X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fnouveau%2Fnv20_context.c;h=789dcaa6b46383bfc51857a56564655e62664fb8;hp=698b83431be243cc39d801101d27178d02edc9a4;hb=1318848f782cce716d6376ca13aebf68b728e24c;hpb=c036d13d7d2cc905226fe53ebd86a18da808963f diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c index 698b83431be..789dcaa6b46 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_context.c +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c @@ -1,5 +1,5 @@ /* - * Copyright (C) 2009 Francisco Jerez. + * Copyright (C) 2009-2010 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining @@ -26,36 +26,491 @@ #include "nouveau_driver.h" #include "nouveau_context.h" +#include "nouveau_class.h" +#include "nv04_driver.h" +#include "nv10_driver.h" #include "nv20_driver.h" -GLcontext * +static const struct dri_extension nv20_extensions[] = { + { "GL_EXT_texture_rectangle", NULL }, + { NULL, NULL } +}; + +static void +nv20_hwctx_init(GLcontext *ctx) +{ + struct nouveau_channel *chan = context_chan(ctx); + struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; + int i; + + BEGIN_RING(chan, kelvin, NV20TCL_DMA_NOTIFY, 1); + OUT_RING (chan, hw->ntfy->handle); + BEGIN_RING(chan, kelvin, NV20TCL_DMA_TEXTURE0, 2); + OUT_RING (chan, chan->vram->handle); + OUT_RING (chan, chan->gart->handle); + BEGIN_RING(chan, kelvin, NV20TCL_DMA_COLOR, 2); + OUT_RING (chan, chan->vram->handle); + OUT_RING (chan, chan->vram->handle); + BEGIN_RING(chan, kelvin, NV20TCL_DMA_VTXBUF0, 2); + OUT_RING(chan, chan->vram->handle); + OUT_RING(chan, chan->gart->handle); + + BEGIN_RING(chan, kelvin, NV20TCL_DMA_QUERY, 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1); + OUT_RING (chan, 0xfff << 16 | 0x0); + BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1); + OUT_RING (chan, 0xfff << 16 | 0x0); + + for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) { + BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1); + OUT_RING (chan, 0); + } + + BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, 0x17e0, 3); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 1.0); + + if (context_chipset(ctx) >= 0x25) { + BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1); + OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL | 0xdb0); + } else { + BEGIN_RING(chan, kelvin, 0x1e68, 1); + OUT_RING (chan, 0x4b800000); /* 16777216.000000 */ + BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1); + OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL); + } + + BEGIN_RING(chan, kelvin, 0x290, 1); + OUT_RING (chan, 0x10 << 16 | 1); + BEGIN_RING(chan, kelvin, 0x9fc, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, 0x1d80, 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, kelvin, 0x9f8, 1); + OUT_RING (chan, 4); + BEGIN_RING(chan, kelvin, 0x17ec, 3); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 1.0); + OUT_RINGf (chan, 0.0); + + if (context_chipset(ctx) >= 0x25) { + BEGIN_RING(chan, kelvin, 0x1d88, 1); + OUT_RING (chan, 3); + + BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY9, 1); + OUT_RING (chan, chan->vram->handle); + BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY8, 1); + OUT_RING (chan, chan->vram->handle); + } + + BEGIN_RING(chan, kelvin, NV20TCL_DMA_FENCE, 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, 0x1e98, 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, NV20TCL_NOTIFY, 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, 0x120, 3); + OUT_RING (chan, 0); + OUT_RING (chan, 1); + OUT_RING (chan, 2); + + if (context_chipset(ctx) >= 0x25) { + BEGIN_RING(chan, kelvin, 0x022c, 2); + OUT_RING (chan, 0x280); + OUT_RING (chan, 0x07d28000); + + BEGIN_RING(chan, kelvin, 0x1da4, 1); + OUT_RING (chan, 0); + } + + BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2); + OUT_RING (chan, 0 << 16 | 0); + OUT_RING (chan, 0 << 16 | 0); + + BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2); + OUT_RING (chan, NV20TCL_ALPHA_FUNC_FUNC_ALWAYS); + OUT_RING (chan, 0); + + for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; i++) { + BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1); + OUT_RING (chan, 0); + } + + BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(0), 4); + OUT_RING (chan, 0x30d410d0); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(0), 4); + OUT_RING (chan, 0x00000c00); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1); + OUT_RING (chan, 0x00011101); + BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2); + OUT_RING (chan, 0x130e0300); + OUT_RING (chan, 0x0c091c80); + BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(0), 4); + OUT_RING (chan, 0x00000c00); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(0), 4); + OUT_RING (chan, 0x20c400c0); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_RC_COLOR0, 2); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4); + OUT_RING (chan, 0x035125a0); + OUT_RING (chan, 0); + OUT_RING (chan, 0x40002000); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1); + OUT_RING (chan, 0xffff0000); + BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_DITHER_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_SRC, 4); + OUT_RING (chan, NV20TCL_BLEND_FUNC_SRC_ONE); + OUT_RING (chan, NV20TCL_BLEND_FUNC_DST_ZERO); + OUT_RING (chan, 0); + OUT_RING (chan, NV20TCL_BLEND_EQUATION_FUNC_ADD); + BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_MASK, 7); + OUT_RING (chan, 0xff); + OUT_RING (chan, NV20TCL_STENCIL_FUNC_FUNC_ALWAYS); + OUT_RING (chan, 0); + OUT_RING (chan, 0xff); + OUT_RING (chan, NV20TCL_STENCIL_OP_FAIL_KEEP); + OUT_RING (chan, NV20TCL_STENCIL_OP_ZFAIL_KEEP); + OUT_RING (chan, NV20TCL_STENCIL_OP_ZPASS_KEEP); + + BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2); + OUT_RING (chan, 0); + OUT_RING (chan, NV20TCL_COLOR_LOGIC_OP_OP_COPY); + BEGIN_RING(chan, kelvin, 0x17cc, 1); + OUT_RING (chan, 0); + if (context_chipset(ctx) >= 0x25) { + BEGIN_RING(chan, kelvin, 0x1d84, 1); + OUT_RING (chan, 1); + } + BEGIN_RING(chan, kelvin, NV20TCL_LIGHTING_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1); + OUT_RING (chan, NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL); + BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_ENABLED_LIGHTS, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_NORMALIZE_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0), + NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE); + for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; i++) { + OUT_RING(chan, 0xffffffff); + } + + BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_FUNC, 1); + OUT_RING (chan, NV20TCL_DEPTH_FUNC_LESS); + BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 0.0); + BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_UNK17D8, 1); + OUT_RING (chan, 1); + if (context_chipset(ctx) < 0x25) { + BEGIN_RING(chan, kelvin, 0x1d84, 1); + OUT_RING (chan, 3); + } + BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1); + if (context_chipset(ctx) >= 0x25) + OUT_RINGf (chan, 1.0); + else + OUT_RING (chan, 8); + + if (context_chipset(ctx) >= 0x25) { + BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, 0x0a1c, 1); + OUT_RING (chan, 0x800); + } else { + BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + } + + BEGIN_RING(chan, kelvin, NV20TCL_LINE_WIDTH, 1); + OUT_RING (chan, 8); + BEGIN_RING(chan, kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_MODE_FRONT, 2); + OUT_RING (chan, NV20TCL_POLYGON_MODE_FRONT_FILL); + OUT_RING (chan, NV20TCL_POLYGON_MODE_BACK_FILL); + BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE, 2); + OUT_RING (chan, NV20TCL_CULL_FACE_BACK); + OUT_RING (chan, NV20TCL_FRONT_FACE_CCW); + BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE_ENABLE, 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, kelvin, NV20TCL_SHADE_MODEL, 1); + OUT_RING (chan, NV20TCL_SHADE_MODEL_SMOOTH); + BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_MODE_S(0), + 4 * NV20TCL_TX_GEN_MODE_S__SIZE); + for (i=0; i < 4 * NV20TCL_TX_GEN_MODE_S__SIZE; i++) + OUT_RING(chan, 0); + + BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3); + OUT_RINGf (chan, 1.5); + OUT_RINGf (chan, -0.090168); + OUT_RINGf (chan, 0.0); + BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 2); + OUT_RING (chan, NV20TCL_FOG_MODE_EXP_SIGNED); + OUT_RING (chan, NV20TCL_FOG_COORD_FOG); + BEGIN_RING(chan, kelvin, NV20TCL_FOG_ENABLE, 2); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, NV20TCL_ENGINE, 1); + OUT_RING (chan, NV20TCL_ENGINE_FIXED); + + for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; i++) { + BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1); + OUT_RING (chan, 0); + } + + BEGIN_RING(chan, kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15); + OUT_RINGf(chan, 1.0); + OUT_RINGf(chan, 0.0); + OUT_RINGf(chan, 0.0); + OUT_RINGf(chan, 1.0); + OUT_RINGf(chan, 0.0); + OUT_RINGf(chan, 0.0); + OUT_RINGf(chan, 1.0); + OUT_RINGf(chan, 1.0); + OUT_RINGf(chan, 1.0); + OUT_RINGf(chan, 1.0); + OUT_RINGf(chan, 1.0); + OUT_RINGf(chan, 1.0); + for (i = 0; i < 12; i++) { + OUT_RINGf(chan, 0.0); + OUT_RINGf(chan, 0.0); + OUT_RINGf(chan, 0.0); + OUT_RINGf(chan, 1.0); + } + + BEGIN_RING(chan, kelvin, NV20TCL_EDGEFLAG_ENABLE, 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MASK, 1); + OUT_RING (chan, 0x00010101); + BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 16777216.0); + + BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 16777215.0); + + BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_SCALE_X, 4); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 0.0); + OUT_RINGf (chan, 16777215.0 * 0.5); + OUT_RINGf (chan, 65535.0); + + FIRE_RING(chan); +} + +static void +nv20_context_destroy(GLcontext *ctx) +{ + struct nouveau_context *nctx = to_nouveau_context(ctx); + + nv04_surface_takedown(ctx); + nv20_render_destroy(ctx); + + nouveau_grobj_free(&nctx->hw.eng3d); + + nouveau_context_deinit(ctx); + FREE(ctx); +} + +static GLcontext * nv20_context_create(struct nouveau_screen *screen, const GLvisual *visual, GLcontext *share_ctx) { struct nouveau_context *nctx; GLcontext *ctx; + unsigned kelvin_class; + int ret; nctx = CALLOC_STRUCT(nouveau_context); if (!nctx) return NULL; ctx = &nctx->base; - nouveau_context_init(ctx, screen, visual, share_ctx); + if (!nouveau_context_init(ctx, screen, visual, share_ctx)) + goto fail; + + driInitExtensions(ctx, nv20_extensions, GL_FALSE); + + /* GL constants. */ ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS; ctx->Const.MaxTextureImageUnits = NV20_TEXTURE_UNITS; ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 8; ctx->Const.MaxTextureLodBias = 15; + /* 2D engine. */ + ret = nv04_surface_init(ctx); + if (!ret) + goto fail; + + /* 3D engine. */ + if (context_chipset(ctx) >= 0x25) + kelvin_class = NV25TCL; + else + kelvin_class = NV20TCL; + + ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, kelvin_class, + &nctx->hw.eng3d); + if (ret) + goto fail; + + nv20_hwctx_init(ctx); nv20_render_init(ctx); return ctx; -} -void -nv20_context_destroy(GLcontext *ctx) -{ - nv20_render_destroy(ctx); - FREE(ctx); +fail: + nv20_context_destroy(ctx); + return NULL; } + +const struct nouveau_driver nv20_driver = { + .context_create = nv20_context_create, + .context_destroy = nv20_context_destroy, + .surface_copy = nv04_surface_copy, + .surface_fill = nv04_surface_fill, + .emit = (nouveau_state_func[]) { + nv10_emit_alpha_func, + nv10_emit_blend_color, + nv10_emit_blend_equation, + nv10_emit_blend_func, + nv20_emit_clip_plane, + nv20_emit_clip_plane, + nv20_emit_clip_plane, + nv20_emit_clip_plane, + nv20_emit_clip_plane, + nv20_emit_clip_plane, + nv10_emit_color_mask, + nv20_emit_color_material, + nv10_emit_cull_face, + nv10_emit_front_face, + nv10_emit_depth, + nv10_emit_dither, + nv20_emit_frag, + nv20_emit_framebuffer, + nv20_emit_fog, + nv10_emit_light_enable, + nv20_emit_light_model, + nv20_emit_light_source, + nv20_emit_light_source, + nv20_emit_light_source, + nv20_emit_light_source, + nv20_emit_light_source, + nv20_emit_light_source, + nv20_emit_light_source, + nv20_emit_light_source, + nv10_emit_line_stipple, + nv10_emit_line_mode, + nv20_emit_logic_opcode, + nv20_emit_material_ambient, + nv20_emit_material_ambient, + nv20_emit_material_diffuse, + nv20_emit_material_diffuse, + nv20_emit_material_specular, + nv20_emit_material_specular, + nv20_emit_material_shininess, + nv20_emit_material_shininess, + nv20_emit_modelview, + nv20_emit_point_mode, + nv10_emit_point_parameter, + nv10_emit_polygon_mode, + nv10_emit_polygon_offset, + nv10_emit_polygon_stipple, + nv20_emit_projection, + nv10_emit_render_mode, + nv10_emit_scissor, + nv10_emit_shade_model, + nv10_emit_stencil_func, + nv10_emit_stencil_mask, + nv10_emit_stencil_op, + nv20_emit_tex_env, + nv20_emit_tex_env, + nv20_emit_tex_env, + nv20_emit_tex_env, + nv20_emit_tex_gen, + nv20_emit_tex_gen, + nv20_emit_tex_gen, + nv20_emit_tex_gen, + nv20_emit_tex_mat, + nv20_emit_tex_mat, + nv20_emit_tex_mat, + nv20_emit_tex_mat, + nv20_emit_tex_obj, + nv20_emit_tex_obj, + nv20_emit_tex_obj, + nv20_emit_tex_obj, + nv20_emit_viewport, + nv20_emit_tex_shader + }, + .num_emit = NUM_NV20_STATE, +};