r600g: flush depth textures bound to vertex shaders
authorMarek Olšák <maraeo@gmail.com>
Sun, 8 Jul 2012 00:14:18 +0000 (02:14 +0200)
committerMarek Olšák <maraeo@gmail.com>
Thu, 12 Jul 2012 00:08:31 +0000 (02:08 +0200)
commit5a17d8318ec2c20bf86275044dc8f715105a88e7
treed1a5b3f2894c8f964943d32360f2336e5721ceea
parentdee58f94af833906863b0ff2955b20f3ab407e63
r600g: flush depth textures bound to vertex shaders

This was missing/broken. There are also minor code cleanups.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_state_common.c