glsl: Fixed vectorize pass vs. texture lookups.
authorAras Pranckevicius <aras@unity3d.com>
Wed, 13 Aug 2014 17:40:05 +0000 (20:40 +0300)
committerMatt Turner <mattst88@gmail.com>
Thu, 14 Aug 2014 16:40:33 +0000 (09:40 -0700)
commit2b837576eb47eeb25f381c534a8bbccda0ee4c89
treeed9a4fce1983cbcc1fdad0f52c21d58a82c7d8c1
parent088106fa798adf43b7965c2d1861d2905c63d062
glsl: Fixed vectorize pass vs. texture lookups.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82574
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/opt_vectorize.cpp