mesa: remove MESA_GLSL=no_opts env option
authorTimothy Arceri <tarceri@itsqueeze.com>
Thu, 30 Mar 2017 11:14:21 +0000 (22:14 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Fri, 31 Mar 2017 02:43:38 +0000 (13:43 +1100)
commit2caa3aa1f4fed5fd336dbbdb77eeb2e29730a204
treebd2db62d3bbc4f448c64e6469b172cdca11315c0
parent94224950ddb609bfbee1ffb0ca3621c0bda6101f
mesa: remove MESA_GLSL=no_opts env option

This is confusing because is only applys to GL_ARB_vertex/fragment_program,
and because of that its also not very useful.

If someone requires this for debugging they can just make an ad-hoc
code change.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
docs/shading.html
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c
src/mesa/program/arbprogparse.c
src/mesa/program/ir_to_mesa.cpp