panfrost: Use gl_shader_stage directly for compiles
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Wed, 31 Jul 2019 22:49:13 +0000 (15:49 -0700)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Thu, 1 Aug 2019 23:23:03 +0000 (16:23 -0700)
commit464799932797e9605f14b8c955c5f581db68a016
treeb954586c51e233fa447e6bac719004a586c77ae1
parentd9eb65c60c8649dcc82f136b2cb0d7d0eeef8e0d
panfrost: Use gl_shader_stage directly for compiles

No need to add a third set of enums to the mix.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/gallium/drivers/panfrost/pan_assemble.c
src/gallium/drivers/panfrost/pan_compute.c
src/gallium/drivers/panfrost/pan_context.c
src/gallium/drivers/panfrost/pan_context.h