anv/pipeline: Stop claiming to support running without a vertex shader
authorJason Ekstrand <jason.ekstrand@intel.com>
Sat, 12 Nov 2016 16:34:33 +0000 (08:34 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 16 Nov 2016 18:08:42 +0000 (10:08 -0800)
commit23d1919fe3a5f834d0c522cf8dbb63ac9bb26a11
tree6dc0809e46d4a020fd7ce0c46c70ea05c0ea0f60
parentbda247d3fd70870da2e71c254821c59aa1751d0f
anv/pipeline: Stop claiming to support running without a vertex shader

From the Vulkan spec version 1.0.32 docs for vkCreateGraphicsPipelines:

    The stage member of one element of pStages must be
    VK_SHADER_STAGE_VERTEX_BIT

Since a vertex shader is always required, this hasn't been used since we
deleted meta.  Let's get rid of the complexity.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
src/intel/vulkan/gen7_pipeline.c
src/intel/vulkan/gen8_pipeline.c