i915g: switch to tiled allocations, kill set_fence
authorDaniel Vetter <daniel.vetter@ffwll.ch>
Sun, 21 Nov 2010 19:36:01 +0000 (20:36 +0100)
committerJakob Bornecrantz <wallbraker@gmail.com>
Thu, 2 Dec 2010 00:34:13 +0000 (01:34 +0100)
commit1c608403383f3c31e19b70c578ac66443f259967
tree9550488b495e7b259b905abc59e1e03e22cee9a8
parent4a666488c4e3067eed984e272149411cc2198c77
i915g: switch to tiled allocations, kill set_fence

This way relaxed fencing is handled by libdrm. And buffers _can't_
ever change their tiling.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
src/gallium/drivers/i915/i915_resource_texture.c
src/gallium/drivers/i915/i915_winsys.h
src/gallium/winsys/i915/drm/i915_drm_buffer.c
src/gallium/winsys/i915/sw/i915_sw_buffer.c