egl+glx: turn LIBGL_ALWAYS_SOFTWARE into a boolean
authorEric Engestrom <eric.engestrom@imgtec.com>
Fri, 8 Sep 2017 10:52:01 +0000 (11:52 +0100)
committerEric Engestrom <eric.engestrom@imgtec.com>
Tue, 12 Sep 2017 12:53:11 +0000 (13:53 +0100)
commit5c68ea29f31283768c8e1b631eb812d1e74cb5c3
treef37325b713cf841ac49ea6e0cb372b5619473d1d
parentf4a9d205d8a6474defa86dc4f12b7e63e61a49d9
egl+glx: turn LIBGL_ALWAYS_SOFTWARE into a boolean

Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.

Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
docs/envvars.html
docs/releasing.html
src/egl/Android.mk
src/egl/Makefile.am
src/egl/SConscript
src/egl/drivers/dri2/platform_wayland.c
src/egl/drivers/dri2/platform_x11.c
src/glx/apple/apple_visual.c
src/glx/glxext.c