags); - if (sscreen->debug_flags & DBG(CHECK_VM)) - flags |= PIPE_CONTEXT_DEBUG; + if (!(flags & PIPE_CONTEXT_PREFER_THREADED)) + return ctx; - ctx = si_create_context(screen, flags); + /* Clover (compute-only) is unsupported. */ + if (flags & PIPE_CONTEXT_COMPUTE_ONLY) + return ctx; - if (!(flags & PIPE_CONTEXT_PREFER_THREADED)) - return ctx; + /* When shaders are logged to stderr, asynchronous compilation is + * disabled too. */ + if (sscreen->debug_flags & DBG_ALL_SHADERS) + return ctx; - /* Clover (compute-only) is unsupported. */ - if (flags & PIPE_CONTEXT_COMPUTE_ONLY) - return ctx; + /* Use asynchronous flushes only on amdgpu, since the radeon + * implementation for fence_server_sync is incomplete. */ + struct pipe_context * tc = threaded_context_create( + ctx, &sscreen->pool_transfers, si_replace_buffer_storage, + sscreen->info.is_amdgpu ? si_create_fence : NULL, + &((struct si_context *)ctx)->tc); - /* When shaders are logged to stderr, asynchronous compilation is - * disabled too. */ - if (sscreen->debug_flags & DBG_ALL_SHADERS) - return ctx; + if (tc && tc != ctx && os_get_total_physical_memory(&total_ram)) { + ((struct threaded_context *) tc)->bytes_mapped_limit = total_ram / 4; + } - /* Use asynchronous flushes only on amdgpu, since the radeon - * implementation for fence_server_sync is incomplete. */ - return threaded_context_create(ctx, &sscreen->pool_transfers, - si_replace_buffer_storage, - sscreen->info.is_amdgpu ? si_create_fence : NULL, - &((struct si_context*)ctx)->tc); + return tc; } /* * pipe_screen */ -static void si_destroy_screen(struct pipe_screen* pscreen) +static void si_destroy_screen(struct pipe_screen *pscreen) { - struct si_screen *sscreen = (struct si_screen *)pscreen; - struct si_shader_part *parts[] = { - sscreen->vs_prologs, - sscreen->tcs_epilogs, - sscreen->gs_prologs, - sscreen->ps_prologs, - sscreen->ps_epilogs - }; - unsigned i; - - if (!sscreen->ws->unref(sscreen->ws)) - return; - - mtx_destroy(&sscreen->aux_context_lock); - - struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log; - if (aux_log) { - sscreen->aux_context->set_log_context(sscreen->aux_context, NULL); - u_log_context_destroy(aux_log); - FREE(aux_log); - } - - sscreen->aux_context->destroy(sscreen->aux_context); - - util_queue_destroy(&sscreen->shader_compiler_queue); - util_queue_destroy(&sscreen->shader_compiler_queue_low_priority); - - for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++) - si_destroy_compiler(&sscreen->compiler[i]); - - for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++) - si_destroy_compiler(&sscreen->compiler_lowp[i]); - - /* Free shader parts. */ - for (i = 0; i < ARRAY_SIZE(parts); i++) { - while (parts[i]) { - struct si_shader_part *part = parts[i]; - - parts[i] = part->next; - si_shader_binary_clean(&part->binary); - FREE(part); - } - } - mtx_destroy(&sscreen->shader_parts_mutex); - si_destroy_shader_cache(sscreen); - - si_destroy_perfcounters(sscreen); - si_gpu_load_kill_thread(sscreen); - - mtx_destroy(&sscreen->gpu_load_mutex); - - slab_destroy_parent(&sscreen->pool_transfers); - - disk_cache_destroy(sscreen->disk_shader_cache); - sscreen->ws->destroy(sscreen->ws); - FREE(sscreen); + struct si_screen *sscreen = (struct si_screen *)pscreen; + struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs, + sscreen->ps_prologs, sscreen->ps_epilogs}; + unsigned i; + + if (!sscreen->ws->unref(sscreen->ws)) + return; + + if (sscreen->debug_flags & DBG(CACHE_STATS)) { + printf("live shader cache: hits = %u, misses = %u\n", sscreen->live_shader_cache.hits, + sscreen->live_shader_cache.misses); + printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits, + sscreen->num_memory_shader_cache_misses); + printf("disk shader cache: hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits, + sscreen->num_disk_shader_cache_misses); + } + + simple_mtx_destroy(&sscreen->aux_context_lock); + + struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log; + if (aux_log) { + sscreen->aux_context->set_log_context(sscreen->aux_context, NULL); + u_log_context_destroy(aux_log); + FREE(aux_log); + } + + sscreen->aux_context->destroy(sscreen->aux_context); + + util_queue_destroy(&sscreen->shader_compiler_queue); + util_queue_destroy(&sscreen->shader_compiler_queue_low_priority); + + /* Release the reference on glsl types of the compiler threads. */ + glsl_type_singleton_decref(); + + for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++) + si_destroy_compiler(&sscreen->compiler[i]); + + for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++) + si_destroy_compiler(&sscreen->compiler_lowp[i]); + + /* Free shader parts. */ + for (i = 0; i < ARRAY_SIZE(parts); i++) { + while (parts[i]) { + struct si_shader_part *part = parts[i]; + + parts[i] = part->next; + si_shader_binary_clean(&part->binary); + FREE(part); + } + } + simple_mtx_destroy(&sscreen->shader_parts_mutex); + si_destroy_shader_cache(sscreen); + + si_destroy_perfcounters(sscreen); + si_gpu_load_kill_thread(sscreen); + + simple_mtx_destroy(&sscreen->gpu_load_mutex); + + slab_destroy_parent(&sscreen->pool_transfers); + + disk_cache_destroy(sscreen->disk_shader_cache); + util_live_shader_cache_deinit(&sscreen->live_shader_cache); + sscreen->ws->destroy(sscreen->ws); + FREE(sscreen); } static void si_init_gs_info(struct si_screen *sscreen) { - sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, - sscreen->info.family); + sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family); } -static void si_test_vmfault(struct si_screen *sscreen) +static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags) { - struct pipe_context *ctx = sscreen->aux_context; - struct si_context *sctx = (struct si_context *)ctx; - struct pipe_resource *buf = - pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64); - - if (!buf) { - puts("Buffer allocation failed."); - exit(1); - } - - si_resource(buf)->gpu_address = 0; /* cause a VM fault */ - - if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) { - si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0, - SI_COHERENCY_NONE, L2_BYPASS); - ctx->flush(ctx, NULL, 0); - puts("VM fault test: CP - done."); - } - if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) { - si_sdma_clear_buffer(sctx, buf, 0, 4, 0); - ctx->flush(ctx, NULL, 0); - puts("VM fault test: SDMA - done."); - } - if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) { - util_test_constant_buffer(ctx, buf); - puts("VM fault test: Shader - done."); - } - exit(0); + struct pipe_context *ctx = sscreen->aux_context; + struct si_context *sctx = (struct si_context *)ctx; + struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64); + + if (!buf) { + puts("Buffer allocation failed."); + exit(1); + } + + si_resource(buf)->gpu_address = 0; /* cause a VM fault */ + + if (test_flags & DBG(TEST_VMFAULT_CP)) { + si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0, SI_COHERENCY_NONE, L2_BYPASS); + ctx->flush(ctx, NULL, 0); + puts("VM fault test: CP - done."); + } + if (test_flags & DBG(TEST_VMFAULT_SDMA)) { + si_sdma_clear_buffer(sctx, buf, 0, 4, 0); + ctx->flush(ctx, NULL, 0); + puts("VM fault test: SDMA - done."); + } + if (test_flags & DBG(TEST_VMFAULT_SHADER)) { + util_test_constant_buffer(ctx, buf); + puts("VM fault test: Shader - done."); + } + exit(0); } -static void si_test_gds_memory_management(struct si_context *sctx, - unsigned alloc_size, unsigned alignment, - enum radeon_bo_domain domain) +static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size, + unsigned alignment, enum radeon_bo_domain domain) { - struct radeon_winsys *ws = sctx->ws; - struct radeon_cmdbuf *cs[8]; - struct pb_buffer *gds_bo[ARRAY_SIZE(cs)]; - - for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) { - cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE, - NULL, NULL, false); - gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0); - assert(gds_bo[i]); - } - - for (unsigned iterations = 0; iterations < 20000; iterations++) { - for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) { - /* This clears GDS with CP DMA. - * - * We don't care if GDS is present. Just add some packet - * to make the GPU busy for a moment. - */ - si_cp_dma_clear_buffer(sctx, cs[i], NULL, 0, alloc_size, 0, - SI_CPDMA_SKIP_BO_LIST_UPDATE | - SI_CPDMA_SKIP_CHECK_CS_SPACE | - SI_CPDMA_SKIP_GFX_SYNC, 0, 0); - - ws->cs_add_buffer(cs[i], gds_bo[i], domain, - RADEON_USAGE_READWRITE, 0); - ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL); - } - } - exit(0); + struct radeon_winsys *ws = sctx->ws; + struct radeon_cmdbuf *cs[8]; + struct pb_buffer *gds_bo[ARRAY_SIZE(cs)]; + + for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) { + cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE, NULL, NULL, false); + gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0); + assert(gds_bo[i]); + } + + for (unsigned iterations = 0; iterations < 20000; iterations++) { + for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) { + /* This clears GDS with CP DMA. + * + * We don't care if GDS is present. Just add some packet + * to make the GPU busy for a moment. + */ + si_cp_dma_clear_buffer( + sctx, cs[i], NULL, 0, alloc_size, 0, + SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC, 0, + 0); + + ws->cs_add_buffer(cs[i], gds_bo[i], RADEON_USAGE_READWRITE, domain, 0); + ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL); + } + } + exit(0); } static void si_disk_cache_create(struct si_screen *sscreen) { - /* Don't use the cache if shader dumping is enabled. */ - if (sscreen->debug_flags & DBG_ALL_SHADERS) - return; - - struct mesa_sha1 ctx; - unsigned char sha1[20]; - char cache_id[20 * 2 + 1]; - - _mesa_sha1_init(&ctx); - - if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) || - !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, - &ctx)) - return; - - _mesa_sha1_final(&ctx, sha1); - disk_cache_format_hex_id(cache_id, sha1, 20 * 2); - - /* These flags affect shader compilation. */ - #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \ - DBG(SI_SCHED) | \ - DBG(GISEL) | \ - DBG(UNSAFE_MATH) | \ - DBG(W32_GE) | \ - DBG(W32_PS) | \ - DBG(W32_CS) | \ - DBG(W64_GE) | \ - DBG(W64_PS) | \ - DBG(W64_CS)) - uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS; - - if (sscreen->options.enable_nir) { - STATIC_ASSERT((ALL_FLAGS & (1u << 31)) == 0); - shader_debug_flags |= 1u << 31; - } - - /* Add the high bits of 32-bit addresses, which affects - * how 32-bit addresses are expanded to 64 bits. - */ - STATIC_ASSERT(ALL_FLAGS <= UINT_MAX); - assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi); - shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32; - - sscreen->disk_shader_cache = - disk_cache_create(sscreen->info.name, - cache_id, - shader_debug_flags); + /* Don't use the cache if shader dumping is enabled. */ + if (sscreen->debug_flags & DBG_ALL_SHADERS) + return; + + struct mesa_sha1 ctx; + unsigned char sha1[20]; + char cache_id[20 * 2 + 1]; + + _mesa_sha1_init(&ctx); + + if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) || + !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx)) + return; + + _mesa_sha1_final(&ctx, sha1); + disk_cache_format_hex_id(cache_id, sha1, 20 * 2); + +/* These flags affect shader compilation. */ +#define ALL_FLAGS (DBG(GISEL) | DBG(KILL_PS_INF_INTERP)) + uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS; + + /* Add the high bits of 32-bit addresses, which affects + * how 32-bit addresses are expanded to 64 bits. + */ + STATIC_ASSERT(ALL_FLAGS <= UINT_MAX); + assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi); + shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32; + + sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id, shader_debug_flags); } -static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, - unsigned max_threads) +static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads) { - struct si_screen *sscreen = (struct si_screen *)screen; + struct si_screen *sscreen = (struct si_screen *)screen; - /* This function doesn't allow a greater number of threads than - * the queue had at its creation. */ - util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, - max_threads); - /* Don't change the number of threads on the low priority queue. */ + /* This function doesn't allow a greater number of threads than + * the queue had at its creation. */ + util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads); + /* Don't change the number of threads on the low priority queue. */ } -static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, - void *shader, - enum pipe_shader_type shader_type) +static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader, + enum pipe_shader_type shader_type) { - struct si_shader_selector *sel = (struct si_shader_selector *)shader; + struct si_shader_selector *sel = (struct si_shader_selector *)shader; - return util_queue_fence_is_signalled(&sel->ready); + return util_queue_fence_is_signalled(&sel->ready); } -static struct pipe_screen * -radeonsi_screen_create_impl(struct radeon_winsys *ws, - const struct pipe_screen_config *config) +static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws, + const struct pipe_screen_config *config) { - struct si_screen *sscreen = CALLOC_STRUCT(si_screen); - unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i; - - if (!sscreen) { - return NULL; - } - - sscreen->ws = ws; - ws->query_info(ws, &sscreen->info); - - if (sscreen->info.chip_class == GFX10 && HAVE_LLVM < 0x0900) { - fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n"); - FREE(sscreen); - return NULL; - } - - if (sscreen->info.chip_class >= GFX9) { - sscreen->se_tile_repeat = 32 * sscreen->info.max_se; - } else { - ac_get_raster_config(&sscreen->info, - &sscreen->pa_sc_raster_config, - &sscreen->pa_sc_raster_config_1, - &sscreen->se_tile_repeat); - } - - sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", - debug_options, 0); - sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", - debug_options, 0); - - /* Set functions first. */ - sscreen->b.context_create = si_pipe_create_context; - sscreen->b.destroy = si_destroy_screen; - sscreen->b.set_max_shader_compiler_threads = - si_set_max_shader_compiler_threads; - sscreen->b.is_parallel_shader_compilation_finished = - si_is_parallel_shader_compilation_finished; - - si_init_screen_get_functions(sscreen); - si_init_screen_buffer_functions(sscreen); - si_init_screen_fence_functions(sscreen); - si_init_screen_state_functions(sscreen); - si_init_screen_texture_functions(sscreen); - si_init_screen_query_functions(sscreen); - - /* Set these flags in debug_flags early, so that the shader cache takes - * them into account. - */ - if (driQueryOptionb(config->options, - "glsl_correct_derivatives_after_discard")) - sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL); - if (driQueryOptionb(config->options, "radeonsi_enable_sisched")) - sscreen->debug_flags |= DBG(SI_SCHED); - - if (sscreen->debug_flags & DBG(INFO)) - ac_print_gpu_info(&sscreen->info); - - slab_create_parent(&sscreen->pool_transfers, - sizeof(struct si_transfer), 64); - - sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1)); - if (sscreen->force_aniso == -1) { - sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1)); - } - - if (sscreen->force_aniso >= 0) { - printf("radeonsi: Forcing anisotropy filter to %ix\n", - /* round down to a power of two */ - 1 << util_logbase2(sscreen->force_aniso)); - } - - (void) mtx_init(&sscreen->aux_context_lock, mtx_plain); - (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain); - - si_init_gs_info(sscreen); - if (!si_init_shader_cache(sscreen)) { - FREE(sscreen); - return NULL; - } - - si_disk_cache_create(sscreen); - - /* Determine the number of shader compiler threads. */ - hw_threads = sysconf(_SC_NPROCESSORS_ONLN); - - if (hw_threads >= 12) { - num_comp_hi_threads = hw_threads * 3 / 4; - num_comp_lo_threads = hw_threads / 3; - } else if (hw_threads >= 6) { - num_comp_hi_threads = hw_threads - 2; - num_comp_lo_threads = hw_threads / 2; - } else if (hw_threads >= 2) { - num_comp_hi_threads = hw_threads - 1; - num_comp_lo_threads = hw_threads / 2; - } else { - num_comp_hi_threads = 1; - num_comp_lo_threads = 1; - } - - num_comp_hi_threads = MIN2(num_comp_hi_threads, - ARRAY_SIZE(sscreen->compiler)); - num_comp_lo_threads = MIN2(num_comp_lo_threads, - ARRAY_SIZE(sscreen->compiler_lowp)); - - if (!util_queue_init(&sscreen->shader_compiler_queue, "sh", - 64, num_comp_hi_threads, - UTIL_QUEUE_INIT_RESIZE_IF_FULL | - UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) { - si_destroy_shader_cache(sscreen); - FREE(sscreen); - return NULL; - } - - if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, - "shlo", - 64, num_comp_lo_threads, - UTIL_QUEUE_INIT_RESIZE_IF_FULL | - UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY | - UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) { - si_destroy_shader_cache(sscreen); - FREE(sscreen); - return NULL; - } - - if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false)) - si_init_perfcounters(sscreen); - - /* Determine tessellation ring info. */ - bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 && - sscreen->info.family != CHIP_CARRIZO && - sscreen->info.family != CHIP_STONEY; - /* This must be one less than the maximum number due to a hw limitation. - * Various hardware bugs need this. - */ - unsigned max_offchip_buffers_per_se; - - if (sscreen->info.chip_class >= GFX10) - max_offchip_buffers_per_se = 256; - /* Only certain chips can use the maximum value. */ - else if (sscreen->info.family == CHIP_VEGA12 || - sscreen->info.family == CHIP_VEGA20) - max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64; - else - max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63; - - unsigned max_offchip_buffers = max_offchip_buffers_per_se * - sscreen->info.max_se; - unsigned offchip_granularity; - - /* Hawaii has a bug with offchip buffers > 256 that can be worked - * around by setting 4K granularity. - */ - if (sscreen->info.family == CHIP_HAWAII) { - sscreen->tess_offchip_block_dw_size = 4096; - offchip_granularity = V_03093C_X_4K_DWORDS; - } else { - sscreen->tess_offchip_block_dw_size = 8192; - offchip_granularity = V_03093C_X_8K_DWORDS; - } - - sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se; - assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0); - sscreen->tess_offchip_ring_size = max_offchip_buffers * - sscreen->tess_offchip_block_dw_size * 4; - - if (sscreen->info.chip_class >= GFX7) { - if (sscreen->info.chip_class >= GFX8) - --max_offchip_buffers; - sscreen->vgt_hs_offchip_param = - S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) | - S_03093C_OFFCHIP_GRANULARITY(offchip_granularity); - } else { - assert(offchip_granularity == V_03093C_X_8K_DWORDS); - sscreen->vgt_hs_offchip_param = - S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers); - } - - /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs - * on GFX6. Some CLEAR_STATE cause asic hang on radeon kernel, etc. - * SPI_VS_OUT_CONFIG. So only enable GFX7 CLEAR_STATE on amdgpu kernel. */ - sscreen->has_clear_state = sscreen->info.chip_class >= GFX7 && - sscreen->info.is_amdgpu; - - sscreen->has_distributed_tess = - sscreen->info.chip_class >= GFX8 && - sscreen->info.max_se >= 2; - - sscreen->has_draw_indirect_multi = - (sscreen->info.family >= CHIP_POLARIS10) || - (sscreen->info.chip_class == GFX8 && - sscreen->info.pfp_fw_version >= 121 && - sscreen->info.me_fw_version >= 87) || - (sscreen->info.chip_class == GFX7 && - sscreen->info.pfp_fw_version >= 211 && - sscreen->info.me_fw_version >= 173) || - (sscreen->info.chip_class == GFX6 && - sscreen->info.pfp_fw_version >= 79 && - sscreen->info.me_fw_version >= 142); - - sscreen->has_out_of_order_rast = sscreen->info.chip_class >= GFX8 && - sscreen->info.max_se >= 2 && - !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER)); - sscreen->assume_no_z_fights = - driQueryOptionb(config->options, "radeonsi_assume_no_z_fights"); - sscreen->commutative_blend_add = - driQueryOptionb(config->options, "radeonsi_commutative_blend_add"); - - { -#define OPT_BOOL(name, dflt, description) \ - sscreen->options.name = \ - driQueryOptionb(config->options, "radeonsi_"#name); + struct si_screen *sscreen = CALLOC_STRUCT(si_screen); + unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads; + uint64_t test_flags; + + if (!sscreen) { + return NULL; + } + + sscreen->ws = ws; + ws->query_info(ws, &sscreen->info); + + if (sscreen->info.chip_class == GFX10_3 && LLVM_VERSION_MAJOR < 11) { + fprintf(stderr, "radeonsi: GFX 10.3 requires LLVM 11 or higher\n"); + FREE(sscreen); + return NULL; + } + + if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) { + fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n"); + FREE(sscreen); + return NULL; + } + + if (sscreen->info.chip_class >= GFX9) { + sscreen->se_tile_repeat = 32 * sscreen->info.max_se; + } else { + ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config, + &sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat); + } + + sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0); + sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", debug_options, 0); + test_flags = debug_get_flags_option("AMD_TEST", test_options, 0); + + if (sscreen->debug_flags & DBG(NO_GFX)) + sscreen->info.has_graphics = false; + + /* Set functions first. */ + sscreen->b.context_create = si_pipe_create_context; + sscreen->b.destroy = si_destroy_screen; + sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads; + sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished; + sscreen->b.finalize_nir = si_finalize_nir; + + si_init_screen_get_functions(sscreen); + si_init_screen_buffer_functions(sscreen); + si_init_screen_fence_functions(sscreen); + si_init_screen_state_functions(sscreen); + si_init_screen_texture_functions(sscreen); + si_init_screen_query_functions(sscreen); + si_init_screen_live_shader_cache(sscreen); + + /* Set these flags in debug_flags early, so that the shader cache takes + * them into account. + */ + if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard")) + sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL); + + if (sscreen->debug_flags & DBG(INFO)) + ac_print_gpu_info(&sscreen->info); + + slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64); + + sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1)); + if (sscreen->force_aniso == -1) { + sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1)); + } + + if (sscreen->force_aniso >= 0) { + printf("radeonsi: Forcing anisotropy filter to %ix\n", + /* round down to a power of two */ + 1 << util_logbase2(sscreen->force_aniso)); + } + + (void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain); + (void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain); + + si_init_gs_info(sscreen); + if (!si_init_shader_cache(sscreen)) { + FREE(sscreen); + return NULL; + } + + { +#define OPT_BOOL(name, dflt, description) \ + sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name); #include "si_debug_options.h" - } - - sscreen->has_gfx9_scissor_bug = sscreen->info.family == CHIP_VEGA10 || - sscreen->info.family == CHIP_RAVEN; - sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 && - sscreen->info.family <= CHIP_POLARIS12) || - sscreen->info.family == CHIP_VEGA10 || - sscreen->info.family == CHIP_RAVEN; - sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 || - sscreen->info.family == CHIP_RAVEN; - sscreen->has_dcc_constant_encode = sscreen->info.family == CHIP_RAVEN2 || - sscreen->info.chip_class >= GFX10; - - /* Only enable primitive binning on APUs by default. */ - if (sscreen->info.chip_class >= GFX10) { - sscreen->dpbb_allowed = true; - sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram; - } else if (sscreen->info.chip_class == GFX9) { - sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram; - sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram; - } - - /* Process DPBB enable flags. */ - if (sscreen->debug_flags & DBG(DPBB)) { - sscreen->dpbb_allowed = true; - if (sscreen->debug_flags & DBG(DFSM)) - sscreen->dfsm_allowed = true; - } - - /* Process DPBB disable flags. */ - if (sscreen->debug_flags & DBG(NO_DPBB)) { - sscreen->dpbb_allowed = false; - sscreen->dfsm_allowed = false; - } else if (sscreen->debug_flags & DBG(NO_DFSM)) { - sscreen->dfsm_allowed = false; - } - - /* While it would be nice not to have this flag, we are constrained - * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9. - */ - sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9; - - /* Some chips have RB+ registers, but don't support RB+. Those must - * always disable it. - */ - if (sscreen->info.family == CHIP_STONEY || - sscreen->info.chip_class >= GFX9) { - sscreen->has_rbplus = true; - - sscreen->rbplus_allowed = - !(sscreen->debug_flags & DBG(NO_RB_PLUS)) && - (sscreen->info.family == CHIP_STONEY || - sscreen->info.family == CHIP_VEGA12 || - sscreen->info.family == CHIP_RAVEN || - sscreen->info.family == CHIP_RAVEN2); - } - - sscreen->dcc_msaa_allowed = - !(sscreen->debug_flags & DBG(NO_DCC_MSAA)); - - sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= GFX8; - - (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain); - sscreen->use_monolithic_shaders = - (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0; - - sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | - SI_CONTEXT_INV_VCACHE; - if (sscreen->info.chip_class <= GFX8) { - sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2; - sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2; - } - - if (debug_get_bool_option("RADEON_DUMP_SHADERS", false)) - sscreen->debug_flags |= DBG_ALL_SHADERS; - - /* Syntax: - * EQAA=s,z,c - * Example: - * EQAA=8,4,2 - - * That means 8 coverage samples, 4 Z/S samples, and 2 color samples. - * Constraints: - * s >= z >= c (ignoring this only wastes memory) - * s = [2..16] - * z = [2..8] - * c = [2..8] - * - * Only MSAA color and depth buffers are overriden. - */ - if (sscreen->info.has_eqaa_surface_allocator) { - const char *eqaa = debug_get_option("EQAA", NULL); - unsigned s,z,f; - - if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) { - sscreen->eqaa_force_coverage_samples = s; - sscreen->eqaa_force_z_samples = z; - sscreen->eqaa_force_color_samples = f; - } - } - - for (i = 0; i < num_comp_hi_threads; i++) - si_init_compiler(sscreen, &sscreen->compiler[i]); - for (i = 0; i < num_comp_lo_threads; i++) - si_init_compiler(sscreen, &sscreen->compiler_lowp[i]); - - sscreen->ge_wave_size = 64; - sscreen->ps_wave_size = 64; - sscreen->compute_wave_size = 64; - - if (sscreen->info.chip_class >= GFX10) { - /* Pixels shaders: Wave64 is recommended. - * Compute shaders: There are piglit failures with Wave32. - */ - sscreen->ge_wave_size = 32; - - if (sscreen->debug_flags & DBG(W32_GE)) - sscreen->ge_wave_size = 32; - if (sscreen->debug_flags & DBG(W32_PS)) - sscreen->ps_wave_size = 32; - if (sscreen->debug_flags & DBG(W32_CS)) - sscreen->compute_wave_size = 32; - - if (sscreen->debug_flags & DBG(W64_GE)) - sscreen->ge_wave_size = 64; - if (sscreen->debug_flags & DBG(W64_PS)) - sscreen->ps_wave_size = 64; - if (sscreen->debug_flags & DBG(W64_CS)) - sscreen->compute_wave_size = 64; - } - - /* Create the auxiliary context. This must be done last. */ - sscreen->aux_context = si_create_context(&sscreen->b, - (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) | - (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY)); - if (sscreen->options.aux_debug) { - struct u_log_context *log = CALLOC_STRUCT(u_log_context); - u_log_context_init(log); - sscreen->aux_context->set_log_context(sscreen->aux_context, log); - } - - if (sscreen->debug_flags & DBG(TEST_DMA)) - si_test_dma(sscreen); - - if (sscreen->debug_flags & DBG(TEST_DMA_PERF)) { - si_test_dma_perf(sscreen); - } - - if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) | - DBG(TEST_VMFAULT_SDMA) | - DBG(TEST_VMFAULT_SHADER))) - si_test_vmfault(sscreen); - - if (sscreen->debug_flags & DBG(TEST_GDS)) - si_test_gds((struct si_context*)sscreen->aux_context); - - if (sscreen->debug_flags & DBG(TEST_GDS_MM)) { - si_test_gds_memory_management((struct si_context*)sscreen->aux_context, - 32 * 1024, 4, RADEON_DOMAIN_GDS); - } - if (sscreen->debug_flags & DBG(TEST_GDS_OA_MM)) { - si_test_gds_memory_management((struct si_context*)sscreen->aux_context, - 4, 1, RADEON_DOMAIN_OA); - } - - return &sscreen->b; + } + + if (sscreen->options.no_infinite_interp) { + sscreen->debug_flags |= DBG(KILL_PS_INF_INTERP); + } + + si_disk_cache_create(sscreen); + + /* Determine the number of shader compiler threads. */ + hw_threads = sysconf(_SC_NPROCESSORS_ONLN); + + if (hw_threads >= 12) { + num_comp_hi_threads = hw_threads * 3 / 4; + num_comp_lo_threads = hw_threads / 3; + } else if (hw_threads >= 6) { + num_comp_hi_threads = hw_threads - 2; + num_comp_lo_threads = hw_threads / 2; + } else if (hw_threads >= 2) { + num_comp_hi_threads = hw_threads - 1; + num_comp_lo_threads = hw_threads / 2; + } else { + num_comp_hi_threads = 1; + num_comp_lo_threads = 1; + } + + num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler)); + num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp)); + + /* Take a reference on the glsl types for the compiler threads. */ + glsl_type_singleton_init_or_ref(); + + if (!util_queue_init( + &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads, + UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) { + si_destroy_shader_cache(sscreen); + FREE(sscreen); + glsl_type_singleton_decref(); + return NULL; + } + + if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64, + num_comp_lo_threads, + UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY | + UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) { + si_destroy_shader_cache(sscreen); + FREE(sscreen); + glsl_type_singleton_decref(); + return NULL; + } + + if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false)) + si_init_perfcounters(sscreen); + + unsigned prim_discard_vertex_count_threshold, tmp; + si_initialize_prim_discard_tunables(sscreen, false, &prim_discard_vertex_count_threshold, &tmp); + /* Compute-shader-based culling doesn't support VBOs in user SGPRs. */ + if (prim_discard_vertex_count_threshold == UINT_MAX) + sscreen->num_vbos_in_user_sgprs = sscreen->info.chip_class >= GFX9 ? 5 : 1; + + /* Determine tessellation ring info. */ + bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 && + sscreen->info.family != CHIP_CARRIZO && + sscreen->info.family != CHIP_STONEY; + /* This must be one less than the maximum number due to a hw limitation. + * Various hardware bugs need this. + */ + unsigned max_offchip_buffers_per_se; + + if (sscreen->info.chip_class >= GFX10) + max_offchip_buffers_per_se = 128; + /* Only certain chips can use the maximum value. */ + else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20) + max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64; + else + max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63; + + unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se; + unsigned offchip_granularity; + + /* Hawaii has a bug with offchip buffers > 256 that can be worked + * around by setting 4K granularity. + */ + if (sscreen->info.family == CHIP_HAWAII) { + sscreen->tess_offchip_block_dw_size = 4096; + offchip_granularity = V_03093C_X_4K_DWORDS; + } else { + sscreen->tess_offchip_block_dw_size = 8192; + offchip_granularity = V_03093C_X_8K_DWORDS; + } + + sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se; + sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4; + + if (sscreen->info.chip_class >= GFX10_3) { + sscreen->vgt_hs_offchip_param = + S_03093C_OFFCHIP_BUFFERING_GFX103(max_offchip_buffers - 1) | + S_03093C_OFFCHIP_GRANULARITY_GFX103(offchip_granularity); + } else if (sscreen->info.chip_class >= GFX7) { + if (sscreen->info.chip_class >= GFX8) + --max_offchip_buffers; + sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) | + S_03093C_OFFCHIP_GRANULARITY(offchip_granularity); + } else { + assert(offchip_granularity == V_03093C_X_8K_DWORDS); + sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers); + } + + sscreen->has_draw_indirect_multi = + (sscreen->info.family >= CHIP_POLARIS10) || + (sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 && + sscreen->info.me_fw_version >= 87) || + (sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 && + sscreen->info.me_fw_version >= 173) || + (sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 && + sscreen->info.me_fw_version >= 142); + + sscreen->has_out_of_order_rast = + sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER)); + sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") || + driQueryOptionb(config->options, "allow_draw_out_of_order"); + sscreen->commutative_blend_add = + driQueryOptionb(config->options, "radeonsi_commutative_blend_add") || + driQueryOptionb(config->options, "allow_draw_out_of_order"); + + sscreen->use_ngg = sscreen->info.chip_class >= GFX10 && sscreen->info.family != CHIP_NAVI14 && + !(sscreen->debug_flags & DBG(NO_NGG)); + sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING)); + sscreen->always_use_ngg_culling_all = + sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL); + sscreen->always_use_ngg_culling_tess = + sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_TESS); + sscreen->use_ngg_streamout = false; + + /* Only enable primitive binning on APUs by default. */ + if (sscreen->info.chip_class >= GFX10) { + sscreen->dpbb_allowed = true; + /* DFSM is not supported on GFX 10.3 and not beneficial on Navi1x. */ + } else if (sscreen->info.chip_class == GFX9) { + sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram; + sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram; + } + + /* Process DPBB enable flags. */ + if (sscreen->debug_flags & DBG(DPBB)) { + sscreen->dpbb_allowed = true; + if (sscreen->debug_flags & DBG(DFSM)) + sscreen->dfsm_allowed = true; + } + + /* Process DPBB disable flags. */ + if (sscreen->debug_flags & DBG(NO_DPBB)) { + sscreen->dpbb_allowed = false; + sscreen->dfsm_allowed = false; + } else if (sscreen->debug_flags & DBG(NO_DFSM)) { + sscreen->dfsm_allowed = false; + } + + /* While it would be nice not to have this flag, we are constrained + * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9. + */ + sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9; + + sscreen->dcc_msaa_allowed = !(sscreen->debug_flags & DBG(NO_DCC_MSAA)); + + (void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain); + sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0; + + sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE; + if (sscreen->info.chip_class <= GFX8) { + sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2; + sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2; + } + + if (debug_get_bool_option("RADEON_DUMP_SHADERS", false)) + sscreen->debug_flags |= DBG_ALL_SHADERS; + + /* Syntax: + * EQAA=s,z,c + * Example: + * EQAA=8,4,2 + + * That means 8 coverage samples, 4 Z/S samples, and 2 color samples. + * Constraints: + * s >= z >= c (ignoring this only wastes memory) + * s = [2..16] + * z = [2..8] + * c = [2..8] + * + * Only MSAA color and depth buffers are overriden. + */ + if (sscreen->info.has_eqaa_surface_allocator) { + const char *eqaa = debug_get_option("EQAA", NULL); + unsigned s, z, f; + + if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) { + sscreen->eqaa_force_coverage_samples = s; + sscreen->eqaa_force_z_samples = z; + sscreen->eqaa_force_color_samples = f; + } + } + + sscreen->ge_wave_size = 64; + sscreen->ps_wave_size = 64; + sscreen->compute_wave_size = 64; + + if (sscreen->info.chip_class >= GFX10) { + /* Pixel shaders: Wave64 is always fastest. + * Vertex shaders: Wave64 is probably better, because: + * - greater chance of L0 cache hits, because more threads are assigned + * to the same CU + * - scalar instructions are only executed once for 64 threads instead of twice + * - VGPR allocation granularity is half of Wave32, so 1 Wave64 can + * sometimes use fewer VGPRs than 2 Wave32 + * - TessMark X64 with NGG culling is faster with Wave64 + */ + if (sscreen->debug_flags & DBG(W32_GE)) + sscreen->ge_wave_size = 32; + if (sscreen->debug_flags & DBG(W32_PS)) + sscreen->ps_wave_size = 32; + if (sscreen->debug_flags & DBG(W32_CS)) + sscreen->compute_wave_size = 32; + + if (sscreen->debug_flags & DBG(W64_GE)) + sscreen->ge_wave_size = 64; + if (sscreen->debug_flags & DBG(W64_PS)) + sscreen->ps_wave_size = 64; + if (sscreen->debug_flags & DBG(W64_CS)) + sscreen->compute_wave_size = 64; + } + + /* Create the auxiliary context. This must be done last. */ + sscreen->aux_context = si_create_context( + &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) | + (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY)); + if (sscreen->options.aux_debug) { + struct u_log_context *log = CALLOC_STRUCT(u_log_context); + u_log_context_init(log); + sscreen->aux_context->set_log_context(sscreen->aux_context, log); + } + + if (test_flags & DBG(TEST_DMA)) + si_test_dma(sscreen); + + if (test_flags & DBG(TEST_DMA_PERF)) { + si_test_dma_perf(sscreen); + } + + if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SDMA) | DBG(TEST_VMFAULT_SHADER))) + si_test_vmfault(sscreen, test_flags); + + if (test_flags & DBG(TEST_GDS)) + si_test_gds((struct si_context *)sscreen->aux_context); + + if (test_flags & DBG(TEST_GDS_MM)) { + si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4, + RADEON_DOMAIN_GDS); + } + if (test_flags & DBG(TEST_GDS_OA_MM)) { + si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1, + RADEON_DOMAIN_OA); + } + + STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 4); + return &sscreen->b; } struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config) { - drmVersionPtr version = drmGetVersion(fd); - struct radeon_winsys *rw = NULL; - - switch (version->version_major) { - case 2: - rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl); - break; - case 3: - rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl); - break; - } - - drmFreeVersion(version); - return rw ? rw->screen : NULL; + drmVersionPtr version = drmGetVersion(fd); + struct radeon_winsys *rw = NULL; + + switch (version->version_major) { + case 2: + rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl); + break; + case 3: + rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl); + break; + } + + drmFreeVersion(version); + return rw ? rw->screen : NULL; }