draw: Consider the geometry shader when choosing the vertex size.
authorJosé Fonseca <jfonseca@vmware.com>
Thu, 15 Nov 2012 20:35:20 +0000 (20:35 +0000)
committerJosé Fonseca <jfonseca@vmware.com>
Tue, 4 Dec 2012 19:35:18 +0000 (19:35 +0000)
commit32e899ab8b3e0cc717c740e95e05f5e9d11e8224
treefef13ad8238e18646d01737aa234860e7e4433c6
parentb636204ae82768f561f8b7f3e6e70eb982bbac1f
draw: Consider the geometry shader when choosing the vertex size.

A single vertex size is chosen for the whole pipeline. So the number of
geometry shader outputs must also be taken in consideration.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c