X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fradeonsi%2Fsi_shader.h;h=9b325f1d48b9b46f71a01525662bdd8e99e87864;hp=b63045f662d22367e98f93bde5dd315713341a9d;hb=62e36ba43860fdbfb1a1058c64d0ec71734f7b0a;hpb=77b05cc42df29472a7852b90575a19e8991815cd diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index b63045f662d..9b325f1d48b 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -131,147 +131,154 @@ #ifndef SI_SHADER_H #define SI_SHADER_H -#include /* LLVMModuleRef */ -#include -#include "tgsi/tgsi_scan.h" -#include "util/u_inlines.h" -#include "util/u_queue.h" - #include "ac_binary.h" #include "ac_llvm_build.h" #include "ac_llvm_util.h" +#include "util/simple_mtx.h" +#include "util/u_inlines.h" +#include "util/u_live_shader_cache.h" +#include "util/u_queue.h" #include +// Use LDS symbols when supported by LLVM. Can be disabled for testing the old +// path on newer LLVM for now. Should be removed in the long term. +#define USE_LDS_SYMBOLS (true) + struct nir_shader; struct si_shader; struct si_context; -#define SI_MAX_ATTRIBS 16 -#define SI_MAX_VS_OUTPUTS 40 +#define SI_MAX_ATTRIBS 16 +#define SI_MAX_VS_OUTPUTS 40 -/* Shader IO unique indices are supported for TGSI_SEMANTIC_GENERIC with an +/* Shader IO unique indices are supported for VARYING_SLOT_VARn with an * index smaller than this. */ -#define SI_MAX_IO_GENERIC 43 +#define SI_MAX_IO_GENERIC 32 + +#define SI_NGG_PRIM_EDGE_FLAG_BITS ((1 << 9) | (1 << 19) | (1 << 29)) /* SGPR user data indices */ -enum { - SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */ - SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, - SI_SGPR_CONST_AND_SHADER_BUFFERS, /* or just a constant buffer 0 pointer */ - SI_SGPR_SAMPLERS_AND_IMAGES, - SI_NUM_RESOURCE_SGPRS, - - /* API VS, TES without GS, GS copy shader */ - SI_SGPR_VS_STATE_BITS = SI_NUM_RESOURCE_SGPRS, - SI_NUM_VS_STATE_RESOURCE_SGPRS, - - /* all VS variants */ - SI_SGPR_BASE_VERTEX = SI_NUM_VS_STATE_RESOURCE_SGPRS, - SI_SGPR_START_INSTANCE, - SI_SGPR_DRAWID, - SI_VS_NUM_USER_SGPR, - - SI_SGPR_VS_BLIT_DATA = SI_SGPR_CONST_AND_SHADER_BUFFERS, - - /* TES */ - SI_SGPR_TES_OFFCHIP_LAYOUT = SI_NUM_VS_STATE_RESOURCE_SGPRS, - SI_SGPR_TES_OFFCHIP_ADDR, - SI_TES_NUM_USER_SGPR, - - /* GFX6-8: TCS only */ - GFX6_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS, - GFX6_SGPR_TCS_OUT_OFFSETS, - GFX6_SGPR_TCS_OUT_LAYOUT, - GFX6_SGPR_TCS_IN_LAYOUT, - GFX6_TCS_NUM_USER_SGPR, - - /* GFX9: Merged shaders. */ - /* 2ND_CONST_AND_SHADER_BUFFERS is set in USER_DATA_ADDR_LO (SGPR0). */ - /* 2ND_SAMPLERS_AND_IMAGES is set in USER_DATA_ADDR_HI (SGPR1). */ - GFX9_MERGED_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR, - - /* GFX9: Merged LS-HS (VS-TCS) only. */ - GFX9_SGPR_TCS_OFFCHIP_LAYOUT = GFX9_MERGED_NUM_USER_SGPR, - GFX9_SGPR_TCS_OUT_OFFSETS, - GFX9_SGPR_TCS_OUT_LAYOUT, - GFX9_TCS_NUM_USER_SGPR, - - /* GS limits */ - GFX6_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS, - GFX9_VSGS_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR, - GFX9_TESGS_NUM_USER_SGPR = SI_TES_NUM_USER_SGPR, - SI_GSCOPY_NUM_USER_SGPR = SI_NUM_VS_STATE_RESOURCE_SGPRS, - - /* PS only */ - SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS, - SI_PS_NUM_USER_SGPR, +enum +{ + SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */ + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, + SI_SGPR_CONST_AND_SHADER_BUFFERS, /* or just a constant buffer 0 pointer */ + SI_SGPR_SAMPLERS_AND_IMAGES, + SI_NUM_RESOURCE_SGPRS, + + /* API VS, TES without GS, GS copy shader */ + SI_SGPR_VS_STATE_BITS = SI_NUM_RESOURCE_SGPRS, + SI_NUM_VS_STATE_RESOURCE_SGPRS, + + /* all VS variants */ + SI_SGPR_BASE_VERTEX = SI_NUM_VS_STATE_RESOURCE_SGPRS, + SI_SGPR_START_INSTANCE, + SI_SGPR_DRAWID, + SI_VS_NUM_USER_SGPR, + + SI_SGPR_VS_BLIT_DATA = SI_SGPR_CONST_AND_SHADER_BUFFERS, + + /* TES */ + SI_SGPR_TES_OFFCHIP_LAYOUT = SI_NUM_VS_STATE_RESOURCE_SGPRS, + SI_SGPR_TES_OFFCHIP_ADDR, + SI_TES_NUM_USER_SGPR, + + /* GFX6-8: TCS only */ + GFX6_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS, + GFX6_SGPR_TCS_OUT_OFFSETS, + GFX6_SGPR_TCS_OUT_LAYOUT, + GFX6_SGPR_TCS_IN_LAYOUT, + GFX6_TCS_NUM_USER_SGPR, + + /* GFX9: Merged shaders. */ + /* 2ND_CONST_AND_SHADER_BUFFERS is set in USER_DATA_ADDR_LO (SGPR0). */ + /* 2ND_SAMPLERS_AND_IMAGES is set in USER_DATA_ADDR_HI (SGPR1). */ + GFX9_MERGED_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR, + + /* GFX9: Merged LS-HS (VS-TCS) only. */ + GFX9_SGPR_TCS_OFFCHIP_LAYOUT = GFX9_MERGED_NUM_USER_SGPR, + GFX9_SGPR_TCS_OUT_OFFSETS, + GFX9_SGPR_TCS_OUT_LAYOUT, + GFX9_TCS_NUM_USER_SGPR, + + /* GS limits */ + GFX6_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS, + GFX9_VSGS_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR, + GFX9_TESGS_NUM_USER_SGPR = SI_TES_NUM_USER_SGPR, + SI_GSCOPY_NUM_USER_SGPR = SI_NUM_VS_STATE_RESOURCE_SGPRS, + + /* PS only */ + SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS, + SI_PS_NUM_USER_SGPR, + + /* The value has to be 12, because the hw requires that descriptors + * are aligned to 4 SGPRs. + */ + SI_SGPR_VS_VB_DESCRIPTOR_FIRST = 12, }; /* LLVM function parameter indices */ -enum { - SI_NUM_RESOURCE_PARAMS = 4, - - /* PS only parameters */ - SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS, - SI_PARAM_PRIM_MASK, - SI_PARAM_PERSP_SAMPLE, - SI_PARAM_PERSP_CENTER, - SI_PARAM_PERSP_CENTROID, - SI_PARAM_PERSP_PULL_MODEL, - SI_PARAM_LINEAR_SAMPLE, - SI_PARAM_LINEAR_CENTER, - SI_PARAM_LINEAR_CENTROID, - SI_PARAM_LINE_STIPPLE_TEX, - SI_PARAM_POS_X_FLOAT, - SI_PARAM_POS_Y_FLOAT, - SI_PARAM_POS_Z_FLOAT, - SI_PARAM_POS_W_FLOAT, - SI_PARAM_FRONT_FACE, - SI_PARAM_ANCILLARY, - SI_PARAM_SAMPLE_COVERAGE, - SI_PARAM_POS_FIXED_PT, - - SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */ +enum +{ + SI_NUM_RESOURCE_PARAMS = 4, + + /* PS only parameters */ + SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS, + SI_PARAM_PRIM_MASK, + SI_PARAM_PERSP_SAMPLE, + SI_PARAM_PERSP_CENTER, + SI_PARAM_PERSP_CENTROID, + SI_PARAM_PERSP_PULL_MODEL, + SI_PARAM_LINEAR_SAMPLE, + SI_PARAM_LINEAR_CENTER, + SI_PARAM_LINEAR_CENTROID, + SI_PARAM_LINE_STIPPLE_TEX, + SI_PARAM_POS_X_FLOAT, + SI_PARAM_POS_Y_FLOAT, + SI_PARAM_POS_Z_FLOAT, + SI_PARAM_POS_W_FLOAT, + SI_PARAM_FRONT_FACE, + SI_PARAM_ANCILLARY, + SI_PARAM_SAMPLE_COVERAGE, + SI_PARAM_POS_FIXED_PT, + + SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */ }; /* Fields of driver-defined VS state SGPR. */ -/* Clamp vertex color output (only used in VS as VS). */ -#define S_VS_STATE_CLAMP_VERTEX_COLOR(x) (((unsigned)(x) & 0x1) << 0) -#define C_VS_STATE_CLAMP_VERTEX_COLOR 0xFFFFFFFE -#define S_VS_STATE_INDEXED(x) (((unsigned)(x) & 0x1) << 1) -#define C_VS_STATE_INDEXED 0xFFFFFFFD -#define S_VS_STATE_LS_OUT_PATCH_SIZE(x) (((unsigned)(x) & 0x1FFF) << 8) -#define C_VS_STATE_LS_OUT_PATCH_SIZE 0xFFE000FF -#define S_VS_STATE_LS_OUT_VERTEX_SIZE(x) (((unsigned)(x) & 0xFF) << 24) -#define C_VS_STATE_LS_OUT_VERTEX_SIZE 0x00FFFFFF - -/* Driver-specific system values. */ -enum { - /* Values from set_tess_state. */ - TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT, - TGSI_SEMANTIC_DEFAULT_TESSINNER_SI, - - /* Up to 4 dwords in user SGPRs for compute shaders. */ - TGSI_SEMANTIC_CS_USER_DATA, +#define S_VS_STATE_CLAMP_VERTEX_COLOR(x) (((unsigned)(x)&0x1) << 0) +#define C_VS_STATE_CLAMP_VERTEX_COLOR 0xFFFFFFFE +#define S_VS_STATE_INDEXED(x) (((unsigned)(x)&0x1) << 1) +#define C_VS_STATE_INDEXED 0xFFFFFFFD +#define S_VS_STATE_OUTPRIM(x) (((unsigned)(x)&0x3) << 2) +#define C_VS_STATE_OUTPRIM 0xFFFFFFF3 +#define S_VS_STATE_PROVOKING_VTX_INDEX(x) (((unsigned)(x)&0x3) << 4) +#define C_VS_STATE_PROVOKING_VTX_INDEX 0xFFFFFFCF +#define S_VS_STATE_STREAMOUT_QUERY_ENABLED(x) (((unsigned)(x)&0x1) << 6) +#define C_VS_STATE_STREAMOUT_QUERY_ENABLED 0xFFFFFFBF +#define S_VS_STATE_SMALL_PRIM_PRECISION(x) (((unsigned)(x)&0xF) << 7) +#define C_VS_STATE_SMALL_PRIM_PRECISION 0xFFFFF87F +#define S_VS_STATE_LS_OUT_PATCH_SIZE(x) (((unsigned)(x)&0x1FFF) << 11) +#define C_VS_STATE_LS_OUT_PATCH_SIZE 0xFF0007FF +#define S_VS_STATE_LS_OUT_VERTEX_SIZE(x) (((unsigned)(x)&0xFF) << 24) +#define C_VS_STATE_LS_OUT_VERTEX_SIZE 0x00FFFFFF + +enum +{ + /* These represent the number of SGPRs the shader uses. */ + SI_VS_BLIT_SGPRS_POS = 3, + SI_VS_BLIT_SGPRS_POS_COLOR = 7, + SI_VS_BLIT_SGPRS_POS_TEXCOORD = 9, }; -enum { - /* Use a property enum that CS wouldn't use. */ - TGSI_PROPERTY_CS_LOCAL_SIZE = TGSI_PROPERTY_FS_COORD_ORIGIN, - - /* The number of used user data dwords in the range [1, 4]. */ - TGSI_PROPERTY_CS_USER_DATA_DWORDS = TGSI_PROPERTY_FS_COORD_PIXEL_CENTER, - - /* Use a property enum that VS wouldn't use. */ - TGSI_PROPERTY_VS_BLIT_SGPRS = TGSI_PROPERTY_FS_COORD_ORIGIN, - - /* These represent the number of SGPRs the shader uses. */ - SI_VS_BLIT_SGPRS_POS = 3, - SI_VS_BLIT_SGPRS_POS_COLOR = 7, - SI_VS_BLIT_SGPRS_POS_TEXCOORD = 9, -}; +#define SI_NGG_CULL_VIEW_SMALLPRIMS (1 << 0) /* view.xy + small prims */ +#define SI_NGG_CULL_BACK_FACE (1 << 1) /* back faces */ +#define SI_NGG_CULL_FRONT_FACE (1 << 2) /* front faces */ +#define SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST (1 << 3) /* GS fast launch: triangles */ +#define SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP (1 << 4) /* GS fast launch: triangle strip */ +#define SI_NGG_CULL_GS_FAST_LAUNCH_ALL (0x3 << 3) /* GS fast launch (both prim types) */ /** * For VS shader keys, describe any fixups required for vertex fetch. @@ -284,112 +291,195 @@ enum { * buffer_load_format_xyzw). */ union si_vs_fix_fetch { - struct { - uint8_t log_size : 2; /* 1, 2, 4, 8 or bytes per channel */ - uint8_t num_channels_m1 : 2; /* number of channels minus 1 */ - uint8_t format : 3; /* AC_FETCH_FORMAT_xxx */ - uint8_t reverse : 1; /* reverse XYZ channels */ - } u; - uint8_t bits; + struct { + uint8_t log_size : 2; /* 1, 2, 4, 8 or bytes per channel */ + uint8_t num_channels_m1 : 2; /* number of channels minus 1 */ + uint8_t format : 3; /* AC_FETCH_FORMAT_xxx */ + uint8_t reverse : 1; /* reverse XYZ channels */ + } u; + uint8_t bits; }; struct si_shader; /* State of the context creating the shader object. */ struct si_compiler_ctx_state { - /* Should only be used by si_init_shader_selector_async and - * si_build_shader_variant if thread_index == -1 (non-threaded). */ - struct ac_llvm_compiler *compiler; + /* Should only be used by si_init_shader_selector_async and + * si_build_shader_variant if thread_index == -1 (non-threaded). */ + struct ac_llvm_compiler *compiler; - /* Used if thread_index == -1 or if debug.async is true. */ - struct pipe_debug_callback debug; + /* Used if thread_index == -1 or if debug.async is true. */ + struct pipe_debug_callback debug; - /* Used for creating the log string for gallium/ddebug. */ - bool is_debug_context; + /* Used for creating the log string for gallium/ddebug. */ + bool is_debug_context; +}; + +struct si_shader_info { + shader_info base; + + gl_shader_stage stage; + + ubyte num_inputs; + ubyte num_outputs; + ubyte input_semantic[PIPE_MAX_SHADER_INPUTS]; + ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS]; + ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS]; + ubyte output_semantic[PIPE_MAX_SHADER_OUTPUTS]; + char output_semantic_to_slot[VARYING_SLOT_TESS_MAX]; + ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS]; + ubyte output_readmask[PIPE_MAX_SHADER_OUTPUTS]; + ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS]; + + ubyte color_interpolate[2]; + ubyte color_interpolate_loc[2]; + + int constbuf0_num_slots; + ubyte num_stream_output_components[4]; + + uint num_memory_instructions; /**< sampler, buffer, and image instructions */ + + ubyte colors_read; /**< which color components are read by the FS */ + ubyte colors_written; + bool color0_writes_all_cbufs; /**< gl_FragColor */ + bool reads_samplemask; /**< does fragment shader read sample mask? */ + bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */ + bool writes_z; /**< does fragment shader write Z value? */ + bool writes_stencil; /**< does fragment shader write stencil value? */ + bool writes_samplemask; /**< does fragment shader write sample mask? */ + bool writes_edgeflag; /**< vertex shader outputs edgeflag */ + bool uses_persp_center; + bool uses_persp_centroid; + bool uses_persp_sample; + bool uses_linear_center; + bool uses_linear_centroid; + bool uses_linear_sample; + bool uses_interp_at_sample; + bool uses_instanceid; + bool uses_drawid; + bool uses_primid; + bool uses_frontface; + bool uses_invocationid; + bool uses_thread_id[3]; + bool uses_block_id[3]; + bool uses_block_size; + bool uses_grid_size; + bool uses_subgroup_info; + bool writes_position; + bool writes_psize; + bool writes_clipvertex; + bool writes_primid; + bool writes_viewport_index; + bool writes_layer; + bool writes_memory; /**< contains stores or atomics to buffers or images */ + bool uses_derivatives; + bool uses_bindless_samplers; + bool uses_bindless_images; + bool uses_fbfetch; + + /** Whether all codepaths write tess factors in all invocations. */ + bool tessfactors_are_def_in_all_invocs; }; /* A shader selector is a gallium CSO and contains shader variants and - * binaries for one TGSI program. This can be shared by multiple contexts. + * binaries for one NIR program. This can be shared by multiple contexts. */ struct si_shader_selector { - struct pipe_reference reference; - struct si_screen *screen; - struct util_queue_fence ready; - struct si_compiler_ctx_state compiler_ctx_state; - - mtx_t mutex; - struct si_shader *first_variant; /* immutable after the first variant */ - struct si_shader *last_variant; /* mutable */ - - /* The compiled TGSI shader expecting a prolog and/or epilog (not - * uploaded to a buffer). - */ - struct si_shader *main_shader_part; - struct si_shader *main_shader_part_ls; /* as_ls is set in the key */ - struct si_shader *main_shader_part_es; /* as_es is set in the key */ - - struct si_shader *gs_copy_shader; - - struct tgsi_token *tokens; - struct nir_shader *nir; - struct pipe_stream_output_info so; - struct tgsi_shader_info info; - struct tgsi_tessctrl_info tcs_info; - - /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */ - unsigned type; - bool vs_needs_prolog; - bool force_correct_derivs_after_kill; - bool prim_discard_cs_allowed; - unsigned pa_cl_vs_out_cntl; - ubyte clipdist_mask; - ubyte culldist_mask; - - /* ES parameters. */ - unsigned esgs_itemsize; /* vertex stride */ - unsigned lshs_vertex_stride; - - /* GS parameters. */ - unsigned gs_input_verts_per_prim; - unsigned gs_output_prim; - unsigned gs_max_out_vertices; - unsigned gs_num_invocations; - unsigned max_gs_stream; /* count - 1 */ - unsigned gsvs_vertex_size; - unsigned max_gsvs_emit_size; - unsigned enabled_streamout_buffer_mask; - - /* PS parameters. */ - unsigned color_attr_index[2]; - unsigned db_shader_control; - /* Set 0xf or 0x0 (4 bits) per each written output. - * ANDed with spi_shader_col_format. - */ - unsigned colors_written_4bit; - - uint64_t outputs_written_before_ps; /* "get_unique_index" bits */ - uint64_t outputs_written; /* "get_unique_index" bits */ - uint32_t patch_outputs_written; /* "get_unique_index_patch" bits */ - - uint64_t inputs_read; /* "get_unique_index" bits */ - - /* bitmasks of used descriptor slots */ - uint32_t active_const_and_shader_buffers; - uint64_t active_samplers_and_images; + struct util_live_shader base; + struct si_screen *screen; + struct util_queue_fence ready; + struct si_compiler_ctx_state compiler_ctx_state; + + simple_mtx_t mutex; + struct si_shader *first_variant; /* immutable after the first variant */ + struct si_shader *last_variant; /* mutable */ + + /* The compiled NIR shader without a prolog and/or epilog (not + * uploaded to a buffer object). + */ + struct si_shader *main_shader_part; + struct si_shader *main_shader_part_ls; /* as_ls is set in the key */ + struct si_shader *main_shader_part_es; /* as_es is set in the key */ + struct si_shader *main_shader_part_ngg; /* as_ngg is set in the key */ + struct si_shader *main_shader_part_ngg_es; /* for Wave32 TES before legacy GS */ + + struct si_shader *gs_copy_shader; + + struct nir_shader *nir; + void *nir_binary; + unsigned nir_size; + + struct pipe_stream_output_info so; + struct si_shader_info info; + + ubyte const_and_shader_buf_descriptors_index; + ubyte sampler_and_images_descriptors_index; + bool vs_needs_prolog; + bool prim_discard_cs_allowed; + bool ngg_culling_allowed; + ubyte cs_shaderbufs_sgpr_index; + ubyte cs_num_shaderbufs_in_user_sgprs; + ubyte cs_images_sgpr_index; + ubyte cs_images_num_sgprs; + ubyte cs_num_images_in_user_sgprs; + ubyte num_vs_inputs; + ubyte num_vbos_in_user_sgprs; + unsigned pa_cl_vs_out_cntl; + ubyte clipdist_mask; + ubyte culldist_mask; + ubyte rast_prim; + + /* ES parameters. */ + uint16_t esgs_itemsize; /* vertex stride */ + uint16_t lshs_vertex_stride; + + /* GS parameters. */ + uint16_t gs_max_out_vertices; + uint16_t gsvs_vertex_size; + ubyte gs_input_verts_per_prim; + ubyte gs_output_prim; + ubyte gs_num_invocations; + ubyte max_gs_stream; /* count - 1 */ + unsigned max_gsvs_emit_size; + uint16_t enabled_streamout_buffer_mask; + bool tess_turns_off_ngg; + + /* PS parameters. */ + ubyte color_attr_index[2]; + unsigned db_shader_control; + /* Set 0xf or 0x0 (4 bits) per each written output. + * ANDed with spi_shader_col_format. + */ + unsigned colors_written_4bit; + + uint64_t outputs_written_before_ps; /* "get_unique_index" bits */ + uint64_t outputs_written; /* "get_unique_index" bits */ + uint32_t patch_outputs_written; /* "get_unique_index_patch" bits */ + + uint64_t inputs_read; /* "get_unique_index" bits */ + + /* bitmasks of used descriptor slots */ + uint64_t active_const_and_shader_buffers; + uint64_t active_samplers_and_images; }; /* Valid shader configurations: * - * API shaders VS | TCS | TES | GS |pass| PS - * are compiled as: | | | |thru| - * | | | | | - * Only VS & PS: VS | | | | | PS - * GFX6 - with GS: ES | | | GS | VS | PS - * - with tess: LS | HS | VS | | | PS - * - with both: LS | HS | ES | GS | VS | PS - * GFX9 - with GS: -> | | | GS | VS | PS - * - with tess: -> | HS | VS | | | PS - * - with both: -> | HS | -> | GS | VS | PS + * API shaders VS | TCS | TES | GS |pass| PS + * are compiled as: | | | |thru| + * | | | | | + * Only VS & PS: VS | | | | | PS + * GFX6 - with GS: ES | | | GS | VS | PS + * - with tess: LS | HS | VS | | | PS + * - with both: LS | HS | ES | GS | VS | PS + * GFX9 - with GS: -> | | | GS | VS | PS + * - with tess: -> | HS | VS | | | PS + * - with both: -> | HS | -> | GS | VS | PS + * | | | | | + * NGG - VS & PS: GS | | | | | PS + * (GFX10+) - with GS: -> | | | GS | | PS + * - with tess: -> | HS | GS | | | PS + * - with both: -> | HS | -> | GS | | PS * * -> = merged with the next stage */ @@ -401,353 +491,398 @@ struct si_shader_selector { /* Common VS bits between the shader key and the prolog key. */ struct si_vs_prolog_bits { - /* - If neither "is_one" nor "is_fetched" has a bit set, the instance - * divisor is 0. - * - If "is_one" has a bit set, the instance divisor is 1. - * - If "is_fetched" has a bit set, the instance divisor will be loaded - * from the constant buffer. - */ - uint16_t instance_divisor_is_one; /* bitmask of inputs */ - uint16_t instance_divisor_is_fetched; /* bitmask of inputs */ - unsigned ls_vgpr_fix:1; - unsigned unpack_instance_id_from_vertex_id:1; + /* - If neither "is_one" nor "is_fetched" has a bit set, the instance + * divisor is 0. + * - If "is_one" has a bit set, the instance divisor is 1. + * - If "is_fetched" has a bit set, the instance divisor will be loaded + * from the constant buffer. + */ + uint16_t instance_divisor_is_one; /* bitmask of inputs */ + uint16_t instance_divisor_is_fetched; /* bitmask of inputs */ + unsigned ls_vgpr_fix : 1; + unsigned unpack_instance_id_from_vertex_id : 1; }; /* Common TCS bits between the shader key and the epilog key. */ struct si_tcs_epilog_bits { - unsigned prim_mode:3; - unsigned invoc0_tess_factors_are_def:1; - unsigned tes_reads_tess_factors:1; + unsigned prim_mode : 3; + unsigned invoc0_tess_factors_are_def : 1; + unsigned tes_reads_tess_factors : 1; }; struct si_gs_prolog_bits { - unsigned tri_strip_adj_fix:1; - unsigned gfx9_prev_is_vs:1; + unsigned tri_strip_adj_fix : 1; + unsigned gfx9_prev_is_vs : 1; }; /* Common PS bits between the shader key and the prolog key. */ struct si_ps_prolog_bits { - unsigned color_two_side:1; - unsigned flatshade_colors:1; - unsigned poly_stipple:1; - unsigned force_persp_sample_interp:1; - unsigned force_linear_sample_interp:1; - unsigned force_persp_center_interp:1; - unsigned force_linear_center_interp:1; - unsigned bc_optimize_for_persp:1; - unsigned bc_optimize_for_linear:1; - unsigned samplemask_log_ps_iter:3; + unsigned color_two_side : 1; + unsigned flatshade_colors : 1; + unsigned poly_stipple : 1; + unsigned force_persp_sample_interp : 1; + unsigned force_linear_sample_interp : 1; + unsigned force_persp_center_interp : 1; + unsigned force_linear_center_interp : 1; + unsigned bc_optimize_for_persp : 1; + unsigned bc_optimize_for_linear : 1; + unsigned samplemask_log_ps_iter : 3; }; /* Common PS bits between the shader key and the epilog key. */ struct si_ps_epilog_bits { - unsigned spi_shader_col_format; - unsigned color_is_int8:8; - unsigned color_is_int10:8; - unsigned last_cbuf:3; - unsigned alpha_func:3; - unsigned alpha_to_one:1; - unsigned poly_line_smoothing:1; - unsigned clamp_color:1; + unsigned spi_shader_col_format; + unsigned color_is_int8 : 8; + unsigned color_is_int10 : 8; + unsigned last_cbuf : 3; + unsigned alpha_func : 3; + unsigned alpha_to_one : 1; + unsigned poly_line_smoothing : 1; + unsigned clamp_color : 1; }; union si_shader_part_key { - struct { - struct si_vs_prolog_bits states; - unsigned num_input_sgprs:6; - /* For merged stages such as LS-HS, HS input VGPRs are first. */ - unsigned num_merged_next_stage_vgprs:3; - unsigned last_input:4; - unsigned as_ls:1; - unsigned as_es:1; - /* Prologs for monolithic shaders shouldn't set EXEC. */ - unsigned is_monolithic:1; - } vs_prolog; - struct { - struct si_tcs_epilog_bits states; - } tcs_epilog; - struct { - struct si_gs_prolog_bits states; - /* Prologs of monolithic shaders shouldn't set EXEC. */ - unsigned is_monolithic:1; - } gs_prolog; - struct { - struct si_ps_prolog_bits states; - unsigned num_input_sgprs:6; - unsigned num_input_vgprs:5; - /* Color interpolation and two-side color selection. */ - unsigned colors_read:8; /* color input components read */ - unsigned num_interp_inputs:5; /* BCOLOR is at this location */ - unsigned face_vgpr_index:5; - unsigned ancillary_vgpr_index:5; - unsigned wqm:1; - char color_attr_index[2]; - signed char color_interp_vgpr_index[2]; /* -1 == constant */ - } ps_prolog; - struct { - struct si_ps_epilog_bits states; - unsigned colors_written:8; - unsigned writes_z:1; - unsigned writes_stencil:1; - unsigned writes_samplemask:1; - } ps_epilog; + struct { + struct si_vs_prolog_bits states; + unsigned num_input_sgprs : 6; + /* For merged stages such as LS-HS, HS input VGPRs are first. */ + unsigned num_merged_next_stage_vgprs : 3; + unsigned num_inputs : 5; + unsigned as_ls : 1; + unsigned as_es : 1; + unsigned as_ngg : 1; + unsigned as_prim_discard_cs : 1; + unsigned has_ngg_cull_inputs : 1; /* from the NGG cull shader */ + unsigned gs_fast_launch_tri_list : 1; /* for NGG culling */ + unsigned gs_fast_launch_tri_strip : 1; /* for NGG culling */ + /* Prologs for monolithic shaders shouldn't set EXEC. */ + unsigned is_monolithic : 1; + } vs_prolog; + struct { + struct si_tcs_epilog_bits states; + } tcs_epilog; + struct { + struct si_gs_prolog_bits states; + /* Prologs of monolithic shaders shouldn't set EXEC. */ + unsigned is_monolithic : 1; + unsigned as_ngg : 1; + } gs_prolog; + struct { + struct si_ps_prolog_bits states; + unsigned num_input_sgprs : 6; + unsigned num_input_vgprs : 5; + /* Color interpolation and two-side color selection. */ + unsigned colors_read : 8; /* color input components read */ + unsigned num_interp_inputs : 5; /* BCOLOR is at this location */ + unsigned face_vgpr_index : 5; + unsigned ancillary_vgpr_index : 5; + unsigned wqm : 1; + char color_attr_index[2]; + signed char color_interp_vgpr_index[2]; /* -1 == constant */ + } ps_prolog; + struct { + struct si_ps_epilog_bits states; + unsigned colors_written : 8; + unsigned writes_z : 1; + unsigned writes_stencil : 1; + unsigned writes_samplemask : 1; + } ps_epilog; }; struct si_shader_key { - /* Prolog and epilog flags. */ - union { - struct { - struct si_vs_prolog_bits prolog; - } vs; - struct { - struct si_vs_prolog_bits ls_prolog; /* for merged LS-HS */ - struct si_shader_selector *ls; /* for merged LS-HS */ - struct si_tcs_epilog_bits epilog; - } tcs; /* tessellation control shader */ - struct { - struct si_vs_prolog_bits vs_prolog; /* for merged ES-GS */ - struct si_shader_selector *es; /* for merged ES-GS */ - struct si_gs_prolog_bits prolog; - } gs; - struct { - struct si_ps_prolog_bits prolog; - struct si_ps_epilog_bits epilog; - } ps; - } part; - - /* These two are initially set according to the NEXT_SHADER property, - * or guessed if the property doesn't seem correct. - */ - unsigned as_es:1; /* export shader, which precedes GS */ - unsigned as_ls:1; /* local shader, which precedes TCS */ - - /* Flags for monolithic compilation only. */ - struct { - /* Whether fetch should be opencoded according to vs_fix_fetch. - * Otherwise, if vs_fix_fetch is non-zero, buffer_load_format_xyzw - * with minimal fixups is used. */ - uint16_t vs_fetch_opencode; - union si_vs_fix_fetch vs_fix_fetch[SI_MAX_ATTRIBS]; - - union { - uint64_t ff_tcs_inputs_to_copy; /* for fixed-func TCS */ - /* When PS needs PrimID and GS is disabled. */ - unsigned vs_export_prim_id:1; - struct { - unsigned interpolate_at_sample_force_center:1; - unsigned fbfetch_msaa; - unsigned fbfetch_is_1D; - unsigned fbfetch_layered; - } ps; - } u; - } mono; - - /* Optimization flags for asynchronous compilation only. */ - struct { - /* For HW VS (it can be VS, TES, GS) */ - uint64_t kill_outputs; /* "get_unique_index" bits */ - unsigned clip_disable:1; - - /* For shaders where monolithic variants have better code. - * - * This is a flag that has no effect on code generation, - * but forces monolithic shaders to be used as soon as - * possible, because it's in the "opt" group. - */ - unsigned prefer_mono:1; - - /* Primitive discard compute shader. */ - unsigned vs_as_prim_discard_cs:1; - unsigned cs_prim_type:4; - unsigned cs_indexed:1; - unsigned cs_instancing:1; - unsigned cs_primitive_restart:1; - unsigned cs_provoking_vertex_first:1; - unsigned cs_need_correct_orientation:1; - unsigned cs_cull_front:1; - unsigned cs_cull_back:1; - unsigned cs_cull_z:1; - unsigned cs_halfz_clip_space:1; - } opt; + /* Prolog and epilog flags. */ + union { + struct { + struct si_vs_prolog_bits prolog; + } vs; + struct { + struct si_vs_prolog_bits ls_prolog; /* for merged LS-HS */ + struct si_shader_selector *ls; /* for merged LS-HS */ + struct si_tcs_epilog_bits epilog; + } tcs; /* tessellation control shader */ + struct { + struct si_vs_prolog_bits vs_prolog; /* for merged ES-GS */ + struct si_shader_selector *es; /* for merged ES-GS */ + struct si_gs_prolog_bits prolog; + } gs; + struct { + struct si_ps_prolog_bits prolog; + struct si_ps_epilog_bits epilog; + } ps; + } part; + + /* These three are initially set according to the NEXT_SHADER property, + * or guessed if the property doesn't seem correct. + */ + unsigned as_es : 1; /* export shader, which precedes GS */ + unsigned as_ls : 1; /* local shader, which precedes TCS */ + unsigned as_ngg : 1; /* VS, TES, or GS compiled as NGG primitive shader */ + + /* Flags for monolithic compilation only. */ + struct { + /* Whether fetch should be opencoded according to vs_fix_fetch. + * Otherwise, if vs_fix_fetch is non-zero, buffer_load_format_xyzw + * with minimal fixups is used. */ + uint16_t vs_fetch_opencode; + union si_vs_fix_fetch vs_fix_fetch[SI_MAX_ATTRIBS]; + + union { + uint64_t ff_tcs_inputs_to_copy; /* for fixed-func TCS */ + /* When PS needs PrimID and GS is disabled. */ + unsigned vs_export_prim_id : 1; + struct { + unsigned interpolate_at_sample_force_center : 1; + unsigned fbfetch_msaa : 1; + unsigned fbfetch_is_1D : 1; + unsigned fbfetch_layered : 1; + } ps; + } u; + } mono; + + /* Optimization flags for asynchronous compilation only. */ + struct { + /* For HW VS (it can be VS, TES, GS) */ + uint64_t kill_outputs; /* "get_unique_index" bits */ + unsigned clip_disable : 1; + + /* For NGG VS and TES. */ + unsigned ngg_culling : 5; /* SI_NGG_CULL_* */ + + /* For shaders where monolithic variants have better code. + * + * This is a flag that has no effect on code generation, + * but forces monolithic shaders to be used as soon as + * possible, because it's in the "opt" group. + */ + unsigned prefer_mono : 1; + + /* Primitive discard compute shader. */ + unsigned vs_as_prim_discard_cs : 1; + unsigned cs_prim_type : 4; + unsigned cs_indexed : 1; + unsigned cs_instancing : 1; + unsigned cs_primitive_restart : 1; + unsigned cs_provoking_vertex_first : 1; + unsigned cs_need_correct_orientation : 1; + unsigned cs_cull_front : 1; + unsigned cs_cull_back : 1; + unsigned cs_cull_z : 1; + unsigned cs_halfz_clip_space : 1; + } opt; }; /* Restore the pack alignment to default. */ #pragma pack(pop) /* GCN-specific shader info. */ -struct si_shader_info { - ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS]; - ubyte num_input_sgprs; - ubyte num_input_vgprs; - signed char face_vgpr_index; - signed char ancillary_vgpr_index; - bool uses_instanceid; - ubyte nr_pos_exports; - ubyte nr_param_exports; - unsigned private_mem_vgprs; - unsigned max_simd_waves; +struct si_shader_binary_info { + ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS]; + ubyte num_input_sgprs; + ubyte num_input_vgprs; + signed char face_vgpr_index; + signed char ancillary_vgpr_index; + bool uses_instanceid; + ubyte nr_pos_exports; + ubyte nr_param_exports; + unsigned private_mem_vgprs; + unsigned max_simd_waves; +}; + +struct si_shader_binary { + const char *elf_buffer; + size_t elf_size; + + char *llvm_ir_string; +}; + +struct gfx9_gs_info { + unsigned es_verts_per_subgroup; + unsigned gs_prims_per_subgroup; + unsigned gs_inst_prims_in_subgroup; + unsigned max_prims_per_subgroup; + unsigned esgs_ring_size; /* in bytes */ }; struct si_shader { - struct si_compiler_ctx_state compiler_ctx_state; - - struct si_shader_selector *selector; - struct si_shader_selector *previous_stage_sel; /* for refcounting */ - struct si_shader *next_variant; - - struct si_shader_part *prolog; - struct si_shader *previous_stage; /* for GFX9 */ - struct si_shader_part *prolog2; - struct si_shader_part *epilog; - - struct si_pm4_state *pm4; - struct si_resource *bo; - struct si_resource *scratch_bo; - struct si_shader_key key; - struct util_queue_fence ready; - bool compilation_failed; - bool is_monolithic; - bool is_optimized; - bool is_binary_shared; - bool is_gs_copy_shader; - - /* The following data is all that's needed for binary shaders. */ - struct ac_shader_binary binary; - struct ac_shader_config config; - struct si_shader_info info; - - /* Shader key + LLVM IR + disassembly + statistics. - * Generated for debug contexts only. - */ - char *shader_log; - size_t shader_log_size; - - /* For save precompute context registers values. */ - union { - struct { - unsigned vgt_gsvs_ring_offset_1; - unsigned vgt_gsvs_ring_offset_2; - unsigned vgt_gsvs_ring_offset_3; - unsigned vgt_gs_out_prim_type; - unsigned vgt_gsvs_ring_itemsize; - unsigned vgt_gs_max_vert_out; - unsigned vgt_gs_vert_itemsize; - unsigned vgt_gs_vert_itemsize_1; - unsigned vgt_gs_vert_itemsize_2; - unsigned vgt_gs_vert_itemsize_3; - unsigned vgt_gs_instance_cnt; - unsigned vgt_gs_onchip_cntl; - unsigned vgt_gs_max_prims_per_subgroup; - unsigned vgt_esgs_ring_itemsize; - } gs; - - struct { - unsigned vgt_gs_mode; - unsigned vgt_primitiveid_en; - unsigned vgt_reuse_off; - unsigned spi_vs_out_config; - unsigned spi_shader_pos_format; - unsigned pa_cl_vte_cntl; - } vs; - - struct { - unsigned spi_ps_input_ena; - unsigned spi_ps_input_addr; - unsigned spi_baryc_cntl; - unsigned spi_ps_in_control; - unsigned spi_shader_z_format; - unsigned spi_shader_col_format; - unsigned cb_shader_mask; - } ps; - } ctx_reg; - - /*For save precompute registers value */ - unsigned vgt_tf_param; /* VGT_TF_PARAM */ - unsigned vgt_vertex_reuse_block_cntl; /* VGT_VERTEX_REUSE_BLOCK_CNTL */ + struct si_compiler_ctx_state compiler_ctx_state; + + struct si_shader_selector *selector; + struct si_shader_selector *previous_stage_sel; /* for refcounting */ + struct si_shader *next_variant; + + struct si_shader_part *prolog; + struct si_shader *previous_stage; /* for GFX9 */ + struct si_shader_part *prolog2; + struct si_shader_part *epilog; + + struct si_pm4_state *pm4; + struct si_resource *bo; + struct si_resource *scratch_bo; + struct si_shader_key key; + struct util_queue_fence ready; + bool compilation_failed; + bool is_monolithic; + bool is_optimized; + bool is_binary_shared; + bool is_gs_copy_shader; + + /* The following data is all that's needed for binary shaders. */ + struct si_shader_binary binary; + struct ac_shader_config config; + struct si_shader_binary_info info; + + struct { + uint16_t ngg_emit_size; /* in dwords */ + uint16_t hw_max_esverts; + uint16_t max_gsprims; + uint16_t max_out_verts; + uint16_t prim_amp_factor; + bool max_vert_out_per_gs_instance; + } ngg; + + /* Shader key + LLVM IR + disassembly + statistics. + * Generated for debug contexts only. + */ + char *shader_log; + size_t shader_log_size; + + struct gfx9_gs_info gs_info; + + /* For save precompute context registers values. */ + union { + struct { + unsigned vgt_gsvs_ring_offset_1; + unsigned vgt_gsvs_ring_offset_2; + unsigned vgt_gsvs_ring_offset_3; + unsigned vgt_gsvs_ring_itemsize; + unsigned vgt_gs_max_vert_out; + unsigned vgt_gs_vert_itemsize; + unsigned vgt_gs_vert_itemsize_1; + unsigned vgt_gs_vert_itemsize_2; + unsigned vgt_gs_vert_itemsize_3; + unsigned vgt_gs_instance_cnt; + unsigned vgt_gs_onchip_cntl; + unsigned vgt_gs_max_prims_per_subgroup; + unsigned vgt_esgs_ring_itemsize; + } gs; + + struct { + unsigned ge_max_output_per_subgroup; + unsigned ge_ngg_subgrp_cntl; + unsigned vgt_primitiveid_en; + unsigned vgt_gs_onchip_cntl; + unsigned vgt_gs_instance_cnt; + unsigned vgt_esgs_ring_itemsize; + unsigned spi_vs_out_config; + unsigned spi_shader_idx_format; + unsigned spi_shader_pos_format; + unsigned pa_cl_vte_cntl; + unsigned pa_cl_ngg_cntl; + unsigned vgt_gs_max_vert_out; /* for API GS */ + unsigned ge_pc_alloc; /* uconfig register */ + } ngg; + + struct { + unsigned vgt_gs_mode; + unsigned vgt_primitiveid_en; + unsigned vgt_reuse_off; + unsigned spi_vs_out_config; + unsigned spi_shader_pos_format; + unsigned pa_cl_vte_cntl; + unsigned ge_pc_alloc; /* uconfig register */ + } vs; + + struct { + unsigned spi_ps_input_ena; + unsigned spi_ps_input_addr; + unsigned spi_baryc_cntl; + unsigned spi_ps_in_control; + unsigned spi_shader_z_format; + unsigned spi_shader_col_format; + unsigned cb_shader_mask; + } ps; + } ctx_reg; + + /*For save precompute registers value */ + unsigned vgt_tf_param; /* VGT_TF_PARAM */ + unsigned vgt_vertex_reuse_block_cntl; /* VGT_VERTEX_REUSE_BLOCK_CNTL */ + unsigned pa_cl_vs_out_cntl; + unsigned ge_cntl; }; struct si_shader_part { - struct si_shader_part *next; - union si_shader_part_key key; - struct ac_shader_binary binary; - struct ac_shader_config config; + struct si_shader_part *next; + union si_shader_part_key key; + struct si_shader_binary binary; + struct ac_shader_config config; }; /* si_shader.c */ -struct si_shader * -si_generate_gs_copy_shader(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader_selector *gs_selector, - struct pipe_debug_callback *debug); -int si_compile_tgsi_shader(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug); -int si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug); +bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug); +bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug); void si_shader_destroy(struct si_shader *shader); -unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index); -unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index, - unsigned is_varying); -int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader); -void si_shader_dump(struct si_screen *sscreen, const struct si_shader *shader, - struct pipe_debug_callback *debug, unsigned processor, - FILE *f, bool check_debug_option); -void si_shader_dump_stats_for_shader_db(const struct si_shader *shader, - struct pipe_debug_callback *debug); -void si_multiwave_lds_size_workaround(struct si_screen *sscreen, - unsigned *lds_size); -void si_shader_apply_scratch_relocs(struct si_shader *shader, - uint64_t scratch_va); -const char *si_get_shader_name(const struct si_shader *shader, unsigned processor); +unsigned si_shader_io_get_unique_index_patch(unsigned semantic); +unsigned si_shader_io_get_unique_index(unsigned semantic, bool is_varying); +bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader, + uint64_t scratch_va); +void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader, + struct pipe_debug_callback *debug, FILE *f, bool check_debug_option); +void si_shader_dump_stats_for_shader_db(struct si_screen *screen, struct si_shader *shader, + struct pipe_debug_callback *debug); +void si_multiwave_lds_size_workaround(struct si_screen *sscreen, unsigned *lds_size); +const char *si_get_shader_name(const struct si_shader *shader); +void si_shader_binary_clean(struct si_shader_binary *binary); + +/* si_shader_llvm_gs.c */ +struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen, + struct ac_llvm_compiler *compiler, + struct si_shader_selector *gs_selector, + struct pipe_debug_callback *debug); /* si_shader_nir.c */ -void si_nir_scan_shader(const struct nir_shader *nir, - struct tgsi_shader_info *info); -void si_nir_scan_tess_ctrl(const struct nir_shader *nir, - struct tgsi_tessctrl_info *out); -void si_lower_nir(struct si_shader_selector *sel); -void si_nir_opts(struct nir_shader *nir); +void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *info); +void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize); + +/* si_state_shaders.c */ +void gfx9_get_gs_info(struct si_shader_selector *es, struct si_shader_selector *gs, + struct gfx9_gs_info *out); /* Inline helpers. */ /* Return the pointer to the main shader part's pointer. */ -static inline struct si_shader ** -si_get_main_shader_part(struct si_shader_selector *sel, - struct si_shader_key *key) +static inline struct si_shader **si_get_main_shader_part(struct si_shader_selector *sel, + struct si_shader_key *key) { - if (key->as_ls) - return &sel->main_shader_part_ls; - if (key->as_es) - return &sel->main_shader_part_es; - return &sel->main_shader_part; + if (key->as_ls) + return &sel->main_shader_part_ls; + if (key->as_es && key->as_ngg) + return &sel->main_shader_part_ngg_es; + if (key->as_es) + return &sel->main_shader_part_es; + if (key->as_ngg) + return &sel->main_shader_part_ngg; + return &sel->main_shader_part; } -static inline bool -si_shader_uses_bindless_samplers(struct si_shader_selector *selector) +static inline bool gfx10_is_ngg_passthrough(struct si_shader *shader) { - return selector ? selector->info.uses_bindless_samplers : false; + struct si_shader_selector *sel = shader->selector; + + return sel->info.stage != MESA_SHADER_GEOMETRY && !sel->so.num_outputs && !sel->info.writes_edgeflag && + !shader->key.opt.ngg_culling && + (sel->info.stage != MESA_SHADER_VERTEX || !shader->key.mono.u.vs_export_prim_id); } -static inline bool -si_shader_uses_bindless_images(struct si_shader_selector *selector) +static inline bool si_shader_uses_bindless_samplers(struct si_shader_selector *selector) { - return selector ? selector->info.uses_bindless_images : false; + return selector ? selector->info.uses_bindless_samplers : false; } -void si_destroy_shader_selector(struct si_context *sctx, - struct si_shader_selector *sel); - -static inline void -si_shader_selector_reference(struct si_context *sctx, - struct si_shader_selector **dst, - struct si_shader_selector *src) +static inline bool si_shader_uses_bindless_images(struct si_shader_selector *selector) { - if (pipe_reference(&(*dst)->reference, &src->reference)) - si_destroy_shader_selector(sctx, *dst); - - *dst = src; + return selector ? selector->info.uses_bindless_images : false; } #endif