i915g: Roll back to the previous shader limits.
authorStéphane Marchesin <marcheu@chromium.org>
Fri, 9 Dec 2011 03:22:13 +0000 (19:22 -0800)
committerStéphane Marchesin <marcheu@chromium.org>
Tue, 13 Dec 2011 19:26:49 +0000 (11:26 -0800)
commit642d11da207e9becfa26a9e038db1c7520ec2aee
tree88a60c0dfb77179d4dc992795a9cb98fb18d2aa6
parentf41fd6b6c36c825179d509d0763d23bff8cd0c30
i915g: Roll back to the previous shader limits.

Those shader limits seem to be responsible for a piglit hang.
src/gallium/drivers/i915/i915_fpc.h
src/gallium/drivers/i915/i915_reg.h
src/gallium/drivers/i915/i915_screen.c