mesa: remove _mesa_problem() from a few locations
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 5 May 2017 05:39:15 +0000 (15:39 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 11 May 2017 03:53:39 +0000 (13:53 +1000)
commit786b9ad95b7ff4b863b15627f3308e8df271fbf7
tree70d0a33c5cd5148aad23e79c74a0875fc2796118
parent8b00630c4d2a58584896b1a86440ef2c5de38636
mesa: remove _mesa_problem() from a few locations

_mesa_problem() is still useful in some places such as is if a backend
compile fails, but for the majority of cases we should be able to
remove it.

OpenGL test suites are becoming very mature, we should place more
trust in debug builds picking up missed cases.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/accum.c
src/mesa/main/attrib.c
src/mesa/main/fbobject.c