etnaviv: remove flat shading workaround
authorLucas Stach <l.stach@pengutronix.de>
Thu, 8 Jun 2017 15:06:02 +0000 (17:06 +0200)
committerLucas Stach <l.stach@pengutronix.de>
Tue, 10 Oct 2017 10:30:34 +0000 (12:30 +0200)
commit0ab59f120b40191c60489ebc5383d6a886697c40
tree85483c734f1b4d529d324a9c685d52269c1819fa
parentcedab87e762aa38997a07bc8a2eb624aed584afd
etnaviv: remove flat shading workaround

It turned out not to be a hardware bug, but the shader compiler
emitting wrong varying component use information. With that fixed
we can turn flat shading back on.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
src/gallium/drivers/etnaviv/etnaviv_rasterizer.c