glsl: remove redundant es_shader checks
authorTimothy Arceri <tarceri@itsqueeze.com>
Thu, 11 Oct 2018 00:25:08 +0000 (11:25 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 11 Oct 2018 03:45:43 +0000 (14:45 +1100)
commit3bc012a34e710f4e6029b889b33536b1c6eb0092
tree53b00d659a93253258cc68a9d1f754909ede4326
parentcc2fe57922f027aafbe3c50154cf6d980dbe1adf
glsl: remove redundant es_shader checks

The es check is already covered by the is_version() check.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/compiler/glsl/ast_to_hir.cpp
src/compiler/glsl_types.cpp