glsl: Always use correct float types in constant expression handling
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 12 Jul 2016 23:49:15 +0000 (16:49 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 30 Aug 2016 23:28:01 +0000 (16:28 -0700)
commit13ef8c46b8b8b90b74e2f9d1cc7b0483fa89c3c7
tree027932460e4c571845f64923957ae73f9dcd0368
parentea05a7225848dbea05547fb704d4a4a32f5208be
glsl: Always use correct float types in constant expression handling

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/compiler/glsl/ir_constant_expression.cpp