v3d: do not setup execute flags for else block in uniform control flow
authorIago Toral Quiroga <itoral@igalia.com>
Thu, 13 Jun 2019 09:38:45 +0000 (11:38 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Fri, 14 Jun 2019 06:00:52 +0000 (08:00 +0200)
commit360b832c580da0cef2d78016c5c9d3606f038bc8
tree0aa06c448352835ab4f17ef47407c5d9c3083333
parent2a2501247b8b85423fa3861ef83b8fdecb7d8bdb
v3d: do not setup execute flags for else block in uniform control flow

Either all channels executed the 'then' block, in which case all
channels will directly jump to the 'endif' block at the end of the
'then' block, or all channels execute the 'else' block (so no
execution masking is necessary).

Shader-db results:

total instructions in shared programs: 9119238 -> 9117550 (-0.02%)
instructions in affected programs: 401252 -> 399564 (-0.42%)
helped: 855
HURT: 77

total uniforms in shared programs: 3022622 -> 3022605 (<.01%)
uniforms in affected programs: 3566 -> 3549 (-0.48%)
helped: 17
HURT: 0

total max-temps in shared programs: 1327762 -> 1327774 (<.01%)
max-temps in affected programs: 619 -> 631 (1.94%)
helped: 2
HURT: 15

Reviewed-by: Eric Anholt <eric@anholt.net>
src/broadcom/compiler/nir_to_vir.c