mesa: ignore VAO IDs equal to 0 in glDeleteVertexArrays
authorMarek Olšák <marek.olsak@amd.com>
Thu, 30 Aug 2018 19:14:46 +0000 (15:14 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 31 Aug 2018 02:30:28 +0000 (22:30 -0400)
commit355ed029b04fc510ae8d8605a2ef0c4ee726ac78
tree288178dadab215e9c6592ccd1558878a22afd0e8
parentb147254d36c49c6bb9dc67ac8417374f091dc5c1
mesa: ignore VAO IDs equal to 0 in glDeleteVertexArrays

This fixes a firefox crash.

Fixes: 781a78914c798dc64005b37c6ca1224ce06803fc
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/arrayobj.c