gallium: geometry shader can be always enabled and we don't need a cap for that
authorZack Rusin <zackr@vmware.com>
Thu, 24 Dec 2009 14:30:00 +0000 (09:30 -0500)
committerZack Rusin <zackr@vmware.com>
Fri, 25 Dec 2009 10:52:20 +0000 (05:52 -0500)
commit519a6d308d201a5ccedecf87344fd7542e90bb0f
tree68c93018a17900a7fc9633f61a4bf166d56463db
parenta00da63e6612607044e93f2900fba21bddfd0cad
gallium: geometry shader can be always enabled and we don't need a cap for that

using the draw module allows us to enable geometry shading even on hardware
that doesn't support it.
src/gallium/drivers/softpipe/sp_screen.c
src/gallium/include/pipe/p_defines.h