mesa/glsl: set num_textures per stage directly in shader_info
authorTimothy Arceri <timothy.arceri@collabora.com>
Fri, 4 Nov 2016 00:40:10 +0000 (11:40 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Fri, 6 Jan 2017 00:21:42 +0000 (11:21 +1100)
commit4807a83da0e0f5e3272e85504ee3b2213ef1910a
tree049b5850dad445b764189b9ba122b6fb51876d63
parentc46a630000a2539e38a448f24a456397ce201a2e
mesa/glsl: set num_textures per stage directly in shader_info

Reviewed-by: Eric Anholt <eric@anholt.net>
src/compiler/glsl/glsl_to_nir.cpp
src/compiler/glsl/link_uniforms.cpp
src/compiler/glsl/linker.cpp
src/mesa/main/mtypes.h
src/mesa/main/uniform_query.cpp
src/mesa/state_tracker/st_glsl_to_tgsi.cpp