svga: update SVGA_NEW_ flags for updating sampler state
authorBrian Paul <brianp@vmware.com>
Thu, 28 Dec 2017 17:07:59 +0000 (10:07 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 29 Dec 2017 05:09:29 +0000 (22:09 -0700)
commit23f37e98a1a5e8c11dfd55200328701ffb47ebce
tree7fead7e406676ff635f2aef11758a8a9df071751
parentf50924cb5bd8d3ccafe02e74a0123e06b08a3481
svga: update SVGA_NEW_ flags for updating sampler state

The SVGA_NEW_FS flag is needed since we now examine the fragment
shader's fs_shadow_compare_units flags.  The SVGA_NEW_TEXTURE_FLAGS
flag is not needed since it's only for pre-VGPU10.

No piglit changes.  This doesn't fix any known issues but it could
pop up somewhere.  Suggested by Charmaine.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
src/gallium/drivers/svga/svga_state_sampler.c