glsl/standalone: add GLES3.1 and GLES3.2 compatibility
authorKarol Herbst <kherbst@redhat.com>
Thu, 17 Jan 2019 20:05:00 +0000 (21:05 +0100)
committerKarol Herbst <kherbst@redhat.com>
Wed, 10 Apr 2019 14:16:36 +0000 (16:16 +0200)
commit0c4706563a1596b68315ba91456e256881fa071b
treece61872694ead8c81567adb47a20ac9e4cb08f14
parent7c05c95d0559d6a15b14b2a9525e09fad70129fd
glsl/standalone: add GLES3.1 and GLES3.2 compatibility

also set some constants for SSBOs.

With that it can compile the shader from:
dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.18

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/standalone.cpp