v3d: handle ldtlb and ldtlbu signals during disassembly
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 3 Jul 2019 07:01:22 +0000 (09:01 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Fri, 12 Jul 2019 07:16:38 +0000 (09:16 +0200)
commit271bc8acfb56edf3977e508e13c7fc7e2eae7652
tree7931ea6b5564c459711ca5f7b42407d19fac32c0
parent958ee4c21aed4d08778b7de9e350ae38fb0bcedc
v3d: handle ldtlb and ldtlbu signals during disassembly

We already have code to print these signals but the early return in the code
that checks if any signals are present present was missing the checks for them,
so it would skip printing them unless they were paired with other signals.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/broadcom/qpu/qpu_disasm.c