broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.
authorEric Anholt <eric@anholt.net>
Mon, 23 Oct 2017 17:30:37 +0000 (10:30 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 30 Oct 2017 20:25:45 +0000 (13:25 -0700)
commit77c7b98ba5ea15b925331b50aec85b98e74816c9
treec28471ddff7183fabfca14baadc00e7c31a79c76
parent2117d0331020874c28bb66b0596467f960259eb7
broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.

Like VC4, we need to at least have one element set up, but unlike VC4 it
seems we don't need to read it to keep the HW happy.  Fixes GPU hangs with
glsl-no-vertex-attribs.shader_test.
src/gallium/drivers/vc5/vc5_draw.c