i965/vec4: Lower ARB_shader_group_vote intrinsics
authorMatt Turner <mattst88@gmail.com>
Thu, 22 Jun 2017 19:21:52 +0000 (12:21 -0700)
committerMatt Turner <mattst88@gmail.com>
Thu, 20 Jul 2017 23:56:49 +0000 (16:56 -0700)
commit30b72f41267c7359e1809d2874c76effe661049b
treeff22a41c796365c46dc45cd946fdd73978b968cf
parent742cc6118a8d76870c707667a945269122aa0f21
i965/vec4: Lower ARB_shader_group_vote intrinsics

I don't expect anyone is going to care about using this in vec4 programs
(vertex/tessellation/geometry on Gen6/7), no one has come up with a good
way to implement it much less test it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/intel/compiler/brw_compiler.c