mesa/glsl: Move string_to_uint_map into the util folder
authorThomas Helland <thomashelland90@gmail.com>
Tue, 16 Aug 2016 20:10:36 +0000 (22:10 +0200)
committerTimothy Arceri <timothy.arceri@collabora.com>
Mon, 12 Sep 2016 00:48:35 +0000 (10:48 +1000)
commit08c5b10ae904231d887f9b6c37694c0e03939a28
treedb97136a86537e3327927fa171e690822adeedf4
parente55eb2b7ea9a464eca9d2c6259f5b69299762856
mesa/glsl: Move string_to_uint_map into the util folder

This clears the last bits of the usecases of the hash table
located in mesa/program, allowing us to remove it.

V2: Rebase on top of changes to Makefile.sources

Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
15 files changed:
src/compiler/glsl/link_uniform_initializers.cpp
src/compiler/glsl/link_uniforms.cpp
src/compiler/glsl/linker.cpp
src/compiler/glsl/standalone.cpp
src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
src/mesa/Makefile.sources
src/mesa/main/shader_query.cpp
src/mesa/main/shaderobj.c
src/mesa/program/hash_table.h [deleted file]
src/mesa/program/ir_to_mesa.cpp
src/mesa/program/string_to_uint_map.cpp [deleted file]
src/mesa/state_tracker/st_glsl_to_nir.cpp
src/util/Makefile.sources
src/util/string_to_uint_map.cpp [new file with mode: 0644]
src/util/string_to_uint_map.h [new file with mode: 0644]