mesa: Remove all vestiges of glFramebufferTextureFaceARB
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 12 May 2015 19:24:04 +0000 (12:24 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Sat, 16 May 2015 03:22:23 +0000 (20:22 -0700)
commit5aaabd7630ca6fd72a3333687249574e6fcbe663
tree97b34a6c54840435ca1bf583c295c830a2d69fbc
parent0784bb01b5e42db7d7241e9baa793f647ef5be52
mesa: Remove all vestiges of glFramebufferTextureFaceARB

Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
so this function will never exist.  Having a function that is
exec="skip" and offset="assign" is just weird.

There are still a couple 'exec="skip" offset="assign"' functions
remaining.  These remain because we either support GLX protocol for them
(glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still
need them in the dispatch table (glResizeBuffersMESA).  The SGIS
functions can be removed later.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
src/mapi/glapi/gen/ARB_geometry_shader4.xml
src/mapi/glapi/tests/check_table.cpp
src/mesa/main/dlist.c
src/mesa/main/tests/dispatch_sanity.cpp