meta: use fallback mipmap generation for 1D/2D texture arrays
authorBrian Paul <brianp@vmware.com>
Thu, 18 Aug 2011 21:58:00 +0000 (15:58 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 19 Aug 2011 19:31:11 +0000 (13:31 -0600)
commit0f8c43c34f74b2ebc40ade2944f3b56b7dc606b0
tree0e2265bc7aa5bb3fdfe155a623384938f98ab4f6
parent0eb18ee55719377ebd90456bde605384ce4ec14a
meta: use fallback mipmap generation for 1D/2D texture arrays

We could do 1D/2D arrays with textured quad rendering, but it'll take
some work (as with 3D textures).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/drivers/common/meta.c