X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fsoftpipe%2Fsp_context.h;h=d4be1efc945a9db16e65a1202cd5f3a1f7767158;hp=be8f2cb3e04086615192663da418d8204ad1a298;hb=991def0edc823293d593fc23d2243556cbdc0ff4;hpb=0203136e69bfa711edd69a4f69c4539cd877b5cb diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index be8f2cb3e04..d4be1efc945 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,24 +18,33 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ -/* Authors: Keith Whitwell +/* Authors: Keith Whitwell */ #ifndef SP_CONTEXT_H #define SP_CONTEXT_H #include "pipe/p_context.h" +#include "util/u_blitter.h" #include "draw/draw_vertex.h" #include "sp_quad_pipe.h" +#include "sp_setup.h" + + +/** Do polygon stipple in the draw module? */ +#define DO_PSTIPPLE_IN_DRAW_MODULE 0 + +/** Do polygon stipple with the util module? */ +#define DO_PSTIPPLE_IN_HELPER_MODULE 1 struct softpipe_vbuf_render; @@ -46,39 +55,53 @@ struct softpipe_tex_tile_cache; struct sp_fragment_shader; struct sp_vertex_shader; struct sp_velems_state; - +struct sp_so_state; struct softpipe_context { struct pipe_context pipe; /**< base class */ /** Constant state objects */ struct pipe_blend_state *blend; - struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; + struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; struct pipe_depth_stencil_alpha_state *depth_stencil; struct pipe_rasterizer_state *rasterizer; struct sp_fragment_shader *fs; + struct sp_fragment_shader_variant *fs_variant; struct sp_vertex_shader *vs; struct sp_geometry_shader *gs; struct sp_velems_state *velems; + struct sp_so_state *so; + struct sp_compute_shader *cs; /** Other rendering state */ struct pipe_blend_color blend_color; + struct pipe_blend_color blend_color_clamped; struct pipe_stencil_ref stencil_ref; struct pipe_clip_state clip; struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; - struct pipe_scissor_state scissor; - struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS]; - struct pipe_viewport_state viewport; + struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS]; + struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; + + struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; + struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; + struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; + struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; + + struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS]; + unsigned num_so_targets; + + struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS]; + + struct pipe_query_data_pipeline_statistics pipeline_statistics; + unsigned active_statistics_queries; + + unsigned num_samplers[PIPE_SHADER_TYPES]; + unsigned num_sampler_views[PIPE_SHADER_TYPES]; - unsigned num_samplers; - unsigned num_sampler_views; - unsigned num_vertex_samplers; - unsigned num_vertex_sampler_views; unsigned num_vertex_buffers; unsigned dirty; /**< Mask of SP_NEW_x flags */ @@ -94,17 +117,27 @@ struct softpipe_context { /** Mapped constant buffers */ const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; + unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; /** Vertex format */ + struct sp_setup_info setup_info; struct vertex_info vertex_info; - struct vertex_info vertex_info_vbuf; /** Which vertex shader output slot contains point size */ - int psize_slot; + int8_t psize_slot; + + /** Which vertex shader output slot contains viewport index */ + int8_t viewport_index_slot; - /** The reduced version of the primitive supplied by the state tracker */ + /** Which vertex shader output slot contains layer */ + int8_t layer_slot; + + /** The reduced version of the primitive supplied by the gallium frontend */ unsigned reduced_api_prim; + /** Derived information about which winding orders to cull */ + unsigned cull_mode; + /** * The reduced primitive after unfilled triangles, wide-line decomposition, * etc, are taken into account. This is the primitive type that's actually @@ -113,28 +146,40 @@ struct softpipe_context { unsigned reduced_prim; /** Derived from scissor and surface bounds: */ - struct pipe_scissor_state cliprect; - - unsigned line_stipple_counter; + struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS]; /** Conditional query object and mode */ struct pipe_query *render_cond_query; - uint render_cond_mode; + enum pipe_render_cond_flag render_cond_mode; + bool render_cond_cond; + + /** Polygon stipple items */ + struct { + struct pipe_resource *texture; + struct pipe_sampler_state *sampler; + struct pipe_sampler_view *sampler_view; + } pstipple; /** Software quad rendering pipeline */ struct { struct quad_stage *shade; struct quad_stage *depth_test; struct quad_stage *blend; + struct quad_stage *pstipple; struct quad_stage *first; /**< points to one of the above stages */ } quad; /** TGSI exec things */ struct { - struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_VERTEX_SAMPLERS]; - struct sp_sampler_varient *frag_samplers_list[PIPE_MAX_SAMPLERS]; + struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES]; + struct sp_tgsi_image *image[PIPE_SHADER_TYPES]; + struct sp_tgsi_buffer *buffer[PIPE_SHADER_TYPES]; } tgsi; + struct tgsi_exec_machine *fs_machine; + /** whether early depth testing is enabled */ + bool early_depth; + /** The primitive drawing context */ struct draw_context *draw; @@ -142,33 +187,49 @@ struct softpipe_context { struct vbuf_render *vbuf_backend; struct draw_stage *vbuf; + struct blitter_context *blitter; + boolean dirty_render_cache; struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS]; struct softpipe_tile_cache *zsbuf_cache; unsigned tex_timestamp; - struct softpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS]; - struct softpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS]; - unsigned use_sse : 1; - unsigned dump_fs : 1; - unsigned dump_gs : 1; - unsigned no_rast : 1; + /* + * Texture caches for vertex, fragment, geometry stages. + * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory + * for compute shaders. + * XXX wouldn't it make more sense for the tile cache to just be part + * of sp_sampler_view? + */ + struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; }; -static INLINE struct softpipe_context * +static inline struct softpipe_context * softpipe_context( struct pipe_context *pipe ) { return (struct softpipe_context *)pipe; } -void -softpipe_reset_sampler_varients(struct softpipe_context *softpipe); struct pipe_context * -softpipe_create_context( struct pipe_screen *, void *priv ); - +softpipe_create_context(struct pipe_screen *, void *priv, unsigned flags); + +struct pipe_resource * +softpipe_user_buffer_create(struct pipe_screen *screen, + void *ptr, + unsigned bytes, + unsigned bind_flags); + +#define SP_UNREFERENCED 0 +#define SP_REFERENCED_FOR_READ (1 << 0) +#define SP_REFERENCED_FOR_WRITE (1 << 1) + +unsigned int +softpipe_is_resource_referenced( struct pipe_context *pipe, + struct pipe_resource *texture, + unsigned level, int layer); #endif /* SP_CONTEXT_H */