mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
authorMarek Olšák <marek.olsak@amd.com>
Thu, 16 Nov 2017 15:19:22 +0000 (16:19 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 13 Feb 2018 00:00:45 +0000 (01:00 +0100)
commit6b1e26e181fbe7fd64b42a0b77f80535be4d7690
tree93674f363d34126642d83d924a50cae23c83a15d
parentf4ea2b2a9e99d93fbf36c3f0e5f6f384be3cdb89
mesa: move STATE_LENGTH to shader_enums.h and use it everywhere

Reviewed-by: Brian Paul <brianp@vmware.com>
src/compiler/glsl/ir.h
src/compiler/nir/nir.h
src/compiler/nir/nir_lower_drawpixels.c
src/compiler/shader_enums.h
src/mesa/program/prog_statevars.h