glsl: fix indirect addressing of gl_TextureMatrix[] arrays
authorBrian Paul <brianp@vmware.com>
Fri, 9 Jul 2010 00:35:08 +0000 (18:35 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 9 Jul 2010 00:42:45 +0000 (18:42 -0600)
commit41f66915ab3d052e0e2ef06000d6534eb7776ec6
tree693008a10d2b62c5987d065c7d71ab2d6ca75b9f
parent2168b87b51e70e8ad914e547c6c922fc33af3a89
glsl: fix indirect addressing of gl_TextureMatrix[] arrays

The code to emit an array of OpenGL state vars lacked the code
to handle the gl_TextureMatrix[] array.

Fixes fd.o bug 28967

NOTE: this is a candidate for the 7.8 branch.
src/mesa/slang/slang_builtin.c