v3d: Stop clearing the OQ state at the end of the job.
authorEric Anholt <eric@anholt.net>
Thu, 13 Sep 2018 19:59:13 +0000 (12:59 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 17 Sep 2018 23:35:45 +0000 (16:35 -0700)
commit0b8007b52316f76c76ca05846c858055f0cc9e38
tree337cc4d324e2f0a0dec33ecca7b827a0f1a569ca
parent350cb790457a2868585a79366d130c0331b805df
v3d: Stop clearing the OQ state at the end of the job.

Ever since we added OQ support, we've been clearing OQ state at the start
of the job anyway.  We're intentionally breaking old-and-new-driver-mix
systems, because we need to stop using the unvalidated FLUSH_ALL_STATE.
src/gallium/drivers/v3d/v3d_context.h
src/gallium/drivers/v3d/v3dx_emit.c
src/gallium/drivers/v3d/v3dx_job.c