ilo: switch to ilo states for shaders and resources
authorChia-I Wu <olvaffe@gmail.com>
Wed, 29 May 2013 07:43:38 +0000 (15:43 +0800)
committerChia-I Wu <olvaffe@gmail.com>
Fri, 7 Jun 2013 03:13:15 +0000 (11:13 +0800)
commit4228cf37467688dc4f6a10c8d2c42c6243f789e9
tree9daae59bbb3b813cbae041e3954ed7839596e0e8
parent94212915ee8f7bf98c8adfe248a05a382d00c191
ilo: switch to ilo states for shaders and resources

Define and use

 struct ilo_sampler_state;
 struct ilo_view_state;
 struct ilo_cbuf_state;
 struct ilo_resource_state;
 struct ilo_global_binding;

in ilo_context.
src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
src/gallium/drivers/ilo/ilo_blit.c
src/gallium/drivers/ilo/ilo_context.h
src/gallium/drivers/ilo/ilo_gpe.h
src/gallium/drivers/ilo/ilo_shader.c
src/gallium/drivers/ilo/ilo_state.c