v3d: Add support for draw indirect for GLES3.1.
authorEric Anholt <eric@anholt.net>
Sat, 8 Dec 2018 05:37:26 +0000 (21:37 -0800)
committerEric Anholt <eric@anholt.net>
Sat, 15 Dec 2018 01:48:01 +0000 (17:48 -0800)
commit5b2cc038522de2bd4b522d6376aef34c65af02d5
treeaf29ec55ce3a14b1fb57f7e2683ae26f5ab6398b
parentff80e58b38a13c97a4ee598497e3e7b886918087
v3d: Add support for draw indirect for GLES3.1.

In trying to enable compute shaders, I found that a bunch of deqp-gles31's
compute stuff wanted to interact with indirect dispatch.  This was easy to
do on its own.
src/broadcom/cle/v3d_packet_v33.xml
src/gallium/drivers/v3d/v3d_screen.c
src/gallium/drivers/v3d/v3dx_draw.c