glsl: tidy up PostDepthCoverage shader field
authorTimothy Arceri <timothy.arceri@collabora.com>
Mon, 19 Dec 2016 22:39:00 +0000 (09:39 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Thu, 19 Jan 2017 06:05:26 +0000 (17:05 +1100)
commit1f141eaef650ba8aada1f289cdb79d7b3b380113
tree504cd05868120b652ad5f5443046e09b44602857
parent3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0
glsl: tidy up PostDepthCoverage shader field

There is no reason for this to be in the shared gl_shader_info or
to copy it to gl_program at the end of linking (its already there).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
src/compiler/glsl/glsl_parser_extras.cpp
src/compiler/glsl/linker.cpp
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c